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TriMay

Joined 01/15/2020 Achieve Points 430 Posts 130

TriMay's Comments

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 2 months ago

    Lol I figured this one out within a few games, so from that point on, whenever someone declares a kill spell at the same time as their attack, I like to teach my opponent this mechanic by blocking their strongest unit with the blocker that has been targeted for kill, therefore not taking the damage by only sacrificing my unit that was gonna die at the end of combat resolution anyway.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago

    Personally I think the problem is that hyper aggro is too easy to get away with.

    Other than that, if you wanna miss out on some of the cool abilities champions can grant, that's your loss for building a champion-less deck, and as your opponent, I wouldn't really mind.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago
    Quote From FortyDust
    Quote From TriMay

    You're not complaining about not getting free stuff but you'd wish the baseline rewards were better...

    No. My wish is that the rewards were less random in rarity.

    But if they took away spontaneously upgrading rewards, it would diminish the overall value of rewards received.

    To offset that, they would need to slightly increase the baseline.

    This would result in the same amount of rewards overall, not an increase.

    Kay well the thing is you're expecting the upgrades.  I'm not, I'm expecting the worst possible rewards, and I'm still saying that the worst possible rewards, for a free weekly reward in a free game, is pretty dang generous :T

    Quote From TriMay

    Edit: I should mention, yeah, I'd be okay with better rewards and more consistency.  The thing is, I know the game can't give everything for free, I'm not expecting more than 4 commons and a rare per pack.  I'm expecting my bad luck to get to me and give me the worst rewards, but even then, the worst per week at level 10 (Which is not hard) is 24 commons, 6 rares, 1000 shards I can throw at epics, and an expedition token which grants at minimum 1 champion.... free....
    I don't see the problem here

     

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago

    You're not complaining about not getting free stuff but you'd wish the baseline rewards were better...

    :/ I am continuing to notice the contradiction that caused me to speak up to begin with...

    But I guess in your defense, the diamond chests could do with a guaranteed epic for the amount of xp jump between lvl 10->11, 11->12, 12->13

    Even though the shards are... Epics... of your choice... if you want them to be



    Edit: I should mention, yeah, I'd be okay with better rewards and more consistency.  The thing is, I know the game can't give everything for free, I'm not expecting more than 4 commons and a rare per pack.  I'm expecting my bad luck to get to me and give me the worst rewards, but even then, the worst per week at level 10 (Which is not hard) is 24 commons, 6 rares, 1000 shards I can throw at epics, and an expedition token which grants at minimum 1 champion.... free....
    I don't see the problem here

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago

    There's also the bit of info where it's only been
    yaknow
    Only a week
    Of Free to play rewards
    On a completely free game
    That throws a champion card, 6 rares, 24 commons, and 1000+ shards (1/3 champion card) at you each week as long as you're playing it to vault level 10, and spending the expedition token earned from it for the champion at least.

    On top of that, the extra shards I just mentioned, can be used to get the epics you want instead of, yaknow, the game deciding you get an epic you really don't want.... :/

    That's not including the reward tracks, that's just strictly the vault speaking



    The game needs to make money some how, you can't expect the game to throw every champion and epic at you, at least not this quickly.

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago

    I'm... decently sure all they said is that anything you can buy will never be random, and that there will be random rewards, but as free-to-play rewards :/

    But, I mean, I'm just recalling this from memory

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago

    I mean it happens at the start of your turn.  You can react to it using the entire rest of your turn, where your opponent has to prepare for something at the end of their turn.  If something wipes the whole board, you have initiative.  If something buffs an enemy minion, you can get rid of it before your opponent can do anything about it, but your opponent wont be able to stop your hero power giving you +10 attack or windfury on a random minion you played last turn.

    It's generally good, just like yogg saron generally killed everything

    Plus do you really expect Reno to know what he's doing?  He's only mage because "ooh, shiny glowing thing"

    And if you really don't like the card, just don't play it :)

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago

    Not 100% sure, but I've had sources say that the minions that disappear don't trigger deathrattles, and aren't in the death pool (anti res-priest).  They're just... gone :)

  • TriMay's Avatar
    430 130 Posts Joined 01/15/2020
    Posted 4 years, 3 months ago
    Quote From LordMilan

    So all the cards will be playable in standard/wild ladder and only possibility is to buy the expansion (gold/money)?

    That's how all of the old adventure's worked before Knights of the Frozen Throne, I believe this will be the same.

    Golden cards can also only be gained by crafting them, which can only be done after earning the cards from the adventure.

    And as far as I'm aware, and if I remember correctly from the old adventures, you can't craft the cards unless they rotate into wild or you've already earned them from the adventure (which allows you to dust them if you wish.  The ability to craft them again is only in case you dusted them to begin with)

    In reply to Galakrond's Awakening
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