You won't play him on curve unless you really must put boots on the ground against aggro. You don't want to steal a 1/1 or 2/2, so no cheap removal either. It's a 8-9 cost card that mind controls a minion and burns one of your removals. Good thing he's neutral, but apart from being big daddy KT, too many conditions to be met for a Sylvannas inpersonation.
Needed a lil' bit more soul frag generators to be consistent. 3/4 for 3 is fair, but fair is never enough for standard. On arena, on the other hand, fair is usually that.
Overcoasted removal that stills needs to bypass taunts. Great in arena, but in standard right now Paladin is all over the place and this won't help at all.
Mage nowdays won't play for the board, and 1 dmg to everything won't clear much. Could be useful on Shaman if you try the +spell damage route, but then, you can't rely on the whole evolve mechanic. I think it's another no-go legendary.
Math isn't very good in this one. Lots of bad 5 drops, also many with Battlecries (won't trigger, as usual), and one of them dies to ping, usually you will put it on the weaker one. Attaching everything to 2/1 body won't help that much, unless you can keep making copies of it in hand with some Rogue shenaningans.
Unless you can reliably cast if for 2x 6/6, then it's good. Since you probably can't, I find it hard to fit in standard. In arena is almost an Ogre, thats enough usually.
Could be good against a Mage using a lot of spells. Buuuuuuuuuut, 2/2's are nothing for a Mage using a lot of spells. Burly Rockjaw feelings, coulda, shoulda, wontcha.
In case you absolutely want a particular golden legendary, you will not want to risk opening a regular version on packs, since having both (golden and regular) is pretty much pointless unless you're swiming in dust.
Arena stuff, too dull for standard.
Stats are right for the cost, and it's a great topdeck. Won't break the meta, but I like this one a lot.
Can't go face, can't go in hunters deck. Sad but true.
I love dragon as much as the next guy, but I think it's time to move over to something else.
The Spellburst is kinda meh, since probably will just go face 90% of the time.
You won't play him on curve unless you really must put boots on the ground against aggro. You don't want to steal a 1/1 or 2/2, so no cheap removal either. It's a 8-9 cost card that mind controls a minion and burns one of your removals. Good thing he's neutral, but apart from being big daddy KT, too many conditions to be met for a Sylvannas inpersonation.
Great at what it's supposed to be: cute card of the set.
Too RNGish I think. Stats are lacking, need a spell to trigger, kills a random token and feels bad.
Feral Gibberer was never I thing, I don't think this one will. Cute, but that's about it.
Needed a lil' bit more soul frag generators to be consistent. 3/4 for 3 is fair, but fair is never enough for standard. On arena, on the other hand, fair is usually that.
Pseudo-removal leaving a huge body behind. Seems pretty good to me.
After you buff some stuff, and you should as a Paladin, it's a good to great body for 2, meaning huge tempo. Great card IMHO.
Overcoasted removal that stills needs to bypass taunts. Great in arena, but in standard right now Paladin is all over the place and this won't help at all.
Mage won't play much for the board nowadays, but could use a mini Reno. Triggering it won't be much of a problem.
Mage nowdays won't play for the board, and 1 dmg to everything won't clear much. Could be useful on Shaman if you try the +spell damage route, but then, you can't rely on the whole evolve mechanic. I think it's another no-go legendary.
Math isn't very good in this one. Lots of bad 5 drops, also many with Battlecries (won't trigger, as usual), and one of them dies to ping, usually you will put it on the weaker one. Attaching everything to 2/1 body won't help that much, unless you can keep making copies of it in hand with some Rogue shenaningans.
Unless you can reliably cast if for 2x 6/6, then it's good. Since you probably can't, I find it hard to fit in standard. In arena is almost an Ogre, thats enough usually.
Could be good against a Mage using a lot of spells. Buuuuuuuuuut, 2/2's are nothing for a Mage using a lot of spells. Burly Rockjaw feelings, coulda, shoulda, wontcha.
Won't see play outside arena IMHO.
In case you absolutely want a particular golden legendary, you will not want to risk opening a regular version on packs, since having both (golden and regular) is pretty much pointless unless you're swiming in dust.