Rogue hero power but on the turn it's played it's a 4 attack weapon. Nice card, galakrond warrior seems fun but I'm not sure how it will fare against pirate warrior.
Very strong card, I'm sure it will find a spot in decks outside of the dragon archetype, which I don't believe has enough support. Flamewreathed faceless was broken, this has 2 less attack but the spell damage can be much better in the right deck.
Really inconsistent, it would be much better if it could replay the battlecries too. Maybe can be teched in to steal opponent's galakrond or kronx, or a lategame finisher of the highlander classes (e.g. puzzle box, zuljin)
Beacuse the wording says 'repeat' the effect, I believe if the minion with spell damage dies while the spell is going off, it will revert to 1 damage for the rest of the cards in your hand.
I don't think you want to play this with your quest, but it's a good token druid card. You can get a 2/2 on turn 1 and combo the treant with dendrologist easily at any time. The +2 health and taunt is ok I guess
Treant druid was never really an archetype, token druid was always better but it ran some treant-generating cards. This could make a slower deck with all the treant synergy cards, but you'd have to cut a lot of good token aggro cards to benefit from all the synergies. It all depends if this expansion can make treant druid more powerful in the midgame to lategame than token druid is powerful in the early game. Maybe the right direction is to include some higher-costed cards, with the inclusion of Garden Gnome.
To comment on the card itself, it's a good card but I'm not very impressed, especially comparing it to the rest of the expansion. The +1/+1 buff doesn't seem that great, as 3/3s should be easy to clear. I think that to achieve some impact on the meta it would need to give +2/+2 to your treants. Depending if they print additional treant support in the next expansion, it should be a good card in the next year's meta.
Idk, 1 cost up for all your minions is kinda huge without any cost reduction, even if you ramp up very early. I see the potential in this card but it looks very hard to make a deck with this work.
The whole armor mechanic is ridiculous with no armor cap, odd warrior gaining 4 armor each turn and druid being able to generate absurd amounts of armor with a combo not thought through by blizzard. This is just the laziest possible solution to the problem. Also, you probably want to hold this card until after the opponent spent many of their resources and generated a lot of armor, which just makes it take space in your hand.
Good value and it's not that slow, with good enough stats. It's great that it's a dragon because any tempo loss can be made up for with the new broken cards which synergize with dragons, plus it can be discovered easily. The 1-mana spell pool is limited, but powerful for a number of classes, notably mage. I just hope it can't give you quests!
Mechs are not giving up that easily to a meta full of dragons! Rush is really underestimated sometimes, this easily slots in midrange mech decks.
It's not a battlecry and it's very easy to remove so this looks very bad.
Reminds me of Gnomeregan Infantry Kappa
Fun design, but I doubt menagerie will happen anytime soon.
Great with Ziliax, but probably too slow to see play. Maybe some oblivitron shenanigans can be worth it?
Rogue hero power but on the turn it's played it's a 4 attack weapon. Nice card, galakrond warrior seems fun but I'm not sure how it will fare against pirate warrior.
Good card for galakrond warrior, but that's the only deck, you'll even consider it in.
Interesting removal, but I don't see why you'd run this when even supercollider isn't ran as it's often an overkill, except in hyper control warrior.
Very strong card, I'm sure it will find a spot in decks outside of the dragon archetype, which I don't believe has enough support. Flamewreathed faceless was broken, this has 2 less attack but the spell damage can be much better in the right deck.
Mini hellfire, but I don't think the effect is something you'd want to take up space in your deck. I don't think this will make any final list.
Really inconsistent, it would be much better if it could replay the battlecries too. Maybe can be teched in to steal opponent's galakrond or kronx, or a lategame finisher of the highlander classes (e.g. puzzle box, zuljin)
Not even useful as a tech, the effect is very easy to play around and afaik there is no otk deck that uses its hero power as part of the otk.
Neutral oasis surger that requires any body on your board? This will definitely see play
Beacuse the wording says 'repeat' the effect, I believe if the minion with spell damage dies while the spell is going off, it will revert to 1 damage for the rest of the cards in your hand.
I don't think you want to play this with your quest, but it's a good token druid card. You can get a 2/2 on turn 1 and combo the treant with dendrologist easily at any time. The +2 health and taunt is ok I guess
Treant druid was never really an archetype, token druid was always better but it ran some treant-generating cards. This could make a slower deck with all the treant synergy cards, but you'd have to cut a lot of good token aggro cards to benefit from all the synergies. It all depends if this expansion can make treant druid more powerful in the midgame to lategame than token druid is powerful in the early game. Maybe the right direction is to include some higher-costed cards, with the inclusion of Garden Gnome.
To comment on the card itself, it's a good card but I'm not very impressed, especially comparing it to the rest of the expansion. The +1/+1 buff doesn't seem that great, as 3/3s should be easy to clear. I think that to achieve some impact on the meta it would need to give +2/+2 to your treants. Depending if they print additional treant support in the next expansion, it should be a good card in the next year's meta.
Idk, 1 cost up for all your minions is kinda huge without any cost reduction, even if you ramp up very early. I see the potential in this card but it looks very hard to make a deck with this work.
Yet another epic neutral card I don't want to open in my packs
The whole armor mechanic is ridiculous with no armor cap, odd warrior gaining 4 armor each turn and druid being able to generate absurd amounts of armor with a combo not thought through by blizzard. This is just the laziest possible solution to the problem. Also, you probably want to hold this card until after the opponent spent many of their resources and generated a lot of armor, which just makes it take space in your hand.
Good value and it's not that slow, with good enough stats. It's great that it's a dragon because any tempo loss can be made up for with the new broken cards which synergize with dragons, plus it can be discovered easily. The 1-mana spell pool is limited, but powerful for a number of classes, notably mage. I just hope it can't give you quests!