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Zwane

Wizard
Joined 06/04/2019 Achieve Points 320 Posts 423

Zwane's Comments

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Holy Nova also heals your own stuff, and it does not need another card. I think this will revive the old tempo mage with secrets bare handed. It is great tempo play,  a must remove card when played on curve, when saved for later turns when you have the secrets in hand its just removal + body = big tempo.

    Against aggro/tokens, you just wait until turn 4/5 then play Arcane Flakmage + Kirin Tor Mage + free Splitting Image and they can concede :)

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    This card is crazy. Can be used in aggro/tempo decks (say zoo) as a decent body with bonus effect, can be used any time in the game to heal up that big boy(s)  the opponent desperately tries to remove, can be used with those battle cry minions that injure themselves etc.for only 2 mana. Very high value card.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Since I am a mage fanatic, I see some generally useful combo's with this card: Conjurer's Calling beckons, and [Hearthstone Card (Luna's Pocket Galaxy) Not Found] can be used to play him a bit earlier if you are very lucky of course. Jepetto can be used as well, but then your deck should have not a lot of other minions, or you are not sure you will get this one.

    Generally speaking it is a lot of mana and situational (you need to have at least 2 minions in your hand to buff to make it worth the value) and it only happens after the minion dies, so that will be at least one turn later most of the time. But the buff is very good of course, maybe you can combine it with lackey generators or something like that. To combine him with Hork the Bat is interesting, but still a bit slow. At turn 10 a board of 4-4's is not that impressive. If you can play it on an empty bord, sure. But otherwise...most of the time you need to deal with the opponent a lot at that stage.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Well, say you use this, you get all these 1-1's with juicy deathrattles, then you put them on the bord and then...what? Hope your opponent will be so kind to kill them for you? Shiv'em all? Only decent use I see is with a Mecha'thun OTK deck.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    I think we need more cards to make this work for each class. I have seen some classes getting cards that copy stuff, like warrior, paladin and warlock. I expect all classes will get some way to get this combo working, otherwise why make it a neutral.

    But copying is really dangerous and can lead to all kinds of OTK's. So I am really curious where they are heading with this card.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    So what would be useful spells for this: any secret, Arcane Missiles, Flamestrike, Blizzard, Power of Creation, Luna's Pocket Galaxy are the more interesting I can think of. But if you are desperately in need of that Luna's Pocket Galaxy because you need it for your OTK, well, then it is a very useful minion. Or to get that last damage you need (Cinderstorm) or another freeze Frost Nova. I can see this being useful in all kind of situations.

    In reply to Tortollan Pilgrim
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    I hope we will see some new mage offensive secret(s?)  as well to support this. Although that other minion makes the secrets already huge tempo plays. 

    I can see some curve forming: Arcane Flakmage into Kirin Tor Mage into Arcane Keysmith into Cloud Prince...nice.

    Maybe throw in a Mirror Image on turn 1 as well to protect your Flak on turn 2? Interesting idea.

    All we need is a good one mana minion that goes well with this, or just use Raid the Sky Temple? Always better than pass I guess.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Turn 8? You mean turn 7 two times Arcane Flakmage + secret = Flamestrike. Except you also have 2 bodies and a secret up. Insane stuff! And decent stats so it can be played for tempo on turn 2, like a sorcerer apprentice. I think mage will get at least 4 viable decks, tempo/secret, tempo/spell damage, conjurer/cyclone/giant and freeze. And probably also some OTK stuff using galaxy spell/Jepetto etc. This makes mage much less predictable as opponent. Nice!

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Very strong card. Basically an extra fireball + body if you have a secret up. I am sure this will find a place in some tempo mage deck. But also control/freeze mage can use it as a removal tool. And elemental tag as bonus.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Warlock, Warrior and Paladin already have new ways to clone minions which makes it much easier to get the combo. I would not be surprised if every class gets a card to clone something, except maybe mage since that would allow exodia style infinite OTK, or even more ragnarosses with a duplicated Khadgar etc. I have a deck that tries to get a 1 mana Faceless Manipulator or 1 mana Jan'alai to clone khadgar and then play Jan'alai to get 4 Ragnarossals for 32 random damage :). Playing that combo always makes my day. "Die insect!" x4. Love it.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    I can imagine copying some nice stuff like Malygos for instance might make this a very interesting quest, or some similar card with powerful effects. Anything that can copy is extremely dangerous.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    2 mana 2-3 is not bad stats. If you play him you discover a hero power so you can choose from 3 meaning it will always be useful for you. So I'd say its a solid card, not overpowered, should go in a highlander aggro deck (maybe with a lot of murlocs as well?) and will probably be a lot of fun.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    I don't think you always want to play this on curve, but it could be useful later on when you desperately need more minions. A 2-mana 3-2 draw one is very good stats, and the negative side compensates that. So decent card with circumstantial usage. Against opponents with big hands it might be useful, in a mirror against aggro it is probably not.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    A cheap Faceless Manipulator effect can be really dangerous. This is bordering on OP in my opinion. The Leeroy combo is already pretty awesome, but the mayhem will start a lot earlier I am sure. Another way to use this: first copy the Leeroy of the opponent (=5 mana) then play this (=3) and your inner rage and you have a 9-mana turn with a buffed Leeroy.

    Or you just played your mountain giant on 4, then you inner rage + Bloodsworn = 2 10-8's  and a 3-3 on turn 5. Conjurer's mage cries in the corner. Definitely OP. Nerf incoming.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago
    Quote From Marega

    Please not this again. I thought ppl on this website were better than on Hearthpwn as many ppl there are downvoting ppl that say its 8/8. In total u pay 4 mana and u get 9/9 minus the lackey u killed which ends up being 3/3+5/5= 8/8

    In order to get a lackey in the first place you also have to spend mana...so calculation should be even more complicated: mana to play minion that creates  a lackey (=2 mana) then play that lackey (=1 mana) then spend 3 mana to destroy it to get a 3-3 and a 5-5. So total mana spent = 2+1+3 = 6 mana and you get a 3-3, a 5-5 a 1-1 and a 2-2 if you destroy a minion or a 1-1. And you get the specific lackey bonus.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    And, since all those mighty beasts will be turned into random murlocs anyway, hunter needs spells and weapons!

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Well, mages had their fun with big minions, now its time to get back to basics, which is spells, damage and tempo play :). Maybe conjurers need Counterspell now. Oh and also Murloc Warleader. Just in case. Just conjure your apprentice, hope for Underbelly Angler and let that Murloc Warleader carry the day! Btw if the Angler is part of the random generated stuff, mage or any other class will not be very upset with the change of board. But when followed by a lightning storm all will be dead probably.

    But if shaman gets this, mage should get something like "change all minions into sheep". And some way to capitalize on those sheeps, for instance a spell like "plant a mine in a sheep. If hit by a spell it will explode and do 5 random damage. If the damage hits a sheep, that one will explode as well." Some living bomb effect would be cool :)

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    This is probably only useful in the mid-range beast deck or the secret deck. But what card will it replace? Maybe in the secret deck you are flexible and you can switch something, but in the beast one I can not think of a card that you want to replace for this.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    I am currently having a lot of fun with this

    a tempo mage variant. Tried some versions of it by now. When all goes well, you can win at turn 5. Even warriors can be beaten by this. You can have bad games ofc against other aggro decks when they win the battle for early bord control.

  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Ha well. What I do not like when playing against the rogue: this double battle cry mechanic can be really frustrating to play against, since

    * you have to wait a long time before its your turn again

    * then you face a bord full of minions

    * and a beefed up Edwin

    * and no way to remove that irritating minion because it is stealth

    * oh and they can remove everything you put on the bord as well using the double battle cry and lackeys/discover

    * or heal them selves up again forever with that battle cry insect.

    So basically: they have all the fun and you lose.

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