Problem is, on most games, including Hearthstone is more like "man, I had that much money to spend on pixels 2 years ago, and avoided that FOMO". I did the Tyrande trick, got Khadgar on the iphone buy thing, some other heroes on shop, and I don't think they are "experiences" in any shape or form, just a cool cosmetic thing that maybe diferentiate me from newer players, but I have zero envy of everyone else been able to get it.
Don't know if Priest need that many tools against aggro, but this sure seems like a decent option. Easy to spellburst but can wait a little with that much health, holds a lot of damage, can be healed, maybe buffed, taunt. The whole package is quite solid.
Good tempo play, Paladin got some cheap spellburst enablers to keep pressuring, including First Day of School. Paladin could still use some sort of identity, but unflavorful midrange/aggro can do the work from time to time. Took a while to figure what to do with Shaman, so there's always hope.
Copying even any animal companion seems decent . Some beast keep dodging the bullet and can still charge. Plan B is ok too, just need a deck build in synergy. Versatile enough to see play.
Combo and straight up control can endure the card/tempo loss. Dunno if it's worth it, but they can. Aggro on the other hand got no business on this one. I think it's about HS pick a trick or two from other card games.
Druid is close second as the most spell intensive class right now. This will fit nicely, as long as you don't mind the RNG craping on you once in a while.
Can't be spot removed, trade for a minion of similar size, nets you 2 cards, great overall. If it sticks around for another turn, it's pure value. Went to Druid because Hunter would abuse the crap out of it.
Spellburst to your heart's content. Or at least you wound if Paladin's spellbursting cards were better or at very least, more numerous. Anyway, it's 2 little dudes for 0, Paladin can always use those as fodder.
Half-way decent, but just very boring. A waste of a great artwork. I doubt it will ever see play in constructed. Arena will have its uses for it however.
X/Y minion, deathrattle: summon X/Y minion. We are seeing a lot of those, with very little variance. Total pack filler, lazy design, but every set need some of those I guess.
If played on curve and spellbursted the turn after, may be a 5/8 windfury. At (4) we have Germination, Overgrowth and Swipe for Druid, all perfectly viable. Shaman have Torrent and maybe Hex. (3) got way more good options and you won't be that bad spellbursting it for (1) less. Late game, Speaker Gidra + any decent sized spell is 2 for 1, maybe even leaving a body behind against aggro. Pretty good card.
Really slow, and only summons beast at (5) or less. Need some rightly-costed, amazing deathrattle buddies to work, we don't have them for the moment, so it's a no-go for me.
So far, we had very few options to mess with opponent's hand. But don't worry, DH to the rescue again, bending/breaking another unspoken rule. Kinda bad when topdecking, but unless against a full hand or terrible luck, you can bury a combo piece or critical card deep enough to seal the game. Good card most of the time.
I think this set is Sorcerer's Apprentice last one. Too many cards pointing towards an APM wombo-combo Mage, all grounded on the lil fellow. The "fair" use for [Hearthstone Card (Mozaki Master Duelist) Not Found] would be some Arcane Missiles into Frostbolt into something else. Nah, lets just abuse the crap out of it.
Need to be fished from deck or discounted somehow. Hard casting it is just a meme, even more in such an aggressive class. Still, once slammed will lock the board up, unless hard removed. Bonus points for flavor. Like it a lot.
Problem is, on most games, including Hearthstone is more like "man, I had that much money to spend on pixels 2 years ago, and avoided that FOMO". I did the Tyrande trick, got Khadgar on the iphone buy thing, some other heroes on shop, and I don't think they are "experiences" in any shape or form, just a cool cosmetic thing that maybe diferentiate me from newer players, but I have zero envy of everyone else been able to get it.
As the card pool growns, HS is bound to run into some weird interactions/bugs. Good thing they are fixing those fast enough.
Lovely surprise. Sweetest Wilcards ever.
Don't know if Priest need that many tools against aggro, but this sure seems like a decent option. Easy to spellburst but can wait a little with that much health, holds a lot of damage, can be healed, maybe buffed, taunt. The whole package is quite solid.
Good tempo play, Paladin got some cheap spellburst enablers to keep pressuring, including First Day of School. Paladin could still use some sort of identity, but unflavorful midrange/aggro can do the work from time to time. Took a while to figure what to do with Shaman, so there's always hope.
Copying even any animal companion seems decent . Some beast keep dodging the bullet and can still charge. Plan B is ok too, just need a deck build in synergy. Versatile enough to see play.
Deathrattle: kinda summon this again. So many of those, boring every time. Pack filler.
Kinda simple, but effective. It's 3/3 worth of stats across three bodies for (1). Useless turn 1, but great value once you got a beast on the ground.
Combo and straight up control can endure the card/tempo loss. Dunno if it's worth it, but they can. Aggro on the other hand got no business on this one. I think it's about HS pick a trick or two from other card games.
Druid is close second as the most spell intensive class right now. This will fit nicely, as long as you don't mind the RNG craping on you once in a while.
Can't be spot removed, trade for a minion of similar size, nets you 2 cards, great overall. If it sticks around for another turn, it's pure value. Went to Druid because Hunter would abuse the crap out of it.
Spellburst to your heart's content. Or at least you wound if Paladin's spellbursting cards were better or at very least, more numerous. Anyway, it's 2 little dudes for 0, Paladin can always use those as fodder.
Half-way decent, but just very boring. A waste of a great artwork. I doubt it will ever see play in constructed. Arena will have its uses for it however.
X/Y minion, deathrattle: summon X/Y minion. We are seeing a lot of those, with very little variance. Total pack filler, lazy design, but every set need some of those I guess.
Spellburst support, kinda. Your mileage will vary a lot by class. Makes sense within the sets theme, just not very exciting.
If played on curve and spellbursted the turn after, may be a 5/8 windfury. At (4) we have Germination, Overgrowth and Swipe for Druid, all perfectly viable. Shaman have Torrent and maybe Hex. (3) got way more good options and you won't be that bad spellbursting it for (1) less. Late game, Speaker Gidra + any decent sized spell is 2 for 1, maybe even leaving a body behind against aggro. Pretty good card.
Really slow, and only summons beast at (5) or less. Need some rightly-costed, amazing deathrattle buddies to work, we don't have them for the moment, so it's a no-go for me.
So far, we had very few options to mess with opponent's hand. But don't worry, DH to the rescue again, bending/breaking another unspoken rule. Kinda bad when topdecking, but unless against a full hand or terrible luck, you can bury a combo piece or critical card deep enough to seal the game. Good card most of the time.
I think this set is Sorcerer's Apprentice last one. Too many cards pointing towards an APM wombo-combo Mage, all grounded on the lil fellow. The "fair" use for [Hearthstone Card (Mozaki Master Duelist) Not Found] would be some Arcane Missiles into Frostbolt into something else. Nah, lets just abuse the crap out of it.
Need to be fished from deck or discounted somehow. Hard casting it is just a meme, even more in such an aggressive class. Still, once slammed will lock the board up, unless hard removed. Bonus points for flavor. Like it a lot.