Paladin cards are really random, you could be getting useless secrets or something similar. But you still get 5 cards so there might be a spot for this in a highlander paladin.
Draw 3 spells in mage is very powerful. Especially since you can set it up for just 1 mana. I don't think there are much playable elementals in standard other than Mana Cyclone and violet [Hearthstone Card (spellwing) Not Found], but it should be very powerful in wild. Even just the inclusion of Fire Fly and Mana Giant in a quest mage could bring back cyclone mage.
Ship's cannon was powerful, this should be too, especially with Parachute Brigand. Also goes to show you can run [Hearthstone Card (ziliax) Not Found] in any deck.
Amazing card for treant druid, enables garden gnome and allows you to draw 2 cards for just 1 mana right after. Also makes any slower treant-generating card like Landscaping better Treant druid could be a thing. Also free draw with Forest's aid.
Paladin cards are really random, you could be getting useless secrets or something similar. But you still get 5 cards so there might be a spot for this in a highlander paladin.
Very strong card, but the buildaround is really weird. Pure paladin could be any archetype though, like maybe healadin.
Targeted minion would be too strong, but this is just an arena card now.
Very easily completable with Corrupt Elementalist.
Nice new 1-drop for priest and a good value generator. I don't know if control galakrond priest will be a thing, though.
Very cool design and a great spell all-around, a 5-cost removal is a great addition to control mage since Dragon's Fury.
Amazing combo potential, but it's too expensive. If only there were some cost reduction effects in priest.
Great 1-drop and cheap spell generator with many synergies with other mage cards.
Draw 3 spells in mage is very powerful. Especially since you can set it up for just 1 mana. I don't think there are much playable elementals in standard other than Mana Cyclone and violet [Hearthstone Card (spellwing) Not Found], but it should be very powerful in wild. Even just the inclusion of Fire Fly and Mana Giant in a quest mage could bring back cyclone mage.
Lackeys in priest were never a thing but that's okay. It's still a good value generator for free, going nicely with pyromancer and auctioneer.
Ship's cannon was powerful, this should be too, especially with Parachute Brigand. Also goes to show you can run [Hearthstone Card (ziliax) Not Found] in any deck.
2/2 patches that you can run 2 off. Ancharrr looks really really good now. Also might Raiding Party a thing again.
Better than Rummaging Kobold in every deck other than in wild jade quest shaman for the double Jade Claws, arguably.
Amazing card for treant druid, enables garden gnome and allows you to draw 2 cards for just 1 mana right after. Also makes any slower treant-generating card like Landscaping better Treant druid could be a thing. Also free draw with Forest's aid.
Great glue card for treant token aggro druid to be viable.
Sideffects? Not this time for sure.
Good card, but not good enough seeing the rest of the cards (:
Another meme epic and a bad card at that.
Might be even ran in a dragon paladin deck with talritha? But there are probably better dragons at 3 mana.
Idk, there are a LOT of card drawing and value generating cards in the new expansion, this might be actually good.