DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Oh it's a demacian card.. interesting..

    it's the best of the bunch and yet it's only "fine" the meta is quite too fast but who knows..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Seem quite bad cards tbh they are just some stats and the synergy comes a little bit too late...

    Need to se aurelion sol to really judge it..

    oh and shyvanna as well.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I thought it would be 24 cards but it seems it's 23.. (one being a double one so it's 22, makes sense since it's 2 per mana cost)

    so last 3:

    10 mana burst get random celestials: great card late game having tons of options in hand probably gives answers to most game states, all celestial options seem to be decent in many situations.

    The scourge: seems worse than both the destroyer and the phoenix. reminds me of the sea monster that does something similar.. isn't good enough.

    The great beyond: we start seeing the limititations of the gui why they didn't slash it above in the tribe? instead of putting it in the card text? I am a dragon.. seems clumsy. anyway

    fury is bad late game, stats matter way less, it has elusive and spellshield I think it's worse than.. being reborn if killed so the dragon tag better matter if you pick it.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Posted at 20/24 already reviewed the first 9:

    Written in the stars: I saw swim's reveal, yeah there are 24 cards you can't plan around it when there's no gurantee to get it, the effect is probably good on most cases giving more stats and less cost to your win condition might just do it, I am thinking about tf or taric..

    Meteor Shower: well this is really weak, 5 mana for that? it's overcosted for a celestial card.. probably a dud.. but like all celestial cards, situationally the best, rarely.

    The warrior: has ok stats a 5/4 challenger sees play but only cause it generates mroe resources.. 5 attack beats most mid game units and champions.

    Meteor: when you definetlyneeds to get rid of something, sadly it's slow speed.

    The lunar/sun twins: seem good a lot of stats with both survavility and ending game potential.

    the white vortex: it's actually 4 mana can be cast at turn 4 if you skipped either turn 3 or 1 and 2, if played early can actually win you the game, seems good, but only if stats matter.

    The destroyer: with spell shield and overwhelm it's impossible to chump block and it's very hard to actually remove goes 2 for 1 or escapes with the game.

    the planet explosion thing: 8 mana to use the She Who Wanders play effect can be great against decks with small units like a pnz discard deck, a bit too slow I think.. but it can be cast at turn 5 mana so..

    The immortal fire: this is a finisher, hard to remove, and elusive? well it costs 8.. so.. it's good if invoked  late game.

    supernova: seems weak cause it's slow mainly.

    3 to go..

    they sure printed a lot of slow taragon removal/buff spells doubt any of them will see play, slow spells are just not great, look at Trueshot Barrage, the card in theory seem great but.. slow speed..

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    posting at 9/24:

    the 3 cards I didn't review:

    3 mana stun 3, slow speed.. another situationally good card you wouldn't put into your deck, it's yone's effect you would really want it in a yasuo deck.. or maybe with leona, but slow speed stun without the body is much worse since a 3/2 might be similar to another stun cause you can block a target with the 3/2, anyway different region and it's not exactly the same card.

    the.. mink? 3/3 elusive for 3 is kind of powerful tbh in a none fully committed elusive deck it's less of an issue, since every deck has some sort of backline interactability, but that paired with the 2/3 night fall elusive it's more elusives in the deck and it can become overwhelming at that point.

    the traveler: basically 4 mana reroll and it can get itself.. in hearthstone they just removed the ability to do just that so it's really powerful, cause it's a lot of value.. but at the price of tempo.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    So far (6/24 cards):

    1. The Coin basically, in runeterra playing a unit earlier is more important than playing a bad unit earlier, and some invoke cards are fine.

    2. the snek: nothing too impressive but you can get it when it matters.

    3. Equinox: since it's discover it's situationally good, it's Purify -1 mana but slow speed.. sometimes you have to silence, if you are against the undying deck or something.., but slow speed silence.. even then.. you probably seldom pick it.

    4. the charger: me go face basically, the invoke cards don't seem too aggressive though.. but it does dmg so it might be a great start for a rush down.

    5.moonglow: I am not impressed by slow speed buffs they tend to be terrible, but it's *grant* a spellshield so if you see the opponent is tapped out you might put it on a key unit (like the allegiance guy) and then they can't get rid of it .. not easily at least.

    6. the messanger: yeah it's solid draw 1 for 1 mana (Cause 2/2 costs 1)

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Hoping it will make the ga

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Is invoke so powerful they make a card that has that bad stats? I saw a 0 mana 2/1 challenger the makes it like a quinn statwise which is probably ok..

    need to see all the celestials though.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Not actually a behold card, unplayable.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago
    Quote From MenacingBagel

    Dang 3 men with challenger for no mana? Now that's value!

    non collectible cards, those are cards you get from the invoke keyword.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    This card is amazing, glues nightfall togheter!! 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago
    Quote From Topandito
    Quote From happyshorts

    Nice thing about this card is if your opponent tries to buff their unit it still will be silenced if this card gets played on daybreak.

    Good card i think can deal with alot of units safely.

    You make a good point. The fact that Sejuani decks can't play Fury of the North to protect her from this is actually pretty awesome. If they do the buff will just get negated.

    You are right, cause how the stack works if you try to react to this spell with a buff it will be negated

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Slow buffs are just not great it can be interrupted and you lose both effects.

    it's grant so it's not terrible but the slow speed makes it too risky to see play there's a reason why buffs are generally burst speed.

    I think this card should've been at least fast to see play...

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    was 100% sure she was gonna have tough, she is a tank after all.. at least she has high hp..

    Seems great, of course any card reading "stun" needs to be considered with yasuo.

    the stun bot is reliable to league's gameplay and it's nice

    the level up is really easy to do can actually level up on turn 4 if you triggered the effect every turn.. her spell also can trigger it easily.

    seems like an interesting build around..

    people will HATE leona XD

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Soraka is next? this seems like a great card in a soraka deck.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    an always 6 cost [Hearthstone Card (thermogenic beam) Not Found] that also silences sometimes in runeterra damage spells can be good even when they seem overcosted.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Convincing Infiltrator has taunt cause he isn't actually convincing and it's really obvious so when spotted you have to attack him.

    Obsidian Statue is a guardian, guardians need to protect stuff so they will interfere with you attacking other targets.

    removing taunt makes no sense.

     

    In reply to I fixed it everyone.
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    Dunno, Blizzard hinted they are gonna do something with the classic set next year.. better hold to them than open a potential duplicate legendary or some useless epics I don't need (missing a few, they are not great...)

    If they rework the classic set and those packs are the ones to open then I will have around 40 to open when they do that.. or maybe some DH cards.. who knows.

    Anyway I am saving them and every week I am annoyed as a veteran players those continue accumulating while I still don't have all rares from the newest expansion.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I initially missed the "this round only" text thought it was a 1 mana 3/3 straight up

    but it's only that for the first turn so it's fine...

    still a good card but, not AS insane.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 8 months ago

    I wish they gave new expansion packs:

    I am waiting for the classic pack rework or something, the only reason I even completed the classic set is because of the change to packs or else I will still be missing the mana wyrm I disenchanted when nerfed.. or the bad cards they added.

     

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