Yusuke's Avatar

Yusuke

Joined 06/02/2019 Achieve Points 295 Posts 187

Yusuke's Comments

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 5 months ago
    Quote From Almaniarra
    Quote From Avalon

    Assassinate with an upside

    Galakrond, the Unspeakable's hero power is "Add a random priest minion to your hand."

    So this is Assassinate + Add a random priest minion to your hand. It is not just an upside, it is overpowered i think. Even more with Fate Weaver.

    Overpowered in Priest, where you have access to SW:D? Not really. This card is totally balanced for 5 mana.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 6 months ago
    Quote From DoubleSummon

    Seems like a really low effort game to me, it uses mostly already existing content from hs, and the mechanics are over simplistic.

    and it's a RNG fiesta in everything.

    Every online company tries to do the same game as well.. after 5 years all the could come up with is the current mainstream trend as a game mode?

    Sure it is just a copy of Dota 2 Autochess in a HS game; blizzard again want to go with the trend, but were too late like they tried with Heroes of the Storm.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 6 months ago
    Quote From Avalon

    Just fucking rotate Mind Control Tech. Literally one of the most punishing cards ever printed. No one will ever miss that card. Fuck that.

    So you can mindless flood the board, when you are ahead? Good idea...not.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 6 months ago
    Quote From Pezman

    I find it hilarious and fun that Jaraxxus can be killed by a 0-mana spell, but I think it's not a fair interaction overall, however rarely it actually happens. If that works, why can't Hungry Crab kill Morgl or Finley (in adventure mode)? Why can't E.M.P. Operative destroy Sir Annoy-O? Why can't Dragonslayer target the various dragon AI bosses we've seen, like Nefarian and Nozari?

    Second point: would changing Sacrificial Pact so it can't kill Jaraxxus make him playable? A teeny bit more than now. Should he get a buff, like minus one mana, or plus 5 armor? I'd like to see that. Such a unique and fun card should be allowed to be viable.

    Does buffing Jarraxus open a whole crazy can of worms for buffing other older cards that have been outclassed by newer cards? Oh yeah. Probably not a good idea.

    Because none of your examples is a minion, who transforms the hero through his battlecry. And I don't think Lord J. need a change, he just need more support by new cards.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 6 months ago

    If you go the Mindblast variant, i wonder why u don't add Vargoth to the deck?

    In reply to None
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 7 months ago
    Quote From Zwane

    Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)

    Yes, discover Spells are almost always from your class. The only difference is Rogue with his 4-mana Pirate, who can discover spells and minions, but that minion is uneffected, because it can only discover from another class.

    In reply to Secret Warrior Nerf?
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 7 months ago
    Quote From Yusuke
    Quote From RavenSunHS

    The power of Genn/Baku is that the HP is available from turn-1, where the upgrade is very strong, and can apply early pressure.

    Indeed, look at Justicar Trueheart: even if she started in your hand, she'd be acceptable at best, even if your deck was built around her. Because of her cost.

    All in all, the OP's idea is kept in check by the mana cost of the activator. As long as that is properly balanced (and the alternate HP are not broken themselves) the concept will never be broken.

    That's why Genn and Baku had a deckbuilding restriction, while Justicar does not. And I guess there are still some niche players, who use Justicar over Baku, at least one DaneHS.

    In addition to that not even every class plays Genn and Baku, because its not worth it for the deckbuilding restriction and no real benefit from the hp. So I say that's why Genn and Baku are balanced.

    While this suggestion is way cheaper, so it can be played earlier, so it shouldn't too good (weaker than quests) and has a on curve body, not like Justicar, who is terribly stated.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 7 months ago

    How this card is balanced, if people cried earlier over Genn and Baku being op? If  those two are OP, then this is for sure. Why?

     

    Genn and Baku restrict the deck building (being odd or even), so you have limited ressources, but this has no disadvantage, but you get this on T2-3.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From ZardozSpeakz

    Yeah, the general complaint seems to be that these are bad or are terrible coinflips. And yeah... that's kinda true? Only the Tyrant of Terror would see actual play as as an extra copy of brawl, with the chance of nuke yourself hard and not clearing large minions. The rest are pretty big gambles, so big you wouldn't intentionally include this in a deck unless you absolutely needed another board clear.

    I kinda imagine these cards as being too bad to put a in a deck, but good enough to be picked off a discover effect in a desperate moment.

    And yeah, flavor maybe over-ruled game balance in their design. At 4 mana, they're just too good to potentially crush an agro opponent. At 5 mana, they're highly questionable, you'd more likely run the card they cast (if it is standard).

    No that warrior one is also sh-t. Why do you should use this one over Brawl? Right, there is no reason to do it. Cho'gall was the only one that could see some play, if this were real cards, because a cheap hard removal with a chance getting your hand refilled.

    In reply to The Call of Cho'gall!
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From DoubleSummon

    People complain about rng.. And then people design those custom cards, the rng on those are just awful it's a coin flip of win/lose the game with no control over it. 

    Actually this Cho'gall isn't bad at all, if played in a Zoodeck as 5-Mana Deathwing, but with a bit of RNG u fill your hand as well. The rest, esp the mage one is garbage.

    In reply to The Call of Cho'gall!
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From ArcanisDF

    I think the real problem with  Dr. Boom, Mad Genius is the 7 armour for 2 mana. If blizz remove this hero power will not kill the card.

    It's only a problem in your head. Dr. 7 is totally fine for me, only that omega card that get multiply times discovered by Boom is really annoying, because of that thing Warrior had almost infinite removals.

    But maybe i am also wrong, because someone above said that Questpally with his value of eggs beats warrior. So again, Boom is fine.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From Tetsuo

    I just queued against three Mages who all played Luna's Pocket Galaxy by turn 4 (they all used the coin). Insane. By turn 7 they have Archmage Antonidas, Mountain Giants, and a King Phaoris-generated board to stomp me. It's like the Barnes of standard--if they draw it on curve you're just fucking dead. 

    Buffing that stupid card has to be one of the worst moves ever made by Blizzard. Even the tournament scene has been affected, most of the decks I see are Mage thanks to this card. 

    Well, but Blizzard likes it like they like Big Priest and don't nerf the resurrection  card: Eternal Servitude. Damn I hate this mana cheating bs card more than Barnes.

    Pocket Galaxy is way worse than Barnes, while old Quest Druid crys in the corner, because his quest is stupid now.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago

    I guess Pocket Galaxy buff was a mistake by Blizzard. Compare it to the old Quest reward from Druid, it's basically the same, but it's way worse, because it's a minion and cannot be reduced easily as Pocket and second you need to fulfill the hard condition of the quest first, before you can play the reward.

    So if Pocket Galaxy buff is fine, then the old Druid quest is sh-t and deserves a buff as well. But Blizzard won't admitt that they did a mistake with their buff, because it was their first try to buff cards ... .

    To Dr. Boom Mad Genious: I disagree that Dr. Boom deserves a nerf like that, but I would like to see  that omega mech nerfed by simply changing his art and removing the mech tag, then Boom would be fine, but he would never get more than 2 omega bs cards again.

    Edit: But I could be wrong and maybe Boom feels only strong in Standard, because due to limited card pool like DK Rexxar before the rotation and his lifesteal minions, while in Wild this card is totally fine.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From RavenSunHS

    Additionally, if you think the other way around, let's say they stop updating him with new lists: they should come up with additional (Wild) lists to give him, once and forever, instead of simply using the new recipes they would produce anyway.

    On the other hand, an eternal Whizzbang in full power tends to make cards like zayle the cloak less appealing.

    Actually an interesting idea to rotate Whizbang and give him 9 or 18 popular wild decks, f.e. Big Priest, Jadedruid, Kingsbanerogue, Piratewarror, Freezemage and so on. So they could promote for wild a bit him. And they can still produce other cards in adventures like Zayle, because currently Zayle is inferior to Whizbang at all.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago

    As one above me mentioned Owl was played, because it can silence everyone, not only taunt. Even Aggro decks used silence back in the day to silence value minions like Brann or others to stop the value for the enemy. Shieldbreaker can't do this, so it's weaker than owl.

    Additionally that most of the time, when silence is played you don't lack mana crystals, so it's doesnt matter, if your silence minion is 2 or 3 mana.

    Tl'dr: Owl > Shieldbreaker.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 8 months ago
    Quote From ArcticFox

    Even if Whizbang the Wonderful is moved from standard to wild he would still serve a very niche purpose. If you have friends that love standard and want to check out new standard decks but can't afford to fork over tons of cash or game coin then both players can battle against each other in wild format using Whizbang the Wonderful. That being said I do hope they rescue him from the wild format.

    I would like to agree with you, but you forget one thing that in Wild Whizbang the Wonderful feels displaced. He offers you standard decks and wild is not the right enviroment for standard decks, except they add also wild receipts, then I would like to see him there.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 9 months ago
    Quote From Xarkkal

    Do you know how to listen to anyone whose opinion differs from yours, or do you just insult anyone who doesn't have the exact same view point as you? You asked for people's opinion on this matter, and every single person who has had a different viewpoint than your own, you have thrown insults at like a 12 year old. 

    I know, but first I was triggered, when I was writing this and second I got enchanced, because you practially said "It will be fine, though I don't know how it is in wild". And fake arguements triggers me. Sonya saw no play in other in other decks aside from Questrogue, so this change it's banning her from the game. And I tried her in other decks like JadeRogue, but Sonya doesn't fit in this deck, she just too slow, not like Shadowcaster.

     

    Quote From No Author Specified
    Except tokens generated by cards like Fire Fly are cards of their own; Flame Elemental. Sonya and Barnes are creating 1/1 tokens of other cards. You are comparing 2 things that are completely different.
    You are probably right and I was just triggered, because of this sneaky nerf against one deck I liked to play.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 9 months ago
    Quote From ElSabidon

    I said I like Sonya as a value generator card, not that I like her as a Quest Rogue card.

    My only comment on it's effect regarding quest rogue was how the deck was a pain in standard in it's last iteration, especially because of Sonya's interaction with cards like Giggling Inventor.

    And that's why they nerfed Giggling, but now suddenly they nerf Sonya as well out of the sudden, because of some possible "wrong understanding" of the wording. For me, it is a cheap excuse to nerf Questrogue. Why? Because it doesn't even make sense, because then they should also nerf other token cards too for example [Hearthstone Card (Firefly) Not Found], because in the cardtext you can read "1/2 ..." like in Sonya or Barnes. But that would be too obvious, so they made sneaky hidden nerf.

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 9 months ago
    Quote From Xarkkal
    Quote From Yusuke
    Quote From ElSabidon

    I don't know how Quest Rogue was fairing in wild, but this is a nice way to make Sonya to be used as intented: a value generator using little copies of big battlecriers/deathrattlers/EoT users.

    This change would have made the last few months of standard Quest Rogue look less painful for control decks, though.

    Lul. You have no idea how questrogue competes in wild, but you like it. You deserve my down vote for that. :D

    And thx to this change Sonya Shadowdancer is unplayable now. I want my dust refund.

    Sonya is still playable in a range of other decks. That's a ridiculous reason to ask for a dust refund. Quest Rogue will be just fine with this interaction changed. Just swap out a couple of cards and move on. N

    Did you even play Questrogue? Or did you just brabbling out of the blue?

  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 9 months ago
    Quote From ElSabidon

    I don't know how Quest Rogue was fairing in wild, but this is a nice way to make Sonya to be used as intented: a value generator using little copies of big battlecriers/deathrattlers/EoT users.

    This change would have made the last few months of standard Quest Rogue look less painful for control decks, though.

    Lul. You have no idea how questrogue competes in wild, but you like it. You deserve my down vote for that. :D

    And thx to this change Sonya Shadowdancer is unplayable now. I want my dust refund.

  • ODYN
    0 Users Here