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frosthearth

Joined 03/18/2019 Achieve Points 620 Posts 549

frosthearth's Comments

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 1 month ago

    I hope they buff Magister Dawngrasp into a decent card at least. It's crazy how Dreadlich Tamsin clears the board, draws 3, starts a self-summoning engine and gives you a better hero power for only 6 mana, while you need so much setup for Dawngrasp to achieve much less, like they deliberately made the card awful. If you want to achieve consistency with it, you need to build your deck in a specific way and play all the spells before the hero card, without cheating them out with Iceblood Tower or Clumsy Courier. Even if you manage to setup everything, the best you can do in standard is something like Fire Sale, Arcane Intellect and Ice Barrier, without being allowed to play weaker targeted spells or spell generators like Wand Thief if you're aiming for consistency. Otherwise it's just a random targeting fiesta. There is so much build-around required for Dawngrasp, offering underwhelmingly little to no reward or purpose for trying to do so.

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 1 month, 1 week ago
    Quote From Sykomyke
    Quote From frosthearth

     Please don't bring back reborn, it was a pain to play against.

    Reborn is just a weaker version of "Deathrattle: Resummon a copy of this minion"

    That's like saying it's hard to play around Cairne Bloodhoof.  Except reborn is strictly weaker than that particular effect since the minion only comes back with 1 health.  Reborn was a fantastic mechanic because it allowed the development team to essentially create a deathrattle type minion, with multiple deathrattles without the player being confused.

    Take Khartut Defender.  It was an excellent designed card that allowed life gain through two different ways, The deathrattle, and the taunt.  However a card like that is still strong at 5 mana.  By putting it to 6 mana, and giving it reborn,  they were able to balance it's cost effectiveness with it's tempo in the game at turn 6 or higher.

    It would have been weird if it said "Deathrattle: Restore 3 health to your hero.  Deathrattle: Resummon this with 1 health".  

    Reborn triggers after deathrattles meaning the minions are reborn after Defile or similar clears so I wouldn't necessarily call it weaker than deathrattle. I was referring to that aspect of it as annoying, not that it's hard to play around. It was just part of the meta I didn't particularly enjoy, I guess.

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 1 month, 1 week ago

    Twinspell is already being reused with First Flame the same way echo is being reused with Witch's Brew and Full-Blown Evil, I imagine them continuing this trend. Please don't bring back reborn, it was a pain to play against.

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 1 month, 3 weeks ago

    Of course, you utter 'for the alliance' like a gentleman. 

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 2 months ago

    I could swear the card art for Scrapsmith featured an orc instead of a dwarf during the reveal stream. The scrappy grunt token cards shown on the website are also orcs.

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 2 months ago

    This could finally make token DH a thing. I'm curious how your hero attacks affect the summoned demons, I'm guessing their attack scales with the number of times you attacked?

    Also, there is the Felfire Deadeye + Expendable Performers dream with the upgraded hero power.

    Edit: ok wow three people already beat me to it lol

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 2 months ago

    I'm down for freeze deathrattle rogue

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 2 months ago

    Zilliax on steroids

    Edit: I totally spaced out on the fact this doesn't have lifesteal 

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 5 months, 1 week ago

    Lifesteal DH was a dumb and broken thing before this expansion, now they add a questline designed to reduce the cost of your combo cards (I don't see any other viable reasons to play the quest), only to be forced to nerf the combo pieces by increasing their cost so your cost reduction sets them at their pre-nerf cost. This would only limit the use of these cards to a specific deck and make them unplayable outside of combo. What a joke.

    Darkglare and Stealer of souls are very problematic and I'm not sure how to handle them without making them irrelevant.

    I'm more concerned about the mentioned solitaire style of play where a majority of questline decks just race to complete their conditions without much interactions, not even wanting to play minions so your opponent cannot play spells on them. It gets old very quickly and there is little to none disruption in standard to help you somewhat counter those strategies.

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 5 months, 4 weeks ago

    What do you think of Northshire Farmer? It might be too slow for this list.

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 5 months, 4 weeks ago

    Thanks! Now I'm only curious about the rogue Gizmos and the warrior Juggernaut rewards  :D

    EDIT: I love you

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 5 months, 4 weeks ago

    Where can we see the rest of the cards that are generated from questlines?

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 5 months, 4 weeks ago

    Does trading count as drawing?

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 6 months ago
    Quote From dapperdog

    Too bad this came out now. Had it been on rastakhans instead it would have been crazy to see how much value you can get out of overkill cards.

    But this card is definitely good. A nice way to trigger frenzy and related mechanics because that's absolutely the problem with frenzy related cards in warrior right now. On top of that it can also just clear the board depending on the minion and board obviously.

    But to give up a card slot though? Well, we've got kresh, Lord Barov, and depending on the board, Frothing Berserker that can work with this card. Can only get better.

    Overkill only triggers if the minion with overkill is the one attacking, not if enemy minions attack it. Also, this being tradeable justifies the deck slot it takes up. 

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 6 months ago
    Quote From Nirast

    You only play 1 Flame. Any subsequent one is 'played' by the flame that came before it. So you only get 1 tick.

    But all subsequent flames are recast, you only played 1 overload card. 

  • frosthearth's Avatar
    620 549 Posts Joined 03/18/2019
    Posted 6 months ago

    I really don't understand the hate, must every legendary have a keyword soup to be considered interesting? This is a build-around card worthy of its rarity, watch the reveal video if you lack some deckbuilding inspiration.