I have been playing League of Explorers again, but reading this lore gave so much more detail and fun! Wonderful :) please keep doing this. I do wonder, when you defeat Phaerix he says, ‘Orsis, avenge me’. Who is she/he?
I believe that he is referring to the temple itself, such being the name of it and such being supported by the fact that upon his defeat the temple begins to collapse and its guardians come to life as if trying to answer the final wishes of Phaerix
I’m sorry guys but I hate this card. The goal of the game is to outsmart the opponent. I don’t want an algorithm to come to his aid with a perfect answer to my game without a) him doing anything to “earn” that and b) me having any chance whatsoever to prevent him from doing that. This is the one an only card that can really be labeled “unfair”
I really prefer this to them getting answers out of the blue with random chance, at least they have to pay for the privilege with their deck building. This card is a lot more skill based as well since all three cards SHOULD be decent for the situation and therefore it actually asks for decisions to be made unlike with Discover (I love discover but it often gives you three cards of which only one is worth taking). I also don't think this is unfair and I'd say that there are many cards that ARE unfair especially in wild.
I like it, but I feel like it is sorta frustrating to face infinite minions for the enemy. It likely won't see use immediately since Dr. Boom is still around but it will give another insane value engine to warrior once he rotates out (arguable on whether we want that for them).
Old Reno made it worth while on its own without any support at all when he was released. I think it is a bit too soon to say that this one won't fix the issue with highlander decks.
please get off your lazy asses and fix Genn & Baku. I want variety in Wild ladder. Not 95% odd paladin all the time.
SIGNED, NOT READ
-SOME ASSHOLE.
To Arms, man! :P But to be honest Oddpaladin is needed to keep BPriest in check, because you need to rush this Highroll-Deck down before it gets you. :)
I said this on Hearthpwn as well and I'm not sure if anyone agrees but I feel like if they're going to try and promote wild and encourage people to spend on wild they need to also have a more vested interest in its balance. They seem to be extremely hesitant to address any problem cards even though there are several. The only reason it seems like only Big Priest is an issue is because most other decks have been overshadowed. Things like Voidcaller and Jade Idol are likely to just crop up the moment they deal with Big Priest.
Not saying if you're right or wrong but does that even work? It will cast it again at the end of the turn you play it so it will play two on the same turn. It doesn't cast it again the next turn or anything so it should be fine unless I'm missing something. I don't think Time Warp stacks if played on the same turn.
A bit worried about the elekk potential here. It will likely be nothing more than a meme but giving a class that has life tap infinite value is a risky proposition.
Feeling like this expansion has some pretty cool idea's Always a fan of value oriented Hunter cards and I love the combo breaking that seem to be introducing.
I believe that he is referring to the temple itself, such being the name of it and such being supported by the fact that upon his defeat the temple begins to collapse and its guardians come to life as if trying to answer the final wishes of Phaerix
I really prefer this to them getting answers out of the blue with random chance, at least they have to pay for the privilege with their deck building. This card is a lot more skill based as well since all three cards SHOULD be decent for the situation and therefore it actually asks for decisions to be made unlike with Discover (I love discover but it often gives you three cards of which only one is worth taking). I also don't think this is unfair and I'd say that there are many cards that ARE unfair especially in wild.
I think this is meant to be a compliment so I'd reread it if I were you.
I like it, but I feel like it is sorta frustrating to face infinite minions for the enemy. It likely won't see use immediately since Dr. Boom is still around but it will give another insane value engine to warrior once he rotates out (arguable on whether we want that for them).
This guy picked up a lot of hammers.
Old Reno made it worth while on its own without any support at all when he was released. I think it is a bit too soon to say that this one won't fix the issue with highlander decks.
Or they could just fix Big Priest as well
Oh my god I adore it.
Seems like a bit of a waste of a character like Brightwing but not a bad card by any means.
I said this on Hearthpwn as well and I'm not sure if anyone agrees but I feel like if they're going to try and promote wild and encourage people to spend on wild they need to also have a more vested interest in its balance. They seem to be extremely hesitant to address any problem cards even though there are several. The only reason it seems like only Big Priest is an issue is because most other decks have been overshadowed. Things like Voidcaller and Jade Idol are likely to just crop up the moment they deal with Big Priest.
Interesting. I am surprised that it works that way but that's neat.
Not saying if you're right or wrong but does that even work? It will cast it again at the end of the turn you play it so it will play two on the same turn. It doesn't cast it again the next turn or anything so it should be fine unless I'm missing something. I don't think Time Warp stacks if played on the same turn.
A bit worried about the elekk potential here. It will likely be nothing more than a meme but giving a class that has life tap infinite value is a risky proposition.
Feeling like this expansion has some pretty cool idea's Always a fan of value oriented Hunter cards and I love the combo breaking that seem to be introducing.