Actually a pretty interesting card. Doesn't make a huge splash but still does a lot of little things to ensure I feel that this card will make some impact down the line.
I honestly love this card. I want more sustain to be available for mage specifically but with healing so scarce right now I am open to having it for any class.
Healing has always been something that suffered from being under performing because offensive tools are always more versatile and actively work toward your goal. For any type of defensive/healing card to be good it has to be decent even when its not ideal, otherwise it won't be run and more aggressive choices will be defaulted to.
I think any deck that isn't aggro will be willing to consider this. There have been plenty of times where I am versing aggro with my highlander mage and drawn my Amazing Reno while holding flamestrike, rolling fireball, Alex and god knows what else on turn 2.
I can understand enjoying it, but I personally think that its a bit underwhelming. I didn't find the lab very fun, having far less variety than the ARAM one since it comes with predetermined decks, and being a bit frustrating with such insane high roll and low roll potential. As for the rewards I don't really feel like any of it is all that meaningful. If you don't pay money for it then you are just getting something neat at the very beginning and at the very end. The shards and such in the middle not being all that impactful. Maybe I am just expecting too much since I'm out of champions to earn and have the majority of the epics I care about but I am just sorta waiting for Targon to be announced at this point and until then I'm just playing to do quests so I have extra wild cards and stuff when it finally arrives.
I mean its neat but I don't think this with kingsbane will be as consistent and easy to pull off as one might think. I could be wrong but I wouldn't be surprised if it's less insane than one would expect.
I'm liking the look of this card a lot. Always a fan of stuff like this. Super versatile, full deck buff (assuming you focus on beasts) if you get it early or huge discount on a beast copy (assuming you play larger beasts). I suppose this teacher is sorta like Hagrid?
Likely something like that. Either way the entire idea of the tavern brawl is just the same thing where one deck goes out of control, expect they've amplified it by a thousand.
It's mage and it has the hero power that summons an elemental that doubles your spells when you cast them, and has the treasure that makes spells cost health. It also has that 4 mana spell in it that summons a copy of a minion and pyroblast so the deck can deal 40 damage as soon as turn 2 or turn 1 with the coin.
I just doesn't work I'm pretty sure. The spell would make a minion but the minion wouldn't be a spell itself.
That won't work. The hounds are made by the spell but are not spells themselves.
Love the art and the effect seems so natural and clean. I can see this being a set favourite for me.
Though it is true that I think this could be good, I do worry a bit since this can't be used for the turn 1 claim on the board like a Fire Fly could.
Actually a pretty interesting card. Doesn't make a huge splash but still does a lot of little things to ensure I feel that this card will make some impact down the line.
I honestly love this card. I want more sustain to be available for mage specifically but with healing so scarce right now I am open to having it for any class.
Healing has always been something that suffered from being under performing because offensive tools are always more versatile and actively work toward your goal. For any type of defensive/healing card to be good it has to be decent even when its not ideal, otherwise it won't be run and more aggressive choices will be defaulted to.
It is a neutral weapon.
It says 'a deathrattle' as apposed to 'deathrattles' so I assume 1 each.
I think any deck that isn't aggro will be willing to consider this. There have been plenty of times where I am versing aggro with my highlander mage and drawn my Amazing Reno while holding flamestrike, rolling fireball, Alex and god knows what else on turn 2.
I'm honestly just glad I misread it when I thought it was shuffling it into your deck.
If you control it and you cause the shuffling it will work for both decks. So you would double the enemy shuffles as well with this.
I can understand enjoying it, but I personally think that its a bit underwhelming. I didn't find the lab very fun, having far less variety than the ARAM one since it comes with predetermined decks, and being a bit frustrating with such insane high roll and low roll potential. As for the rewards I don't really feel like any of it is all that meaningful. If you don't pay money for it then you are just getting something neat at the very beginning and at the very end. The shards and such in the middle not being all that impactful. Maybe I am just expecting too much since I'm out of champions to earn and have the majority of the epics I care about but I am just sorta waiting for Targon to be announced at this point and until then I'm just playing to do quests so I have extra wild cards and stuff when it finally arrives.
I mean its neat but I don't think this with kingsbane will be as consistent and easy to pull off as one might think. I could be wrong but I wouldn't be surprised if it's less insane than one would expect.
I'm liking the look of this card a lot. Always a fan of stuff like this. Super versatile, full deck buff (assuming you focus on beasts) if you get it early or huge discount on a beast copy (assuming you play larger beasts). I suppose this teacher is sorta like Hagrid?
Likely something like that. Either way the entire idea of the tavern brawl is just the same thing where one deck goes out of control, expect they've amplified it by a thousand.
It's mage and it has the hero power that summons an elemental that doubles your spells when you cast them, and has the treasure that makes spells cost health. It also has that 4 mana spell in it that summons a copy of a minion and pyroblast so the deck can deal 40 damage as soon as turn 2 or turn 1 with the coin.
Have you really not been seeing Burn 356? Its all I saw for a decade and a half.
Unless I am mistaken it is day one and we are already legion.
Hey, I served my time in the wild with The Skeleton Knight and Malorne, but even I can't manage Mayor Noggenfogger.