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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 640 Posts 707

Wailor's Comments

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    I'm glad to see more people around this week :)

    More feedback:

    R
    I like Tea Time, but I agree with other people in that the art doesn't fit Hearthstone style and Warrior isn't the most appropriate class (because they'd rather gain Armor than heal). As an alternate class, I suggest either Paladin or Priest. Priest fits more I'd say, but I've found this art that would fit Paladin very well.

    BasilAnguis
    I don't like Blazing Speed, but the other two are fine.

    Cauterize is fine as it is, but I'd change the wording of Icy Hell to "Cards can't be played the same turn they're drawn".

    linkblade91
    I like this version more than the previous one. According to WoW lore, I think they're right not being Elementals. Not sure, though.

    BloodMefist
    Magic Candle can't participate because it's a Mage card, and I don't see it fitting another class.

    Burn Bright is cool, but a bit too similar to Backfire for my taste. It gives you control over what you discard, though, which is cool.

    Nirast
    I think you're good to go!

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    New version based on feedback. Since Nirast asked, the flavor is that your minions take some time to rest and become more invigorated as a result.


    Now, some feedback:

    Demonxz95
    Deep Burn is my favorite, but I wonder if it's a bit weak. I made a similar card a while ago and gave it a draw to make it more worthwhile (my card only worked for the current turn, but still)

    Besides that, since you have to redo the card, I'd recommend centering the artwork around the person being affected by the spell, even if that means cutting off the sorcerer entirely.

    linkblade91
    Both are cool (no pun intended), but Crashing Snowball is my favorite. I prefer the version with Taunt, but I'd suggest the wording "Destroy your Armor to summon an Elemental with stats equal to it, Taunt and Rush." Not sure if this is better or worse than the transform approach, though.

    BasilAnguis
    The safest bet is probably to convert Heating Up! to a Warlock card, since Mage cannot participate.

    I like Buried in Ice too, but I struggle to find a class in which it would make sense thematically. If you manage to find it, just word it without the word Freeze, since it's forbidden for this comp.

    AeroJulwin
    Very cool card. The flavor is supperb, but I'd try to find a better artwork.

    Nirast
    Pretty good flavor here. I'd suggest making it a pure Warrior card, as it totally feels like one. Also, neither "spell" nor "weapon" should be written with caps.

    Finally, between the two versions, I'd go with the one without the cost reduction, as it overcomplicates the card.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    This effect is pretty difficult to balance, so I might go with a stat buff instead (maybe +2/+2 for 2 Mana)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago
    Quote From BloodMefist

    Turned Witch Doctor into a spell based on feedback. I got a bit worried it was too similar to Eureka! (which I completely forgot existed), so I also made Ethereal Shadow Weaver which is more unique in its effect. Ill try to get feedback out at some point, but time constraints are rough, sorry y'all :(

    Ethereal Shadow Weaver isn't allowed because it doesn't transform minions, and Mojo Mixing is too similar to Eureka!, as you said (I didn't remember that card, either.

    I'd probably go back to Witty Witch Doctor, but I'd give it Tradeable (and a Stormwind watermark, of course). His appearance doesn't fit Stormwind, so I suggest an alternate potion merchant flavor.


    In any case, I've decided to post my other cards just because of the low activity this weak. I'll probably go with some variation of Ovella, though.

    Polymorph: Penguin shows what cross school synergy could look like, but the transform effect itself is as boring as it gets.

    Polymorph: Bomb is big + wide removal all in one. I think it's my favorite of my cards, but I've already used it in another comp and it didn't do too well.

    Both use existing minions as tokens, in Snowflipper Penguin and Explosive Sheep.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago
    Quote From Demonxz95

    Wow, this does not have the participation I thought it would have. This isn't even a particularly complicated theme, so I'm not sure why.

    I think participation tends to go down as seasons progress, I'm afraid. Also, many people have exams around this date, so that's probably influential too.


    I made a couple of new cards (both Polymorph-themed), but my card received better feedback than I expected, so I'm not sure if I should post them.

    Anyway, some feedback:

    linkblade91
    I like both versions, but it's indeed low hanging fruit (I even used a card with a similar effect in a Halloween comp a couple years ago).

    Among the two, I think I prefer the card that copies yourself, although it's less flavorful.

    BasilAnguis
    In case it counts, I like the split and reunite flavor, but I think the end result isn't too unique (a big body with Taunt and Rush). I'd probably go for two keywords with stronger synergy, like Rush and Divine Shield.

    anchorm4n
    The flavor is cool, but the Battlecry is too strong IMO. I think I'd make it 7 mana AND affect all minions, like Mass Polymorph.

    I like the idea of using a non-transform HP, but if you decide to keep the current one, I'd make it targetable. Also, don't forget to write Hero Power (bolded) on top of it, like Fireblast and all other Hero Powers.

    Overall, good job!

    BloodMefist
    I really like Witty Witch Doctor, probably my favorite card so far. It has a very creative use of transform, and its flexibility is very interesting (although the anti synergy with itself is a bit of an issue).

    I'm afraid I don't like your other card. It's too similar to Demonic Project for my taste.

    Demonxz95
    I like Wave of Evolution, it sounds like a very fun card (in case it doesn't turn out to be meta, that is).

    The Faceless dude is a bit boring and similar to Faceless Manipulator.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    Not sure if this is interesting gameplay wise, but I find it funny at least.

    The 3 Mana version is more nuanced (as the 4 Mana version is a fancier "Your Hero Power silences and destroys minions"), but I'm not sure people will like its randomness.

    I might go with something else entirely, dunno.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    Very cool expansion :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    @Cursed the new requirement is much better I think, as it's something that ties into the reward and both classes like to do. For the reward, though, I'd go with the previous one, but removing the Stealth and Lifesteal.

    @Demon the DH/Warrior Quest is my fav of all you posted so far.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    I ended submitting Keep the Balance, but I changed the reward to Yu'lon (I forgot to put a watermark on her pls don't be too harsh). I think all four Celestials would fit very well for dual Quest rewards in a Pandaria themed expansion. Chi-Ji would be Mage/Paladin, Niuzao Warrior/Hunter and Xuen Shaman/Rogue.

    Anyway, some late feedback:

    CursedParrot
    My main criticism is the double requirement, since both classes would try to complete the Quest in their own way. I know it's intentional, but it kinda defeats the point of dual Quests.

    Besides that, I like the reward, but I'd probably drop Stealth and Lifesteal and just give Saria more stats, in order to reduce the card complexity.

    MrRhapsody
    I think you made a good call to go back to a Hero Power. I cannot give much feedback without knowing what it would do exactly (I still suggest you to implement a Hero Power version of Goblin Prank, though.

    linkblade91
    Both cards are good improvements over the original ones. I think I prefer Control the Skies, but both are very strong contenders.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    I hadn't seen this until now. Very cool expansions, one of my favorites of recent times.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    New lore-based idea:

    It's basically a Hero Power Quest, like those from Saviors of Uldum, but it also changes the look of your hero for extra flavor. I had another version which gives you The Lich King as a hero card that equips Frostmourne as a Battlecry, but I decided to go with this simpler version.

    I also wanted to know if the wording I chose for the requirement is right. I was going to go with "Destroy 6 minions summoned by your Hero Power", but I'm not sure if that implies you have to destroy them, which is not what I want.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    I like this set so far, the flavor and mechanics mesh very well and are quite interesting overall.

    As a piece of feedback, I think the names you pick could be a bit less simple. For instance, the card Shadowy Heal, which got you a very well deserved first place, is super interesting mechanically, but the name doesn't sound very good. Something like Shadow Word: Heal or Void Mend.

    This is probably very minor, but I think it could help to make your cards more believable.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    Feedback:

    linkblade91
    I like Looking for Group, but I agree with Basil that the Teamfight Tactics looks very OP. Given you're already running a swarm deck to complete the Quest, I think you could drop the refresh effect and it'd still be strong. This would ruin the flavor, though, so I'd probably make it 1 Mana "Give a minion +1/+1" and keep the refresh.

    About Control the Skies, it feels too much like a pure Warrior card: the flavor isn't Druid-like at all and the reward seems way more exploitable by Warrior.

    Demonxz95
    Funny how both Druid/Paladin quests have this guild flavor xD

    About your card, I like the card fits both classes identities, but Basil is probably right about the burst potential of it. I'd probably try to think a completely different effect that is still related to buff spells, because this one is very difficult to balance.

    BasilAnguis
    My favorite is definetly Scoundrel's Craftiness. Secret Rogue is always cool and the reward is a very interesting rule bend.

    Feed the Void isn't bad, either. The reward is, again, the best part of the card. The reason I don't like it as much is that focusing on spell schools or minion types both classes have in common seems like a very obvious route to go, but it's still a very solid card.

    Finally, the only of your cards I don't like is Free Me. The effect is flavorful and all, but I feel it should simply be a weapon with this Deathrattle instead of a Quest.

    MrRhapsody
    Very flavorful card, but I agree with Basil about both things: the requirement should be harder to complete and the reward should probably drop the random Demon. How about making the Hero Power the Goblin Prank effect? This way you'd have Rush to represent Warrior and a harsh drawback to represent Warlock.

    All in all, if you polish this card, I could see it winning (again, you're having a very good strike this season). I almost won once with a Mannoroth Hero Card which had very similar flavor. Snif.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    Miracle of Shadows explores two themes Rogue and Priest have in common: the Miracle archetype and the 1/1 copy thing, which mesh together very well. Maybe too well, I'm afraid it might be OP lol It also has some thieving action sprinkled in, which is also something both classes tend to focus on.

    The flavor is a bit boring and very leaning towards Priest, so I might change it later.

    Regarding Keep the Balance, it makes you play three Shadow and three Holy spells; or three Arcane and three Nature spells. The reward grants some passive recovery, which isn't present in the game I believe, and fits both Priest and Druid very well.

    Overall, I think the flavor of Keep is better, but I prefer the gameplay of Miracle (if it's not OP, that is)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    Congrats! Very well deserved win :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 10 months ago

    Very cool rework! I loved the original expansion just like everyone else, and it's nice to see it more polished and with its own mini set. Also kudos to both sets graphic design, especially the mini set with the chat and all 😂

    Just one question... Have you published all changes made to the original set? I'm very curious to see what got reworked and what got scrapped entirely (RIP Final Boss Ragnaros u.u)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago
    Quote From daybreaks

    Can I get some feedback. Really new at this. Not sure quite how to balance it. I personally think it's overcosted and maybe should be 6 mana, possibly 5. At healing 1 damage its slightly better than flamestrike, but your not really benefiting from a heal then. In the middle, you can heal a minion for 3 and get an old flamestrike. I don't know.

     

    Holy Radiance

    Welcome to fan creations!

    I like this card a lot, but I agree with other people that it doesn't fit the Paladin class. Instead of reworking the card, I'd simply move it to Priest, as it's a class with very strong AoE like this.

    About the Mana cost, I think you could reduce it to 6 like you proposed, but make sure to include the Holy school tag.

    Sorry for not giving feedback to the rest of you, it's been a busy couple of days.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago
    Show Spoiler
    Content
    Quote From anchorm4n

    Thanks for your kind words, Demon. You actually made me think of something, but I could use some help with the wording since there's no precedence. How would you phrase a buff per excess damage effect? Like if you deal 3 excess damage, you buff by +3/+3. Something like this?

    I like the new direction of this card. It's a very interesting effect, and makes a lot of sense given the name of the card.

    However, being able to give your minions +5/+5 across the board makes it way too strong. I'd probably nerf it to 4/3; or even 3/3 or 4/2 while also giving up the "Can't attack heroes" part.

    Also, the proper plural of hero is heroes (not heros), and it shouldn't be formatted in italics, if you decide to keep that part.

    Finally, about the wording, I'd use "After you attack and kill a minion, give your Silver Hand Recruits stats equal to the excess damage.", but the wording you used also works I think.

    All in all, good job with the card! Sorry if I sounded too harsh in my previous comment. I really didn't mean to sound overly negative, I just tried to focus in the parts that could be improved.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year, 11 months ago

    How would extending the Finalist Phase work? I don't think comps should last more than a week, as that neat duration makes them easier to follow. So, we would need to cut out the Submission Phase or remove the Voting Phase altogether, but I don't know if either of those options are a good idea.

    Regarding the participation issue, maybe we should put more announcements in the main page. Right now we only have the Design Conversations once a week, which sure, mention WCDC, but aren't focused on them. I think having a reminder one day before the submission phase ends and maybe on the finalist phase would help. Not sure if this would end up being too annoying for people not interested in comps, though.

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