Seeing as you can't really spam champions the way you can spam Legendaries in HS I think it should be fine balance wise. It just means that nothing that exciting will be happening with Demacia, Noxus or P&Z for a bit. As for Bilgewater I want to ignore it as long as possible.
I'd say that the level up on this guy literally doesn't matter. If you are in a position where Aurelion and 10 more attack worth of units are on the board, you don't even need the 0 mana celestials because you have already won the game. The Level up is just a win more effect for a card that already likely takes things back under control for you if you get it on board without the enemy having lethal.
Well lets keep in mind you can't put this into a deck though. You can obtain it through other means but you can't just play any of these as cards you run.
I promise you something like Mogwai putting a Fury of the North out to protect against Sunburst will happen and he will entirely change his view on the card. I'm pretty convinced his opinion was based on a lack of full understanding. Pretty much only Deny, Recall, (and maybe spellshield depending on how that works) will be able to stop it.
I don't dislike the card, but I am a little bummed out that they are already making mild variations on other cards in other classes. One more mana and minus the Nightfall condition and you have a Piltover card, same thing can be said for the Crescent Guardian but instead its for a Noxus card.
You could be right, I just feel you might prefer to run a 3 drop that isn't relying on being played at a later point in the game, at least in an aggro deck. A lot of the cards in those decks are just generally strong cards that are flexible enough to be played whenever its needed.
That isn't always true, if you are the aggro deck and this is your only on curve play to keep applying pressure you still need to play this often enough to ensure the opposing player doesn't get time to gain control over the board.
You could be right, I can see a world where I'm wrong about the Crescent Guardian, it doesn't take much for that to happen. I just worry that as a 3/3 it is really weak and I get the feeling there will be the times when you have to drop it as that and feel awful doing it.
Not super into Cresent Guardian but the other two seem solid. Having a 2 mana 2/3 with elusive with Lunari Shadestalker can be pretty nasty and I'm sure in the future I'll hate it when Ionia/Targon becomes a thing. As for the Lunari Duskbringer, its nothing flashy, but it gives you a nice token spell to cheat some spell mana and it's a body in the early game.
6 mana at slow speed sounds like a deal breaker to me--it calls to mind Trueshot Barrage and Winter's Breath, both of which sound incredible on paper but in practice no one runs them due to how awkward they are to use.
Both of those spells are very situational, requiring opponent to have multiple weak (or weakened) units on board. For that reason, they aren't really worth the mana cost even though the effect is very powerful in a perfect world.
Sadly not. She is pretty weak with things like Sej and Nautilus on the scene, her spells don't do a lot so she needs either a buff or a lot of solid support to make a come back. The meta getting a little slower might help her as well. Sunburst is a great spell for her though, and I am hoping Soraka will be a strong partner for her though we have yet to see any good healing and I suspect it will stay that way since they seem afraid to make good healing. Icequake you would think is good but with Lux being rather fragile two sides aoe's can be pretty awkward for her, especially since playing it while she still has her barrier is next to impossible.
Nice thing about this card is if your opponent tries to buff their unit it still will be silenced if this card gets played on daybreak.
Good card i think can deal with alot of units safely.
You make a good point. The fact that Sejuani decks can't play Fury of the North to protect her from this is actually pretty awesome. If they do the buff will just get negated.
Leona seems solid, always a fan of a slightly less aggressive champion. Sure she can be aggressive, but the very nature of Daybreak makes you want to play your cards slower to get value from the effects. Big fan of Sunburst, solid removal and a way to get rid of nasty effects like Commander Ledros or Anivia. Guiding Touch is yet another weak source of healing, but it might see some use just because it is so easy to play without too much cost to your deck since it cycles.
Seeing as you can't really spam champions the way you can spam Legendaries in HS I think it should be fine balance wise. It just means that nothing that exciting will be happening with Demacia, Noxus or P&Z for a bit. As for Bilgewater I want to ignore it as long as possible.
That is entirely the case. They have 3 more champions coming in October and another 3 in December
I'd say that the level up on this guy literally doesn't matter. If you are in a position where Aurelion and 10 more attack worth of units are on the board, you don't even need the 0 mana celestials because you have already won the game. The Level up is just a win more effect for a card that already likely takes things back under control for you if you get it on board without the enemy having lethal.
I hate to be a bummer, Squink is cute and all, but pretty sure that third one is Lulu given the two fluffy ears on either side.
Very true, but then it is not just a 6 mana obliterate its more like a 9 mana 1/2 that can obliterate a target.
Well lets keep in mind you can't put this into a deck though. You can obtain it through other means but you can't just play any of these as cards you run.
Maybe we will get lucky and see them bringing some Bilgewater champions down in power then. Namely Miss Fortune.
I promise you something like Mogwai putting a Fury of the North out to protect against Sunburst will happen and he will entirely change his view on the card. I'm pretty convinced his opinion was based on a lack of full understanding. Pretty much only Deny, Recall, (and maybe spellshield depending on how that works) will be able to stop it.
I don't dislike the card, but I am a little bummed out that they are already making mild variations on other cards in other classes. One more mana and minus the Nightfall condition and you have a Piltover card, same thing can be said for the Crescent Guardian but instead its for a Noxus card.
You could be right, I just feel you might prefer to run a 3 drop that isn't relying on being played at a later point in the game, at least in an aggro deck. A lot of the cards in those decks are just generally strong cards that are flexible enough to be played whenever its needed.
That isn't always true, if you are the aggro deck and this is your only on curve play to keep applying pressure you still need to play this often enough to ensure the opposing player doesn't get time to gain control over the board.
You could be right, I can see a world where I'm wrong about the Crescent Guardian, it doesn't take much for that to happen. I just worry that as a 3/3 it is really weak and I get the feeling there will be the times when you have to drop it as that and feel awful doing it.
Not super into Cresent Guardian but the other two seem solid. Having a 2 mana 2/3 with elusive with Lunari Shadestalker can be pretty nasty and I'm sure in the future I'll hate it when Ionia/Targon becomes a thing. As for the Lunari Duskbringer, its nothing flashy, but it gives you a nice token spell to cheat some spell mana and it's a body in the early game.
On top of this, as has been said above, a lot of the reaction options to try and avoid this damage won't even work
Sadly not. She is pretty weak with things like Sej and Nautilus on the scene, her spells don't do a lot so she needs either a buff or a lot of solid support to make a come back. The meta getting a little slower might help her as well. Sunburst is a great spell for her though, and I am hoping Soraka will be a strong partner for her though we have yet to see any good healing and I suspect it will stay that way since they seem afraid to make good healing. Icequake you would think is good but with Lux being rather fragile two sides aoe's can be pretty awkward for her, especially since playing it while she still has her barrier is next to impossible.
You make a good point. The fact that Sejuani decks can't play Fury of the North to protect her from this is actually pretty awesome. If they do the buff will just get negated.
Well I am hoping a few of those cards (mostly Riptide Rex and maybe Sejuani) get knocked down a notch in the same patch as these release in.
Hey I shouldn't judge. I do the same thing but for Lux.
XD You know what, I questioned this before with the Trundle card as well, but I'm gonna let you dream.
Leona seems solid, always a fan of a slightly less aggressive champion. Sure she can be aggressive, but the very nature of Daybreak makes you want to play your cards slower to get value from the effects. Big fan of Sunburst, solid removal and a way to get rid of nasty effects like Commander Ledros or Anivia. Guiding Touch is yet another weak source of healing, but it might see some use just because it is so easy to play without too much cost to your deck since it cycles.