One of the things I don't like about Runeterra is the fact that combat is reactive, rather than proactive. This and might just bring me back into the game along with the Demacia Plaza.
They also look like they keyworded the 'Burst, can't cast during combat or as a response' spells, by the looks of Exhaust.
That chant at the end of the video, though. So good!
Shaku is a bit outdated, since Rogue now gets cards from any class, not just your opponent's. Mal'Ganis I can see why, but I really don't want to see Jarraxxus go. Bolvar and Darius are interesting choices, since they're not that strong, but really fit the identity of their respective classes. The others are spot-on.
Just change Hysteria that it only can be cast on enemy minions.
No. The combo (in wild) also includes Shrinkmeister to change the tiller's attack to 0 so it attacks infinitely without killing anything. The problem here is clearly the immunity mechanic!
That's only the most effective version. Regis has a Warlock version that's doing pretty well, so long as there's 11 health on board for the combo (the remaining 4 comes from the speaker, for a total of 30 damage). That version can also go the combo at 10 mana, giving Immune to the Tiller and one Deathspeaker.
The Ved'ma are the big players of the Dreni (green color) faction. They're a group of communist witches who enforce their will via the Volkov, an army of werewolf soldiers.
Welp, seeing as my ideas haven't been received that well, I've decided to go in a totally different direction (ignore the typo):
Feedback:
Show Spoiler
anchorm4n: Latest rendition is a pretty interesting idea. Card is probably a bit overtuned, seeing as Glitter Moth never say any play. Yes, Bip also doubles the attack, but this doesn't change the fact it's an extremely win-more card that requires a board to not be garbage.
AnAngryBadger: No one wil ever play Shuffler, too random. The Hammer is more interesting. It feels a little weak right now, but I have no idea how to balance it.Maybe 3/3/2 that summons 3/3s?
DavnanKillder: Circus Puppeteer could probably cost 2. The wording could be streamlined to "Battlecry: Gain control of an enemy minion with 2 or less Attack. Deathrattle: Give it back." (You'd give nothing if the minion died). Opening Act is a very high-roll card, but I absolutely love the design. It's strong, but I don't think it's broken.
Wailor: I really like both. Juggler isn't that broken IMO, and Grim Fortune is just a guaranteed Doomsayer for double the cost. Really nice cards.
shatterstar1998: Really strong card, this could easily be Sprint + Flamestrike for just 6 mana. I know Sprint is pretty trash, and Flamstrike isn't that great either, but I think a combination of the two is busted. I like the flavor, but I think the name is a little subdued compared to the effect.
DestroyerR: Cool concept, but way too situational. Would see more play if they appeared at the start of your turn, or something.
ChickyChick: Circus Trickster would make more sense mechanically in Scholomance, not sure how you'd fit the art the though. I like the other two better, Zombeasts are always fun, and Darkmoon race is a unique twists on quests.
One of the things I don't like about Runeterra is the fact that combat is reactive, rather than proactive. This and might just bring me back into the game along with the Demacia Plaza.
They also look like they keyworded the 'Burst, can't cast during combat or as a response' spells, by the looks of Exhaust.
That chant at the end of the video, though. So good!
Hello! What spell speed is this?
Mobile browsers don't work with the game. Limitation of Unity. Enjoy the game!
Shaku is a bit outdated, since Rogue now gets cards from any class, not just your opponent's. Mal'Ganis I can see why, but I really don't want to see Jarraxxus go. Bolvar and Darius are interesting choices, since they're not that strong, but really fit the identity of their respective classes. The others are spot-on.
Phone (IOS and Android), Steam and browser.
Warsong Commander: Hello, boys! I'm baaaack!
He kinda does, at least the movie version. I think it's the pose, the beard and the colour of the armour.
Never noticed how Kadghar and Turalyon have similar poses. Wonder if that's intentional.
GAME IS LIVE!
Not sure what's funnier: the tiny Tiller in the thumbnail, or Swamp King Dread eye-ing it.
RIP Ben Brode's Beard. We knew thee well. :'(
AFAIK, temporary attack goes away after you attack, so really you should've gone to 0.
I love that Dalaran is still in Northrend.
That's only the most effective version. Regis has a Warlock version that's doing pretty well, so long as there's 11 health on board for the combo (the remaining 4 comes from the speaker, for a total of 30 damage). That version can also go the combo at 10 mana, giving Immune to the Tiller and one Deathspeaker.
Small update: at 0:42 in the trailer, there's a clearer image of Eagle Scout that shows the card is Common.
There's a few reviews out there that compare the game. If there's interest, I could write an article on that comparasion.
A lot of people say it can't go face. It can. With its own face.
The Ved'ma are the big players of the Dreni (green color) faction. They're a group of communist witches who enforce their will via the Volkov, an army of werewolf soldiers.
Welp, seeing as my ideas haven't been received that well, I've decided to go in a totally different direction (ignore the typo):
Feedback:
anchorm4n: Latest rendition is a pretty interesting idea. Card is probably a bit overtuned, seeing as Glitter Moth never say any play. Yes, Bip also doubles the attack, but this doesn't change the fact it's an extremely win-more card that requires a board to not be garbage.
AnAngryBadger: No one wil ever play Shuffler, too random. The Hammer is more interesting. It feels a little weak right now, but I have no idea how to balance it.Maybe 3/3/2 that summons 3/3s?
DavnanKillder: Circus Puppeteer could probably cost 2. The wording could be streamlined to "Battlecry: Gain control of an enemy minion with 2 or less Attack. Deathrattle: Give it back." (You'd give nothing if the minion died). Opening Act is a very high-roll card, but I absolutely love the design. It's strong, but I don't think it's broken.
Wailor: I really like both. Juggler isn't that broken IMO, and Grim Fortune is just a guaranteed Doomsayer for double the cost. Really nice cards.
shatterstar1998: Really strong card, this could easily be Sprint + Flamestrike for just 6 mana. I know Sprint is pretty trash, and Flamstrike isn't that great either, but I think a combination of the two is busted. I like the flavor, but I think the name is a little subdued compared to the effect.
DestroyerR: Cool concept, but way too situational. Would see more play if they appeared at the start of your turn, or something.
ChickyChick: Circus Trickster would make more sense mechanically in Scholomance, not sure how you'd fit the art the though. I like the other two better, Zombeasts are always fun, and Darkmoon race is a unique twists on quests.
Demonxz95, linkblade91: Already gave my thoughs on Discord.
Nirast: Those cards suck! :p
Been a while since I actually posted in the Discussion Thread. Got 3 ideas for what I want to do, all pretty similar (ignore any typos for now):