If you don't have the board to clean the weakened dudes, it's a "prevent from 5 to 15 damage" or something. Of course, could also be "dead in hand, but hey, it costs only (1)!". Never liked this effect that much, don't think I will start now.
Full control Lock with the biggest, baddest, biffest Demons you can find. They are not many, but seems a fun strat for a change, at least before the meta settles.
Putting all eggs in one basket is never a good thing, but right now HS seems to be "I do me, you do you", so this can steal some games before the mentality shifts to spot removal and/or silence.
Cool design, but too slow to see play. Unless you wanna try the pull from deck thing, good luck with that. On the other hand, somewhere a Priest will copy/steal this, rezz it a hundred times and have a blast. So nice when your Legendary makes other classes happier then you.
I don't get why people hate so much on the board RNG thing. The whole game is built on RNG, one way or another. "Not competitive consistent", gimme a break.
Vomit you little dudes, Trueaim Crescent, draw 4, keep pushing. Also make 8+ control hands cry in the bed at night. What's not to like about it? DH card, of course.
Great little toy for both classes. With some deck building, board positioning and careful attacking, turns your buddies into a lynch mob. And DH can sure use +1 attack for 4 turns for (1) with all the support.
Versatile enough for multiple decks. Priest can recover the damage in no time, and Warlock are used to the pain. I think this one will be tested a lot and will see play in both classes.
If you don't have the board to clean the weakened dudes, it's a "prevent from 5 to 15 damage" or something. Of course, could also be "dead in hand, but hey, it costs only (1)!". Never liked this effect that much, don't think I will start now.
In a minion-centric meta, he can reign supreme. The synergy with Trueaim Crescent is almost criminal.
Full control Lock with the biggest, baddest, biffest Demons you can find. They are not many, but seems a fun strat for a change, at least before the meta settles.
Putting all eggs in one basket is never a good thing, but right now HS seems to be "I do me, you do you", so this can steal some games before the mentality shifts to spot removal and/or silence.
Now thats some synergy. If the meta is board based, this and Restless Mummy will be BFF.
Another minion thought to be pulled from deck. Too bad they never gave us tools to do that reliably. Woecleaver anyone?
Here we go again! Discolock Fever! Third (forth? fifth? eleventh?) time is the charm!
Decent midrange minion. Too bad "decent" and "midrange" have no place in DH.
Cool design, but too slow to see play. Unless you wanna try the pull from deck thing, good luck with that. On the other hand, somewhere a Priest will copy/steal this, rezz it a hundred times and have a blast. So nice when your Legendary makes other classes happier then you.
Pack filler design, nothing speacial. Seems like Arena material, if only.
Look how they butchred my boy Jeeves.
I don't get why people hate so much on the board RNG thing. The whole game is built on RNG, one way or another. "Not competitive consistent", gimme a break.
Fits perfectly in any soul frag deck/strat, specially since we don't have enough soul frag producers.
Best case scenario is a 4/4 "charge" on turn 4. Decent, but not that absurd.
I don't think DH wants to clear the board that often, but just in case, there you go! Why not?
Vomit you little dudes, Trueaim Crescent, draw 4, keep pushing. Also make 8+ control hands cry in the bed at night. What's not to like about it? DH card, of course.
Other classes would sell a kidney for this. Oddly DH could pass whitout it, but sure as hell can put it to good use.
Cheap enough, good health, plays along with the theme. Expect to see a lot of those in the near future.
Great little toy for both classes. With some deck building, board positioning and careful attacking, turns your buddies into a lynch mob. And DH can sure use +1 attack for 4 turns for (1) with all the support.
Versatile enough for multiple decks. Priest can recover the damage in no time, and Warlock are used to the pain. I think this one will be tested a lot and will see play in both classes.