Since Mage is all about spells, you're gonna refresh at least 2 most of the time. Kinda like a lighter Book of Specters, but opposite (Fungal Fortunes actually, but it's a different class). Great for sure.
Ironically (though probably intended), most of the mercenaries and just generally good cards in the expansion are 4-cost cards, meaning this one will have a tougher time finding a home than I thought. Although we don't know the effects yet, I'm confident it will be good somewhere.
They did Saurfang justice, it's a really cool card! Hard to say how good with only two 5-cost Frenzies revealed so far, but I got my hopes up for this one.
Isn't this infinite with Winged Guardian? A 6/8 that summons a 6/1 with Taunt and a 6/8 without Taunt. The 6/1 will then summon a 6/8 without Taunt, and the 6/8 without Taunt will be Reborn into a 6/1 with Taunt.
Depends if the Plaguemaw copy that gets Reborn has Taunt or not, but it's an 11 Mana combo in Wild that can be countered by killing Plaguemaw without minions. Not excactly a problem.
Similar to Corrupting Mist. That's right, that is a card that exists! To be fair, this also forces the opponent not to play minions, but I doubt it'll work that well.
Paladin keeps getting simply powerful cards. It doesn't matter what deck you're playing, 4/4/3 that deal 4 to a minion is really good, and there's a serious bunch of Paladin spells that are Holy so there's an additional great bonus.
I'm kinda sorta pretty sure weapon rogue nerfs are ready, since there's decent support for the archetype this expansion (assuming there will be either another Poison or a Poison-related legendary). If they deal with SSS, this could be a decent replacement.
Much like with Guardian Animals, a card that's very similar to this (pre-nerf), I'm guessing there will be at least one really good Deathrattle minion in the final reveal. But since they don't gain Rush, this is legendary so a one-off, and there's anti-synergy with Razorfen Beastmaster, I doubt this will end up nearly as good.
Tbh this is likely a good card in some wild highlander DH for Khartut Defender and something else. The standard DRDH doesn't seem like it'll work, at least for now.
Seems pretty good on paper, but feels polarizing? Either they trade/remove it (ok card, no big deal) or they're in trouble. Hard to say how often the latter will happen, but keep an eye out for this one.
On paper, it seems like you're playing a 1-cost card to activate the combo, play this for 4 then cheat hopefully 5-6 Mana. In the end, it's just a free 3/3 which honestly isn't that much. BUT it's nuts if you coin it out, or if you Shadowstep it.
Feels like it could have easily had vanilla stats, because this looks pretty bad. Undertaker though o_O
If it upgrades like the DH spell, then it's just really underpowered imo. If maybe it gets +2 each time, it will be nuts.
Since Mage is all about spells, you're gonna refresh at least 2 most of the time. Kinda like a lighter Book of Specters, but opposite (Fungal Fortunes actually, but it's a different class). Great for sure.
Ironically (though probably intended), most of the mercenaries and just generally good cards in the expansion are 4-cost cards, meaning this one will have a tougher time finding a home than I thought. Although we don't know the effects yet, I'm confident it will be good somewhere.
Not sure about Standard, but in Wild there must something that breaks this. Will be fun to see what works and what doesn't!
They did Saurfang justice, it's a really cool card! Hard to say how good with only two 5-cost Frenzies revealed so far, but I got my hopes up for this one.
As much as I appreciate a new DH archtype that goes beyond blind-folded emo antiheroes, this one seems bad.
Isn't this infinite with Winged Guardian? A 6/8 that summons a 6/1 with Taunt and a 6/8 without Taunt. The 6/1 will then summon a 6/8 without Taunt, and the 6/8 without Taunt will be Reborn into a 6/1 with Taunt.
Little more visual:
6/8 with Taunt and Reborn
*opponent plays SW: Ruin*
6/1 with Taunt 6/8 with Reborn
*opponent plays SW: Ruin*
6/8 with Reborn 6/1 with Taunt
and so on…
Depends if the Plaguemaw copy that gets Reborn has Taunt or not, but it's an 11 Mana combo in Wild that can be countered by killing Plaguemaw without minions. Not excactly a problem.
Similar to Corrupting Mist. That's right, that is a card that exists! To be fair, this also forces the opponent not to play minions, but I doubt it'll work that well.
Paladin keeps getting simply powerful cards. It doesn't matter what deck you're playing, 4/4/3 that deal 4 to a minion is really good, and there's a serious bunch of Paladin spells that are Holy so there's an additional great bonus.
Feels like it does too little to be worth it. It's 0 Mana though, doesn't interfere with Outcast much. Depends if Taunts become widespread.
I'm kinda sorta pretty sure weapon rogue nerfs are ready, since there's decent support for the archetype this expansion (assuming there will be either another Poison or a Poison-related legendary). If they deal with SSS, this could be a decent replacement.
Much like with Guardian Animals, a card that's very similar to this (pre-nerf), I'm guessing there will be at least one really good Deathrattle minion in the final reveal. But since they don't gain Rush, this is legendary so a one-off, and there's anti-synergy with Razorfen Beastmaster, I doubt this will end up nearly as good.
Tbh this is likely a good card in some wild highlander DH for Khartut Defender and something else. The standard DRDH doesn't seem like it'll work, at least for now.
I'm guessing there will be more support cause currently this is really bad, it's not like you can jam techs into your deck and win with a slow board.
Seems pretty good on paper, but feels polarizing? Either they trade/remove it (ok card, no big deal) or they're in trouble. Hard to say how often the latter will happen, but keep an eye out for this one.
I would describe this as "win-more, but doesn't win more". Does that makes sense?
Would likely be really degenerate if it could go face, what a finisher that would be. As is, kinda too slow, but I could be underestimating this.
Lots of Nature spells for shaman and it's suitable for burst as well as control, this will definitely find a home somewhere.
On paper, it seems like you're playing a 1-cost card to activate the combo, play this for 4 then cheat hopefully 5-6 Mana. In the end, it's just a free 3/3 which honestly isn't that much. BUT it's nuts if you coin it out, or if you Shadowstep it.