Meh, you need to draw 14 cards in 3 turns. You start with 4, or 5 cards and you draw one every turn, so Kurtus will work only for very few cards. Only reduction cost saves it from being totally useless.
Also does burning card works as a draw? Does it count every draw or resolve after drawing? If u have 3/4 and draw 2, will u end with 1/5 or 0/5? Also with drawing that many cards you risk you burn Kurttus because of full hand (quest rogue could fail that way sometimes).
I won most games with Tamsin, 1 mana Overgrowth, 0 mana WIld Growth, Celestial Alignment played in 3rd turn. It's uber ramp druid most of the time which fits to his mana expensive decks.
Rokara need target and most Gulfs minions are 5+ so her HP is completely useless. Brukans 2 dmg isn't bad, but +2 spell power is hard to use, because Gulf have only Swipe and Starfall as removals. Varden gives u 1/1 elemental which kills nothing and in most cases it's tempo loss.
Wow, Nefarian is so weak now. I had him 5 times in a row and lost each game, then I got Rag and easily won. I remember times when winning with Ragnaros was almost impossible.
Nefarian doesn't have any removals so he need to rely on his hero power but now it's close to useless, flooded by cheap or useless spells (I got Dinomancy and Sacrifice in one game...). And Ragnaros has tons of removals (some of them were buffed in Core set).
Blizz should give Nef one more starting mana (like it was in very first brawl) or change his HP cost to 0.
Fixed a bug where playing Grave Rune on an enemy minion and destroying it would summon two copies of the minion on your side of the board. Doing this will now summon two copies on the opponent’s side of the board.
Wait, wasn't that feature? It exist since this card release.
With all cards revealed we can see which archetypes are forced:
DH - deathrattle - new archetype, doesn't look strong, but DH can transform everything into cancer
Druid - taunt - good that Hadronox isn't in standard, can be painful to fight against, especially with Greybough
Hunter - beast - will beast hunter be good enough? Dunno, he gets some draw mechanics but looks like he will end with aggro/midrange deck. Also I smell OTK deck with Tavish
Mage - hero power - last time played in Rastakhan's Rumble, because legendary. Now it gets even better legendary and more HP support, so definitely will see play
Paladin - secret - secret paladin was a thing because of Mysterious Challenger and good secrets. Will new cards be enough to bring back him form ashes? We will see
Priest - spell/heal - dunno, more healing and synergy is good, but most new spells looks underwhelming
Rogue - weapon/poison - will be cancer for sure, at least there is no Kingsbane in standard, ooze in every deck
Shaman - murloc - new murlocs looks pretty cool, but I'm not sure they will be a thing without Underbelly Angler. Murlocs can be hyperaggro but they will burn your hand pretty fast and shaman doesn't have good draws or hand refills.
Warlock - burn - combo breaker and a cancer
Warrior - taunt/frenzy - taunt can be pretty solid, but I'm not sure with frenzy
Well, this one cost 0 and you don't need to wait to your next turn.
Meh, you need to draw 14 cards in 3 turns. You start with 4, or 5 cards and you draw one every turn, so Kurtus will work only for very few cards. Only reduction cost saves it from being totally useless.
Also does burning card works as a draw? Does it count every draw or resolve after drawing? If u have 3/4 and draw 2, will u end with 1/5 or 0/5? Also with drawing that many cards you risk you burn Kurttus because of full hand (quest rogue could fail that way sometimes).
What will happen with Sherazin, Corpse Flower?
Why do u downvote him? Notice there is nothing about minion as a target. Possible 9 dmg to the face for 1 mana
Well, I started with 113 win deck and I'm pretty sure it's my old deck from Fire FestEVIL. Just hero portrait is changed.
I won most games with Tamsin, 1 mana Overgrowth, 0 mana WIld Growth, Celestial Alignment played in 3rd turn. It's uber ramp druid most of the time which fits to his mana expensive decks.
Rokara need target and most Gulfs minions are 5+ so her HP is completely useless. Brukans 2 dmg isn't bad, but +2 spell power is hard to use, because Gulf have only Swipe and Starfall as removals. Varden gives u 1/1 elemental which kills nothing and in most cases it's tempo loss.
Well, it's not that bad. You pay 6 mana for 6/6 body and 1 mana for drawing and equiping a weapon.
Wow, Nefarian is so weak now. I had him 5 times in a row and lost each game, then I got Rag and easily won. I remember times when winning with Ragnaros was almost impossible.
Nefarian doesn't have any removals so he need to rely on his hero power but now it's close to useless, flooded by cheap or useless spells (I got Dinomancy and Sacrifice in one game...). And Ragnaros has tons of removals (some of them were buffed in Core set).
Blizz should give Nef one more starting mana (like it was in very first brawl) or change his HP cost to 0.
Also Khadgar come to shop. Only 1500 gold now.
Yup, had this problem with druid. You need to play those 5 cards only. And u can play potion of illusion on empty board.
Why would I craft the card which is in core set?
*Yawn* Classic - The Soularium, Silverware Golem and Fist of Jaraxxus. Nobody survived 3rd turn.
Fixed a bug where playing Grave Rune on an enemy minion and destroying it would summon two copies of the minion on your side of the board. Doing this will now summon two copies on the opponent’s side of the board.
Wait, wasn't that feature? It exist since this card release.
It's Old Murk-Eye. You have two versions of him (different watermarks) - wild one and classic one.
Finally, game counted my old wins (over 4000) from times before golden heroes and now I got all of them (except DH of course).
Endless board matters if u can survive endless turns. It will be hard with empty deck.
I saw video with this portal and it fill board at the end of YOUR turn so no 18 dmg at start of turn.
With all cards revealed we can see which archetypes are forced:
DH - deathrattle - new archetype, doesn't look strong, but DH can transform everything into cancer
Druid - taunt - good that Hadronox isn't in standard, can be painful to fight against, especially with Greybough
Hunter - beast - will beast hunter be good enough? Dunno, he gets some draw mechanics but looks like he will end with aggro/midrange deck. Also I smell OTK deck with Tavish
Mage - hero power - last time played in Rastakhan's Rumble, because legendary. Now it gets even better legendary and more HP support, so definitely will see play
Paladin - secret - secret paladin was a thing because of Mysterious Challenger and good secrets. Will new cards be enough to bring back him form ashes? We will see
Priest - spell/heal - dunno, more healing and synergy is good, but most new spells looks underwhelming
Rogue - weapon/poison - will be cancer for sure, at least there is no Kingsbane in standard, ooze in every deck
Shaman - murloc - new murlocs looks pretty cool, but I'm not sure they will be a thing without Underbelly Angler. Murlocs can be hyperaggro but they will burn your hand pretty fast and shaman doesn't have good draws or hand refills.
Warlock - burn - combo breaker and a cancer
Warrior - taunt/frenzy - taunt can be pretty solid, but I'm not sure with frenzy
GET IN HERE!!!
How long can this go on?