Tuscarora87's Avatar

Tuscarora87

Face Collector
Joined 06/02/2019 Achieve Points 275 Posts 144

Tuscarora87's Comments

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 7 months ago

    This is gold!

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 7 months ago

    Bastion

    • Old text: Give an ally Spellshield this round.
    • New text: Grant an ally +1+1 and Spellshield.
  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 7 months ago

    The worst thing is - not even a Classic pack this Wednesday. 

    In reply to Heroic Brawliseum
  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 7 months ago

    Me and my two friends got "play three tavern brawls" quests, after 100 years. A coincidence, hahaha. 

    In reply to Heroic Brawliseum
  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 7 months ago

    I deleted and reinstalled.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 7 months ago

    This is hilarious. 

    In reply to Heroic Brawliseum
  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    How is it busted, when the decks running the card are even dropping from tier 1?

    It's just a powerful card and where's the problem in having a powerful and fun card? It's a deck enabling card to make Aggro Rogues work, instead of that garbage Galakrond. The power in HS increased overtime, especially with arrival of DH and many great early game tools... and SP is just another tool of that kind to help classical Rouge game-play stand a chance, be existent at all, in current the environment.

    It's not simply - draw 5 - sometimes you brick, find nothing and can play only one of them, or you play 2 or 3 cards. I don't even play the class, but it hasn't been oppressive to play against and Rogues are easily counter-able. Rogues currently are the worst best decks in HS history, and are even dropping to tier 2 as I write. I mean, it's totally fine to nerf it (and the nerf is okay; power decreased, card playable), but telling the card is busted like nothing is silly.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago
    Quote From meisterz39
    Quote From Tuscarora87
    Quote From Phaseshifter

    I mean. I'm not the game designer. And I have nothing against control decks. I like playing them. 

    But has anyone considered that giving control  blockers that replace themselves could be problematic? I would have expected a few of them either would have 0 power, or couldn't block. But getting chumps that can potentially kill on block, and also replace themselves with a good spell is a bit much.

    When I looked at the Targon cards. All I saw was a boost to control. I did see the synergy with Noxus, but those decks will be easier to deal with than the control ones. The 4/5 is a pretty good roadblock for something that gives you a card.

    And if I ever See a Taric next to a karma. I'll probably just concede.

    Well, it's as stupid as it looks. The whole expansion is a joke. Dilettante and amateurish design. A nonsense. ...Intended for numerous clueless casual mobile players.

    I don't really disagree with the idea that the design of Call of the Mountain is amateurish (which, as it happens, means exactly the same thing as the adjective form of "dilettante"), but I do take issue with your characterizing it as "for clueless casual mobile players." Nothing about truly bad design supports any group of players - mobile, casual, or pro - and hating on casual players doesn't really help anyone. If you have one or more critiques of the design, please share them. But hating on a player group and calling the expansion "stupid" isn't a very productive way to engage in a discussion.

    Actually, there's no hate towards the mentioned numerous player group. No ethical implications in saying 'clueless' ...just a factual description of that group's legitimate approach to the game. They don't play the game as seriously and knowledgeably as some other groups... yet, and not from their requesting, recent design favors that kind of chaotic, wacky fun, "whatever" approach where the game breaks many fundamental rules and starts to correct / interfere in decision making of players to help those whose decisions are not refined compared to those of dedicated players. Making outcomes more equal. Flattering to that group is always a finger in the eye to the smaller dedicated group of players (who will find the game becoming ugly). And the reason for all of this is that LoR unfortunately hasn't become popular enough and HS is still much more prominent game. They want to sell new content, too. Why my rant is sharp is because LoR was advertised as the card game which will get rid of all those bad, annoying and populist aspects found in HS. Now they are not satisfied with the status of their game and want to attract numbers at the expense of, again, dedicated players. Which is legitimate, but I dislike it from MY point of view, which is more important to me then some other's. Why is this obvious? Because they are cynically and carelessly implementing back all the criticized HS concepts x 3 recently! Times 3, hey! Not coincidental. These levels of yoink, uncontrollable rng discover, pushed dumb toxic cards, cheap strategies, non-interactivity, untested pile of keywords, non-games... can't be found even in HS! LoR now suddenly wants to be more like HS (but in fact getting worse than it). Maybe this approach will end up being good for them, but maybe it'll achieve no gain, while alienating their initial loyal groups. There could be another reason for all of this - maybe they just don't know what they are doing! In that case, woe to us even more.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago
    Quote From Phaseshifter

    I mean. I'm not the game designer. And I have nothing against control decks. I like playing them. 

    But has anyone considered that giving control  blockers that replace themselves could be problematic? I would have expected a few of them either would have 0 power, or couldn't block. But getting chumps that can potentially kill on block, and also replace themselves with a good spell is a bit much.

    When I looked at the Targon cards. All I saw was a boost to control. I did see the synergy with Noxus, but those decks will be easier to deal with than the control ones. The 4/5 is a pretty good roadblock for something that gives you a card.

    And if I ever See a Taric next to a karma. I'll probably just concede.

    Well, it's as stupid as it looks. The whole expansion is a joke. Dilettante and amateurish design. A nonsense. ...Intended for numerous clueless casual mobile players.

     

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    I'm already back to Hearthstone.

    Celestials ruined the game completely. Yoink cards were the first sellout, but this now is a complete irreparable nonsense. 30 invoke cards with fine stats let you generate... not generate, but discover 30 completely absurd under-costed cards (sometimes 0 mana) which are impossible to play around. You'll not even find this in HS. The maximum of chaos and lottery; exactly the opposite of how they advertised the game a year ago.

     

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    I encountered numerous bugs with the newest patch. Some cards simply disappear after playing them or effects don't trigger.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    Thanks, that may be the case. I'll try to fix it tomorrow.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    Right now I can craft this whole expansion and the next one, while not even playing this game more than for vault lvl 10 (sometimes less, sometimes more). But I don't care about playing ranked while it's a mess. Playing Labs for several day is totally fine for me. It's relaxing. I'll collect some cards along the way... and continue to hoard insane amounts of resources, which is without any sense. ;p

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    Can someone help me?

    After some time I opened LoR mobile app. For some reason I pressed -google device acc- instead of -riot acc- and I'm getting into playing with some new acc, instead of my old one. The game doesn't give me to go back to riot acc login screen (nothing helped including reseting the phone). Why is that and how I get back to my riot acc, because I want to play with my cards and not with the new acc?

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    I'll be playing only Labs for several days.

    It's possible op can be right about something, but it's still very early. This meta may need much more time than usual to adjust and settle, because the impact of several keywords and how they all correlate between each other seem more complex than we thought / were predicting. The meta will change drastically, that's for sure.

    Personally, I was aware of 'Spellburst' possibly forcing us to waste 2 answers for 1 and that stats maybe are not penalized enough. I lost 2-3 games due to something absurd like 'sp' on huge elusive minions (didn't have a single way to deal with it, let alone two, lol), but as said, let's wait to see will and how the meta will be able to respond. Maybe, we'll need to react in much different ways than before and that the meta will become even more midrange. Regarding The Ruination... f*** The Ruination. Anyway, I really hope they knew what they were doing and that the game will not need to go through overhaul period to get rid of uninteractive stuff.

    Today I played with Trundle and Leona decks. There were several issues, mentioned above, but most of the games were a blast, very enjoyable.

    It seems Riot is going more towards Hearthstone. More rng, because a lot of people get bored of "always the same games". So we got these invoke Celestial cards which remind us of Galakrond Priest. It's extremely fun to play as, but extremely unfun to play against. Idk, how it will do for LoR, but not playing around random garbage is a particular reason why I sometimes play LoR and move from HS. Again, Celestials are very fun. My opinion is that they should make them more awkward to get and invoke range should be more narrow. Another problem is that most Celestial cards are 'hate' cards which are always good for disruption of your opponent. 'No proactive play, just disruptions...' leads to less skilled games. But, it seems the Devs decided to go back to the HS way to make the game more exciting generally. Celestials are not some small amount of rng, but on a par with the best of HS rng.

    Some very pleasant games were with Leona. At first, i though we got another problem - snowballing. Then I realized there are a lot of trade-offs and difficulties for doing that. And that's fine.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    He cut Skipper and Armorsmith, lol.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago
    Quote From kaladin

    What do you guys think are the safe/must craft legendaries?  For example, is DQ Alexstraza still good post-nerf?

    Surprisingly, there's nothing really safe / must currently. Arguably, we have only a few legendaries that are staple across several decks and are they even safe long-term? Actually, the power of current legendaries is big, but many are for one deck only, or they play important support / supplementary roles. I'll try to list the most prominent legendaries for each class:

    DH: Altruis the Outcast is free. Kayn Sunfury is very prominent, but both current archetypes can still win a lot without him. Soulciologist Malicia is quite important, but she constructs only one deck with unpredictable future.

    Druid: Ysera, Unleashed, but she's of no use if you don't supplement her with other stuff like Speaker Gidra or Forest Warden Omu... which are support or niche cards. And if Blizzard gets suddenly tired of ramp Druid, Ysera could easily be forgotten.

    Hunter: Zixor, Apex Predator is a top legendary, but every time the meta becomes too fast Highlander Hunter may decrease in power. The same is with Dinotamer Brann. Actually, the most useful Hunter card across the board is Dragonbane. This one you can jam in Face Hunter and the card generally has a very high drawn win-rate in any deck.

    Mage: When I look at Mage legendaries they are all good, but used here and there in various archetypes. Still Astromancer Solarian seems the most useful and his power is proven by now. Jandice Barov is another thumbs up, especially because she's played in Rogue as well, in the most decks there. Good pile of stats and tempo, but can easily be cut in some future metas. Highlander Mage play many different legendaries, but currently Bomb Warrior is keeping it at bay a bit. The Amazing Reno is a crucial card there (+ in fringe archetype Spell Mage). The thing about Highlander Mage is that you need 70% of Mage legendaries regardless of the power. Ras Frostwhisper is fine there and in Cyclone Mage, but the future is still uncertain.

    Paladin: ...is the major example how his legendaries don't define archetypes, but only supplement them. If you cut one of these: Murgur Murgurgle, High Abbess Alura or Lady Liadrin; it wouldn't be the worst deck ever. Of course, including most of those raises the overall power of a Paladin deck. And the question is how much power you want. If you go for Liadrin, why not get Alura, too? Why stop halfway?

    Priest: ...is full of ugly garbage. But to operate as Priest you need to include all that garbage. In the end, it's all about stealing good cards from other classes. Soul Mirror and Murozond the Infinite stand out from the rest. If they nuke Galakrond, the Unspeakable in future, which I sincerely hope, these cards can become useless.

    Rogue: Flik Skyshiv and Heistbaron Togwaggle were staple for the whole year, until now. Galakrond Rogue is currently shit, so these cards see much less play. Flik is still fine, tho. As said before, Jandice Barov is commonly played in most decks. Infiltrator Lilian and Shadowjeweler Hanar are great cards but it's impossible to proclaim them as -the must- or safe.

    Shaman: ...is garbage.

    Warlock: Kanrethad Ebonlocke is the only noticeable legendary here, and not staple, nor insanely powerful.

    Warrior: Ancharrr; this one is really staple and will be unless they change pirate tags on some cards. ...If you play Bomb Warrior, no way doing it without Blastmaster Boom. Bomb Warrior is very strong but so easily counterable by meta. Deathwing, Mad Aspect - a great card for any Warrior, but of course, replaceable. Lord Barov, a great addition to Warrior decks, but not deck defining. You can without it, but you'll lose several win-rate percentages, for sure.

    Neutrals: Zephrys the Great, this annoying dude is a top power card. Still played, although the power of highlander decks decreased noticeably. Kronx Dragonhoof - the major support for Galakrond decks, but only Priest Galakrond is still standing, still untouched. Siamat staple in slow and highlander decks for a long time, much less now, tho. Dragonqueen Alexstrasza was nerfed and now only sees play in Highlander Mage. Not staple anymore, I'm afraid.

    Of course, there are many other legendaries which see play, but these are in the spotlight, right now. And... craft decks not cards.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    It's not great, it's not terrible... just solid.

    The new problem which occurred is that the meta is becoming face race. Nobody trades, including me. Which is sad, because trade aspect of the design is very important for this game. Face decks make the meta diverse for now, but we can expect raise of anti-aggro decks, soon. Like Enrage Warrior. For some reason, that obnoxious Druid hasn't been recovered yet. It sure will, eventually. GA is a meta warping card.

    But... this is all fine. The worst thing in HS currently is the newest iteration of Priest. It's not good (I win 63% of the time vs. them this season), but a single match-up against it ruins my day, makes me quit. Those are non-games. Complete nonsense. You just play whatever, because there's no any reasoning behind anything, maybe you win in the end, maybe not... It's never because of your decision, though. The better your decisions and cards are the worse are your chances to win. Good plays are never rewarded. Awful experience.

    The revamp of Priest is a complete failure, imo. It's impossible to go back from this gen/yoink garbage, because they printed so much of it and obviously think that direction is fine. The only hope is if they obliterate Galakrond. There are numerous ways to design win-strats for a class, but they still went for yoink, obviously to feed toxicity of sadist players. No other sane reason why would they continuously design such strats instead of some others.

  • Tuscarora87's Avatar
    Face Collector 275 144 Posts Joined 06/02/2019
    Posted 3 years, 8 months ago

    Paladin already dropped to t2.

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