The problem was never my phone app, but my computer. When I log in through my phone, all is there. It is when I try to log in through my computer that it is all gone. But never mind, I just play with my phone now.
You're missing the point. As others stated, you are using a pseudo account on mobile. It's better to figure out how to convert that into a real bnet account if possible. Otherwise at some point your collection WILL go missing permanently because you have to switch to a new phone.
Does it make a difference that both my iPhone and mac are new? I am failing to see why the phone login kept it all and the computer login didn't, no matter what I tried to do.
I will try to reconnect with Blizzard again.
The important question is do you have an email and password to log into your account on your phone?
If you do, then make sure the region is set the same on both your phone and your computer, and that it is for sure the same email
If you do not have a password to sign into Hearthstone on your phone, then it is highly likely that your "account" is the type of account I've been talking about, where the phone just silently creates a guest account for you that only that phone knows how to sign into, meaning your collection would be stuck on that phone until you create a full account from that
Time and money spent does not directly equate to that persons skill level
Someone with a 20% win-rate will still get a 1000 win skin after 5000 games if they keep playing the same class
and I used to go on ranked with golden Whizbang the Wonderful and Zayle, Shadow Cloak for the memes, and I wouldn't call myself god tier for having the golden coin, though I do recognize that is a bit different than one spending hundreds to thousands of dollars to own every golden card in a specific deck
Yeah it seems as though a few collection achievements are slightly bugged until restart, same thing happened to me where I was able to collect the coin but only after a restart
Quick Question (and I don't know if the game still lets you do this)
Are you actually logged into your blizzard account on mobile?
I vaguely remember for some reason the game lets you play on mobile with an "anonymous account" where basically if you tell the game that you don't want to sign into an account right now, the game will silently give you a sorta limited guest account tied to your specific phone (or perhaps your google account or apple id)
This causes confusion where you think you're logged into your blizzard account but you're not, and there's no way to log into this anonymous account outside of the phone because there is no email or password assigned to it, just something your phone remembers for you.
I don't know if they now require a blizzard account or if they still let you do this and that's what's happening.
That screen pops for me when i ended an arena last week.
I hope that runestone comes to all servers soon.
Runestones are not a good thing, nor are they really a new concept in microtransactions
They're an obscurity.
Their entire purpose to seem like they're not just the exact same way global pays for packs with real money because they hide it under "oh you don't buy packs directly, you buy a number on your account which can be exchanged for another number on your account which can be exchanged for packs"
It's a visual bug, it's referencing the Chinese in-game currency that blizzard added specifically to get around lootbox laws
It's been going on for months, you're not the first one
I wouldn't take this as proof of anything, for some reason blizzard can't not add bugs to their game (such as when I have to restart to actually receive my weekly quest xp sometimes)
Known bug? i've never heard of it before toda
It's the reason outof.cards reposted their article from a year ago about the currency, because enough people kept asking "what's this?"
It's a visual bug, it's referencing the Chinese in-game currency that blizzard added specifically to get around lootbox laws
It's been going on for months, you're not the first one
I wouldn't take this as proof of anything, for some reason blizzard can't not add bugs to their game (such as when I have to restart to actually receive my weekly quest xp sometimes)
Can I just add, them adding multiple sources of XP, some of which are buried in menus, and making levels inconsistent in how much XP is needed, it all smells like a lot of trying to make it as confusing as possible so we would have a hard time trying to prove that they're up to something so the average player doesn't even try to question them
You should earn more total rewards than before. Leaving out certain XP sources hurts the math.
See my problem with this quote alone is that the moment I have every rare and common in a set, packs in that set are no longer equivalent to gold in my eyes, as I'm frequently just given 40 dust for them
I would rather save 2000 gold for the next expansion to continue having every rare and common instead of being forced to swap it for 800 dust...
This is excluding the fact that one reward is just "have an epic", and another is "have a card back"
Also, side note, with their math they provided, they try to make a whole 2 legendaries and 1 epic seem good by not saying those numbers directly, they call it "a slew of legendary and epic cards"
Don't let the "New and improved" advertising blind you into thinking this system is good
I might just start running Nozdormu to punish people who are most definately going to run the full turn timer every turn every game because there's always a large number of people trying to exploit a system for everything it's got
There is a world where copying it a few times won't be truly indestructible
It entirely depends on if a Greybough buffed by a copy of Greybough tries to give his summoning deathrattle to your empty board before resummoning the other Greybough, which I believe is what happens
If resummoning happens first, it takes a whole 2 of them to make you unkillable to regular attacks
It's no different if you had a buddy with a list on paper of every card in your deck, crossing off every draw you make every turn, so you can easily see what is left
That's all these deck trackers really do. They are given the original list of your deck, and cross off any card they see you draw or remove from it.
Dunno how Vincent3383 managed to make a thread with just a title and no post before this one... but to answer the question
Quotes from previous patch notes:
Starting with Patch 1.2, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.
Starting with 1.2, here’s what it’ll look like when we update LoR every other week:
Monday, ~10 AM PT
Patch notes article goes live.
Tuesday, ~9:30-10:30 AM PT
We’ll deploy the new client to PC and the app stores. Players will be able to immediately update on PC, while mobile may take several hours based on your location.
This deployment will now be client-only, with no visible changes—think of it as the foundation for the new patch. You’ll be able to play afterwards as normal (though matchmaking will be separated by version), but functionally it’ll feel like you’re playing on the previous patch (in almost all cases).
Wednesday, ~9:30-10:30 AM PT
We’ll push a data-only update that enables the new changes. You’ll briefly bounce to the Ashe loading screen if you’re in-client but won’t have to re-log (and games won’t be interrupted). We'll also force-update everyone to the new version—if you haven’t updated, you won’t be able to queue until you download the new version from your app store or re-log on PC.
Starting with Patch 1.4, we’re updating when we post patch notes—rather than posting the article at 10 AM PT on Mondays, we’ll start doing so at 10 AM PT on Tuesdays (24 hours later than we currently do). The 1.4 notes will land at 10 AM PT on June 23.
Starting with Patch 1.5, we’re updating Vault unlock timing to put it more safely after our patch timing. Vault unlock will move back from Tuesday to Thursday at 8 AM (local time based on shard). The week we move the Vault, we’ll have an extended, nine-day Vault to make the transition.
The important question is do you have an email and password to log into your account on your phone?
If you do, then make sure the region is set the same on both your phone and your computer, and that it is for sure the same email
If you do not have a password to sign into Hearthstone on your phone, then it is highly likely that your "account" is the type of account I've been talking about, where the phone just silently creates a guest account for you that only that phone knows how to sign into, meaning your collection would be stuck on that phone until you create a full account from that
Time and money spent does not directly equate to that persons skill level
Someone with a 20% win-rate will still get a 1000 win skin after 5000 games if they keep playing the same class
and I used to go on ranked with golden Whizbang the Wonderful and Zayle, Shadow Cloak for the memes, and I wouldn't call myself god tier for having the golden coin, though I do recognize that is a bit different than one spending hundreds to thousands of dollars to own every golden card in a specific deck
That still doesn't remove the possibility of it being random
It's a term used to describe the biggest spenders in mobile/subscription/microtransaction games
I assume because whales are big, and "big spender" has the word big in it
Also part of me wonders if the bundles are offered randomly or based on region and not this algorithm theory that people are on about
Yeah it seems as though a few collection achievements are slightly bugged until restart, same thing happened to me where I was able to collect the coin but only after a restart
Quick Question (and I don't know if the game still lets you do this)
Are you actually logged into your blizzard account on mobile?
I vaguely remember for some reason the game lets you play on mobile with an "anonymous account" where basically if you tell the game that you don't want to sign into an account right now, the game will silently give you a sorta limited guest account tied to your specific phone (or perhaps your google account or apple id)
This causes confusion where you think you're logged into your blizzard account but you're not, and there's no way to log into this anonymous account outside of the phone because there is no email or password assigned to it, just something your phone remembers for you.
I don't know if they now require a blizzard account or if they still let you do this and that's what's happening.
Heheh Mill Druid go b-r-r-r-r-r
(I'm sorry)
To quote this websites article on the subject:
Couldn't find any other source on the subject since, yaknow, china only, but I doubt this information is wrong.
Runestones are not a good thing, nor are they really a new concept in microtransactions
They're an obscurity.
Their entire purpose to seem like they're not just the exact same way global pays for packs with real money because they hide it under "oh you don't buy packs directly, you buy a number on your account which can be exchanged for another number on your account which can be exchanged for packs"
It's the reason outof.cards reposted their article from a year ago about the currency, because enough people kept asking "what's this?"
It's a visual bug, it's referencing the Chinese in-game currency that blizzard added specifically to get around lootbox laws
It's been going on for months, you're not the first one
I wouldn't take this as proof of anything, for some reason blizzard can't not add bugs to their game (such as when I have to restart to actually receive my weekly quest xp sometimes)
Can I just add, them adding multiple sources of XP, some of which are buried in menus, and making levels inconsistent in how much XP is needed, it all smells like a lot of trying to make it as confusing as possible so we would have a hard time trying to prove that they're up to something so the average player doesn't even try to question them
See my problem with this quote alone is that the moment I have every rare and common in a set, packs in that set are no longer equivalent to gold in my eyes, as I'm frequently just given 40 dust for them
I would rather save 2000 gold for the next expansion to continue having every rare and common instead of being forced to swap it for 800 dust...
This is excluding the fact that one reward is just "have an epic", and another is "have a card back"
Also, side note, with their math they provided, they try to make a whole 2 legendaries and 1 epic seem good by not saying those numbers directly, they call it "a slew of legendary and epic cards"
Don't let the "New and improved" advertising blind you into thinking this system is good
I might just start running Nozdormu to punish people who are most definately going to run the full turn timer every turn every game because there's always a large number of people trying to exploit a system for everything it's got
That's what I thought
Still, quite annoying to deal with, unless you're a priest with mass dispel heheh
There is a world where copying it a few times won't be truly indestructible
It entirely depends on if a Greybough buffed by a copy of Greybough tries to give his summoning deathrattle to your empty board before resummoning the other Greybough, which I believe is what happens
If resummoning happens first, it takes a whole 2 of them to make you unkillable to regular attacks
It's no different if you had a buddy with a list on paper of every card in your deck, crossing off every draw you make every turn, so you can easily see what is left
That's all these deck trackers really do. They are given the original list of your deck, and cross off any card they see you draw or remove from it.
So you're telling me that Twig of the World Tree wild druid has a potential easy 10 mana on turn 5 now (turn 3 with two innervates)
I might start playing wild afterall if I'm allowed to have that kind of meme.
I'm decently sure that's just a visual bug with the fact that a thursday is in 2 days
They wouldn't say 9 days and then have it be 2
Edit: I stand corrected, though extra stuff ain't bad either
Dunno how Vincent3383 managed to make a thread with just a title and no post before this one... but to answer the question
Quotes from previous patch notes:
Starting with Patch 1.2, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.
Starting with 1.2, here’s what it’ll look like when we update LoR every other week:
( Source: https://playruneterra.com/en-us/news/patch-1-1-notes/#patch-timing )
Starting with Patch 1.4, we’re updating when we post patch notes—rather than posting the article at 10 AM PT on Mondays, we’ll start doing so at 10 AM PT on Tuesdays (24 hours later than we currently do). The 1.4 notes will land at 10 AM PT on June 23.
Starting with Patch 1.5, we’re updating Vault unlock timing to put it more safely after our patch timing. Vault unlock will move back from Tuesday to Thursday at 8 AM (local time based on shard). The week we move the Vault, we’ll have an extended, nine-day Vault to make the transition.
( Source: https://playruneterra.com/en-us/news/1-3-patch-notes/ )