It's not just about the stats, it's much easier to deal with 1/1s than taunt divine shield Annoy-o-Trons, especially at turn 5. Actually mossy horror does a good job but they nerfed giggling since everyone ran that card and forced everyone else to run mossy. There's a reason there's 'annoy' in their name 😛 I can't see anyone running a special tech card just to deal with shu'ma.
It's good that you ramp only if you hold a dragon, which won't be that common turn 2 actually. Still, it's pretty good whenever before you already have too much mana so it's still powerful.
How do you even deal with this turn 1? Even on turn 2 you must have a minion with more than 3 health to survive or early removal in hand. That's crazy for an aggro class like hunter to have.
Even in non-even hunter (heh), for 4 mana you get a 2/3, deal 2 dmg to the face, draw a secret from your deck and immediately play it. Secret hunter is already a good deck, this will be a staple.
Cheap invoke is good, but I don't see the effect of a mere +1 attack being helpful ever. I feel they printed it just so they could print a 1-cost invoke spell for rogue and that they wanted the effect to be as lame as possible
It would be cool if they could have made the battlecry be targeted twice instead of random...but not a single card like that exists currently, although I don't think it would be a problem. This way I just can't see it working.
This overshadows all of the other board clears for shaman. Other board clears overload your mana, deal inconsistent damage (Volcano, Hagatha's Scheme, Lightning Storm etc.) but the only drawback of this is that you need to play a few dragons in your deck, which won't be a drawback as much as a deckbuilding direction. Quest shaman can also easily gain access to some dragons via draconic lackeys. It's a great effect for 3 mana, I give it 5/5.
I really like this in Shirvallah paladin, it allows you to close the game even before you draw your entire deck. In wild, I love memeing with it in a Reno Shudderwock deck :D
I meant decks such as Talanji priest, Claw druid (yes, from rastakhan), dragon paladin, dragon warrior
Finally warrior gets a good non-control finisher
Seems good for queat hunter but nothing exciting.
Gonk can easily be meta
Wow they're really pushing previous failed archetypes
It's not just about the stats, it's much easier to deal with 1/1s than taunt divine shield Annoy-o-Trons, especially at turn 5. Actually mossy horror does a good job but they nerfed giggling since everyone ran that card and forced everyone else to run mossy. There's a reason there's 'annoy' in their name 😛 I can't see anyone running a special tech card just to deal with shu'ma.
It's good that you ramp only if you hold a dragon, which won't be that common turn 2 actually. Still, it's pretty good whenever before you already have too much mana so it's still powerful.
How do you even deal with this turn 1? Even on turn 2 you must have a minion with more than 3 health to survive or early removal in hand. That's crazy for an aggro class like hunter to have.
Maybe taunt warrior can make it better than just good with Armagedilloand other buffs?
I think this one won't make the cut. I hope there are some neutral invoke cards which summon tokens. 3 mana is too much.
The battlecry is trash, but it can be a good finisher for zoo if upgraded fully. Also, I think you run it in zoo warlock for Veiled Worshipper alone.
Even in non-even hunter (heh), for 4 mana you get a 2/3, deal 2 dmg to the face, draw a secret from your deck and immediately play it. Secret hunter is already a good deck, this will be a staple.
Cheap invoke is good, but I don't see the effect of a mere +1 attack being helpful ever. I feel they printed it just so they could print a 1-cost invoke spell for rogue and that they wanted the effect to be as lame as possible
It would be cool if they could have made the battlecry be targeted twice instead of random...but not a single card like that exists currently, although I don't think it would be a problem. This way I just can't see it working.
It's not very effective... 4 mana you deal 3 damage and get a lackey to play, which won't help you much
Very powerful and fun, so much potential combos with this bad boy. Also, a hero power that gives you a lackey? Yes, please!
This overshadows all of the other board clears for shaman. Other board clears overload your mana, deal inconsistent damage (Volcano, Hagatha's Scheme, Lightning Storm etc.) but the only drawback of this is that you need to play a few dragons in your deck, which won't be a drawback as much as a deckbuilding direction. Quest shaman can also easily gain access to some dragons via draconic lackeys. It's a great effect for 3 mana, I give it 5/5.
Just a card when you want to put more invoke cards in your deck, but could also use filling up your curve a bit.
This card alone could make Galakrond zoo viable...good stats and draw 3 cards for 4 mana? just insane
I really like this in Shirvallah paladin, it allows you to close the game even before you draw your entire deck. In wild, I love memeing with it in a Reno Shudderwock deck :D