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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 640 Posts 707

Wailor's Comments

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Allari was generally perceived as boring, and I understand why. She's basically a minion with a basic keyword whose effect just gains stats, so I converted her into the rare Souldrinking Felbat.

    To compensate being able to run two, its stats are now 5/2 (and it's also a Demon). As a point of reference, overkilling a 1/1 would result in a 6/6 with the old statline, while the new one is limited to 5/5. Maybe a 6/1 statline, which would become a 6/5, would be a nice middle ground, but I don't like Rager-like statlines lol

    Finally, Deranged Shot gives Hunter a C'Thun card, which I believe the class was lacking. I had a hard time balancing the card, as the power level was much lower back then, especially for removal.


    Feedback:

    Demonxz95
    I like the effect, it's pretty original and goes around a pretty frustrating mechanic. People are probably right about it being too expensive, though.

    Besides this, I have some questions regarding to how this card interacts with other draw effects (and just with drawing at the beginning of the turn. Imagine you have 5 cards in your hand and use this. This would draw 5 cards and "remember" you still need to draw 3 more cards.

    • Now, at the beginning of your next turn, you draw one card. What would happen? Would the card draw simply not occur or would it be added to the remembered pending draws (adding to a total of 4).
    • Finally, when you draw all the "remembered" cards… Does the "cannot overdraw" effect still apply?

    linkblade91
    I wonder if this would work better as an Un'goro card, as the effect is pretty much Adapt (although the options are slightly different and the effects gained are completely random). Druid already has Living Mana in that expansion, so I don't know.

    Besides that, would the Coral Treants also be Beasts? It's a bit lame, but corals are technically animals so 🤷🏼‍♂️

    AeroJulwin
    Hands down the best idea so far, could easily win the comp. It has some things to polish, though.
    • The white background is quite ugly, and the creature depicted, while cool, looks like a Totem more than like an Elemental. So, I suggest finding a regular fire elemental.
    • The wording should say "stores" instead of "store".
    • Maybe it has too much face potential with Fire AoE, especially with stuff that also hits the Guzzler itself (not sure if it exists right now). I don't know, I'd probably change it to target enemy minions only, but that might be too weak.

    anchorm4n
    The stats are definitely very strong for a 4 mana weapon, so I'd make the change AeroJulwin proposed.

    Besides this, I'm not sure if the effect is a bit too simple for a legendary weapon, given it's basically a weaker version of Lifesteal. Maybe the fat stats make it such a strong control tool that the legendary status is warranted, I don't know.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    I'm satisfied with Allari's effect, but i struggle to find good cost and stats for it. Also, the art doesn't depict the actual character nor her signature scythe. I wonder if I should change the name, although the "Souleater" part of it fits her effect like a tea.

    About Spectacular Explosion, I'm not sure if the wording is the best.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Happy birthday 🥳

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    That's the flavor, though. You hit it with a hammer and it bounces back, but if you poke it, it pops.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Because, despite the name, they're Naga pets, basically. I think Sunken Saber is the same creature.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    New version of the Whelp. Its effect is again very similar to Vanessa VanCleef, but the fact it's a Deathrattle makes it quite interesting to play around for your opponent: on the one hand, it gives them more control; but on the other hand, it makes using removal more punishing. It could also be a part of a hypothetical Deathrattle Dragon Priest.

    Let me know if you prefer this card or Onyxia's Brat, which I posted in my previous comment.


    Feedback:

    Demonxz95
    An improvement over the previous version. About the targeted spell not fitting the text, I think it would because adding that would allow you to drop the "(if possible)" part of the text. I know you still want it to cast any spell, but just to let you know.

    BasilAnguis
    Pretty cool and flexible card. Not much to add, sorry.

    Hordaki
    Probably my new favorite card, but linkblade is right about the cost.

    linkblade91
    The wording is much better now, but I'm still not a huge fan of the effect. Other people seem to really enjoy it, so I encourage you to go with it nevertheless.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    That's cool! Can you share the link, please?

    In reply to The BEHSU
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Thanks for reminding me Vanessa VanCleef exists, linkblade. I haven't played constructed regularly since Descent of Dragons, so I totally forgot about her existence.

    Here's a new version of Infinite Whelp (which also uses a new artwork as MrRhapsody suggested), as well as the new Onyxia's Brat. It might also be similar to an existing card, as it's a pretty obvious effect for Warrior, so let me know if this is the case.

    EDIT: Updated Onyxia's Brat to trigger after surviving damage (instead of simply taking damage).


    Feedback:

    Demonxz95
    I agree with MrRhapsody and linkblade that it should search for targeted spells only, and it'd still probably need a Cost increase. I mean, even if you pull something reasonable like Blessing of Kings, you're still summoning a 6/5 that thins your deck for 4 Mana. Not super crazy, but that's far from the high end of this card.

    Besides that, I'd probably use a Dragon-related watermark (either an existing one or not, like the one I used for Infinite Whelp), as, if this card existed outside a Dragon-themed expansion, the token would definetly be a Silver Hand Recruit. I know it sounds very minor, but for me, it would make the card way more believable.

    linkblade91
    I don't know if I like how it synergizes with such an abstract mechanic, to be honest. Also, as it is right now, it seems like it also makes Deathrattles trigger twice, which would be quite OP for a vanilla 2 Cost minion.

    AeroJulwin
    I am alone in this, but I prefer the buff version, as the transform one can backfire if you have beefy Whelps.

    However, if you end up going with the transform version, I agree with other people that it should also be a Paladin card, as both Bronze Dragons and Divine Shield are pretty much Paladin things.

    MrRhapsody
    I'm not a fan of Lord Nefarius, but the other two cards are my favorite so far. You're having a very good season, to be honest.

    Single Broodmother is probably my favorite of the two, as her effect is very creative and the name very funny. linkblade is probably right about the watermark, so maybe she should use the Onyxia's Lair one.

    Onyxia, Mother of Corruption is also very cool, as the Corrupt effect is a very natural upgrade, and the fact you can only Corrupt her by playing 10-Cost minions makes her balanced. If you end up going with her, I suggest using the current artwork for the Corrupted version. For the base form, you could probably use her undead self, as none of her three existing iterations have used it.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    We used the same art, linkblade 😅

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    @AeroJulwin About the rare version of the Marine Biologist, I was assuming he would only show you two options if you run two types, or simply draw a card if you only run one. Thus, you can use it in a mono type deck, but you'd lose flexibility. I think it's best suited for a mono type deck that runs one (or both) of the other types, like a Naga deck with Slimescale Diver and a Colossal Beast or (in Wild) a Murloc deck with Gentle Megasaur. This way, you can always get your tech/finisher cards, while still making sure the Battlecry always does something.

    MrRhapsody
    I like your card, specially the name, but I think it should only target minions if it doesn't make the text too small.

    AeroJulwin
    I didn't think of the connection between gladiator and multi-type, but now that you explained it, makes sense. However, as it's not very obvious, you could double down and rename the card as Gladiator of N'zoth, which would also fit the artwork pretty well IMO.

    I also like the change of not having an initial 1 damage.

    linkblade91
    I prefer the new statline you proposed.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    I finally managed to write some feedback:

    Demonxz95
    I think I prefer Tisha Darkblight, but she seems a bit OP (especially the Holy effect). I'd probably move her to 4 or 5 Mana, adjusting the stats accordingly.

    About Animal Caretaker, I think I'd move her to a class with more tribes in their core identity, like Shaman (which has Totems, Elementals and Murlocs). Finally, that name doesn't feel very appropriate for a Paladin card, but this isn't too important.

    linkblade91
    I like how it makes you deckbuild very carefully, but I'd still think this is too strong: she can give you a ton of card advantage in the best case scenario, and since her effect says play and not draw, you will almost always reach it if you play her on curve without making much sacrifices. I'd probably go with a 4/4/4 statline or something similar to make her more nuanced and less OP if played on curve.

    BasilAnguis
    I'd like to see weapon types added at some point, but I don't think True Collector would work until that point.

    Class Trainer is fine, but I prefer the legendary version, because it's an effect you only need to trigger once. I'd make two changes to her, though:

    - Give her vanilla stats. The effect is very strong, but has a pretty hard requirement even for classes like Mage or Shaman.

    - Give her a name. I mean, instead of The Class Trainer, something like Class Trainer Mariah or Class Trainer Lana, for instance.

    AeroJulwin
    A card that could very well exist in the game, but I the effect isn't very flashy and it isn't very flavorful, either.

    Arkasaur
    Both are good, but I prefer Gift of N'zoth. I'm pretty sure it interacts with Amalgams like Demon said, so it's not an issue in that regard. As a minor coment, I'd definitely put it in the Darkmoon set.

    Neoguli
    I really like the effect, one of my favorites so far.

    As a minor comment, I think you should change the name, as I believe Council implies several people (with a member of the council being a councilman or councilwoman). So I'd go with something like Moonforest Warden (or whichever title you prefer instead of Warden).

    BloodMefist
    I really like Darkmoon Security. If you're afraid of the stats, you could always make it a 2/3.

    Fin-friendly Bronzescale, on the other hand, doesn't speak to me, but I don't know why.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Two new variations of the Marine Biologist. I really like the flavor, but I'm not sure if it's interesting enough from a gameplay perspective. Let me know if you prefer it over my other two cards.

    Also, I'll try giving feedback later. This is a pretty busy week for me (I'm looking for a flat to rent, so I have very limited spare time)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    This week I have two common cards, which is quite unusual for me. Let me know if you like them or if you prefer more complex effects.

    Edit: just realized Marine Biologist might not be qualified because it doesn't need you to run the specific minion types. I might rework it tomorrow because I really like the flavor.

    Meanwhile, I added Mur'gul Servants, which references the fact that Mur'guls (a sort of twisted Murlocs) were the worker units for Nagas in Warcraft 3.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago
    Quote From Beatdoof

    Just fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol

    Ooooh... In that case it's fine

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Thank you for sharing this personal project with us, Demon. I really liked how well the board meshes with the cards, really adds a whole new dimension to gameplay.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    I like the expansion very much, but some of the C'thun cards are a bit busted. Druid and Warrior have ways to make it grow real fast, which wouldn't be too bad if it wasn't for that Sara Neutral legendary.

    Otherwise, pretty good expansion. I really like the Old Gods flavor.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    My card was rightfully perceived as weak, so I made two new versions.

    The first version is basically AeroJulwin's idea with a cost increase of 1. I think it was a pretty good suggestion, but has the issue of surpassing Druid's AoE weakness.

    The second one simply reduces the Mana cost to 3, which is more appropriate for the power level of the card. However, I think such a low cost is a bit scary for a Hero card, especially considering its combo potential (even if it seems to require a lot of cards to pull off).

    Both versions keep the original HP, which was the best part of the card, IMO.


    Some late feedback:

    Demonxz95
    I think the new version reads a lot better. You should be ready to go, even if my issue with class identity still remains.

    MrRhapsody
    Switching the Battlecry and the HP was a pretty good change.

    Keep in mind that the power level now is significantly lower, though. Not being able to chain infinite spells is a good change, but now you also need to pay 2 extra Mana for the card to have an effect at all in the turn it's played. I'm quite bad at balancing, but you could consider reducing the Cost to 6 Mana.

    BasilAnguis
    This is an improvement over the last iteration, but the effects seem a bit too disconnected. This is usually the case with Hero cards, but since yours has effectively three effects, it's a bit more prevalent.

    My suggestion would be to make Shalamayne's effect trigger whenever you cast a Holy spell. This gives you more control over the effect and makes the Battlecry feel much more cohesive.

    linkblade91
    I like this card much better than your previous ones, especially the Hero Power part.

    The only thing I'm not convinced about is the character. I always felt Admiral Proudmoore was a Paladin-Shaman hybrid, at least from his incarnation in Warcraft 3. A better character would be Tess Greymane, I believe, as she was already a Rogue-Hunter hybrid and had a lot of Secret synergies in the Monster Hunt mode.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Feedback time! As a general comment, I see many cards that could easily be mono-class, which kinda defeats the point of the competition.

    linkblade91
    It's a cool card, but has some problems. I don't really mind the double target, but it's a bit strange to have resurrection outside Priest. It also feels more Warlock than Warrior, but it has the Armor gain, so at least it's justified.

    Demonxz95
    Count me among those who didn't understand the Battlecry XD I'd probably use Aegwynn, the Guardian as an inspiration for the wording. If you manage to make it understandable, you should be in good shape, as it is a very cool effect, even if it has the potential to be broken.

    Regarding to class identity, it feels more Shaman than Rogue. Maybe the Hero Power could remedy that somehow, as the current one doesn't fit any class particularly.

    Neoguli
    The second version is much better, but I don't really see DH's identity besides the Demon tag the token has. Maybe Warlock would be more appropriate? I don't know.

    BasilAnguis
    This card isn't allowed to participate, I'm afraid, as the number of tokens is limited to three. That said, it's easy to fix it if both minions have Taunt and Lifesteal (and possibly a 3/3 statline, to compensate).

    Despite that, I like the card, even if it could easily be monoclass Paladin.

    anchorm4n
    Since you asked about it, I must say I really like the artwork. It's quite cool and fits both classes. Also, the overall card is one of the best at feeling dual class, so good job on that.

    Talking about negatives, I have similar concerns as Demon:

    • The Battlecry is too random. This could be easily be fixed by having a pre-defined token (like a 4/4 Bear or something) or by making it summon a Beast with a concrete cost, like Teacher's Pet.
    • The HP uses a keyword which neither class uses. Besides that, the "If it survives" bit is redundant (Freeze is only relevant if the target survives anyway). I'd probably go with a Fire Shot with the effect "If the target survives, damage its neighbors", as it fixes both issues.

    Aerojulwin
    Like anchorm4n, your card fits both classes really well, so good job on that department.

    My main issue is the Hero Power: while having Attack in your opponent's turn is quite novel, given it's only 1, it'll rarely have an impact. Honestly, I'd probably make it active during your turn, because having such a new concept being almost negligible feels worse than not having it at all.

    MrRhapsody
    I like the first version more both with the Battlecry and the HP.

    Regarding the Battlecry, I wonder if it happens just twice or if it would keep going. Conceptually, I like the later (you have to keep making decisions of whether it's worth to lose Health or not), but it could get out of hand very easily, especially with the Hero Power and in the case of Mage (which has a lot of damaging spells). Maybe the card should cost more if this is the case. Also, an alternative effect could be: "Add three random spells from your class to your hand. They cost Health instead of Mana this turn."

    Regarding the HP, I like how Warlock has an easier time triggering it, but Mage is better at abusing it.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    Grats, Demon!

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago
    Quote From linkblade91

    No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.

    I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D

    I still think you should include Fel Rag in spoiler, at least. It wasn't a bad card, even if I prefer your new one.

    As for the OTK, wouldn't something like Shield Slam still do the trick?

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