Nerf candidate? Seems incredibly strong so far, but as more decks get refined it may turn out to be too fragile and need to adapt to completing the Questline a bit more carefully.
Incredible reference. My own attempts thus far have been laughable, but I do want to one day craft my own deck that gets to pull this off. Only then will I look at the refined lists and smack myself in the face for not being close to them.
There are a lot of really good Dragons in the pool. I can already see meme decks with just low-cost minions and draw spells trying to cheese a win with this.
It's always at least a Boulderfist Ogre, so I guess I can see how this could be good. I just don't think the deck built around this concept will pan out, but that doesn't mean this one card will end up being bad.
Great for Token decks, since it gives you opportunities to fill the board without committing any resources. Then you can spend your mana buffing instead of trying to build the board back up.
Really overhyped. You want to be attacking with a weapon as Hunter, not sitting around watching your minions die. Even then, the buff is mild and they have better cards for similar effects, like Scavenger's Ingenuity. Just play those and curate how many Beasts you have, instead of overfilling you deck with Beasts just to get this to work.
Seems really fun when you're already drawing so much of your deck as a Rogue. Lots of damage build up over the game, and a perfect representation of Bleed effects - though I guess it really should've shuffled into the opponent's deck for that. Oh well.
I agree that the card isn't too strong, but I also agree that the design is pretty bad. You don't have to go out of your way to design your deck in any meaningful way to complete the Questline - just make sure you have the right mana costs available and have at it.
They just had to make an achievement for having all the Fireballs go face for lethal, didn't they? Well, I know what deck I'll be running for the next few weeks...
Well, I like the new take on the 50/50 effect, that's always fun to see. Terrible card of course, but at least they're doing interesting things with the pack filler.
Not being able to hit face kills my interest in this card. Sure, you should be using it as board clear, but not even having the option to swing for lethal in the lategame makes it so much worse.
Actually has potential to be an actual card in some lists, as opposed to just being Discovered or randomly summoned. Having said that, the best cases are still getting it from the new Priest Discover spell or Cenarion Ward or something like that.
Only six Pirates needed to complete the Questline makes this seem insane. I don't love Pirate Warrior, but I am a sucker for a cool finisher, and this is certainly that.
Put it in Handlock immediately! Doesn't see play anywhere else, but they got a lot of tools so I would expect this card to see decent amounts of play regardless.
Hands down worst Legendary in the set. Maybe the worst card?
It's fine if you happen to somehow get it on board and have Tradeable cards, but you're never running enough Tradeable cards naturally to want to include this in your deck. Even if you were, you still have to draw it, play it and Trade cards all on the same turn, when you could've been doing more productive things with a better built deck.
Each flightpath has uses, which is good to see - sometimes choice cards secretly aren't choices at all, but this one there are reasons for different decks to want each effect. I don't know if I'd include it in many decks, but the healing is an especially nice choice for any class that needs it - Warlock especially.
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I prefer to think of it as an alternative nerf to the original Wild Growth. It would certainly mean playing a little differently with it.
I also wonder how it'd interact with the free card draw similar cards give when you're at 10 mana.
I'm still so glad that they added this cardback to the game. I haven't taken it off since. Can't wait until we get the same for Heroes and Coins.
Nerf candidate? Seems incredibly strong so far, but as more decks get refined it may turn out to be too fragile and need to adapt to completing the Questline a bit more carefully.
Incredible reference. My own attempts thus far have been laughable, but I do want to one day craft my own deck that gets to pull this off. Only then will I look at the refined lists and smack myself in the face for not being close to them.
There are a lot of really good Dragons in the pool. I can already see meme decks with just low-cost minions and draw spells trying to cheese a win with this.
It's always at least a Boulderfist Ogre, so I guess I can see how this could be good. I just don't think the deck built around this concept will pan out, but that doesn't mean this one card will end up being bad.
Great for Token decks, since it gives you opportunities to fill the board without committing any resources. Then you can spend your mana buffing instead of trying to build the board back up.
Great refill for token decks - you don't even need to hit a load of minions, anything from 3 onwards is amazing.
Really overhyped. You want to be attacking with a weapon as Hunter, not sitting around watching your minions die. Even then, the buff is mild and they have better cards for similar effects, like Scavenger's Ingenuity. Just play those and curate how many Beasts you have, instead of overfilling you deck with Beasts just to get this to work.
Seems really fun when you're already drawing so much of your deck as a Rogue. Lots of damage build up over the game, and a perfect representation of Bleed effects - though I guess it really should've shuffled into the opponent's deck for that. Oh well.
I agree that the card isn't too strong, but I also agree that the design is pretty bad. You don't have to go out of your way to design your deck in any meaningful way to complete the Questline - just make sure you have the right mana costs available and have at it.
They just had to make an achievement for having all the Fireballs go face for lethal, didn't they? Well, I know what deck I'll be running for the next few weeks...
Well, I like the new take on the 50/50 effect, that's always fun to see. Terrible card of course, but at least they're doing interesting things with the pack filler.
Not being able to hit face kills my interest in this card. Sure, you should be using it as board clear, but not even having the option to swing for lethal in the lategame makes it so much worse.
Actually has potential to be an actual card in some lists, as opposed to just being Discovered or randomly summoned. Having said that, the best cases are still getting it from the new Priest Discover spell or Cenarion Ward or something like that.
Only six Pirates needed to complete the Questline makes this seem insane. I don't love Pirate Warrior, but I am a sucker for a cool finisher, and this is certainly that.
Put it in Handlock immediately! Doesn't see play anywhere else, but they got a lot of tools so I would expect this card to see decent amounts of play regardless.
Hands down worst Legendary in the set. Maybe the worst card?
It's fine if you happen to somehow get it on board and have Tradeable cards, but you're never running enough Tradeable cards naturally to want to include this in your deck. Even if you were, you still have to draw it, play it and Trade cards all on the same turn, when you could've been doing more productive things with a better built deck.
Each flightpath has uses, which is good to see - sometimes choice cards secretly aren't choices at all, but this one there are reasons for different decks to want each effect. I don't know if I'd include it in many decks, but the healing is an especially nice choice for any class that needs it - Warlock especially.