Why would they even print this now? You can slot it in pirate warrior in wild I guess, but I don't see this existing in standard unless they print more warrior pirates this expansion. Even then I don't think it will be relevant at all.
Mostly a meme, but if priest gets any card draw ever it might be good with Talanji in a Galakrond deck. It has vanilla stats and can protect you against Hakkar and bombs, but I doubt it's gonna be used as some sort of tech card. I don't see this getting played in anything seriously, but it will create some fun moments.
Love highlander support but seeing the rest of expansion, the effect just seems dull to me. Random dragons could be really anything with the updated dragon roster, so I expect it to be just okay most of the times when played.
Good in handlock, taunt is good and it's an even card, which is relevant in wild. On a sidenote, it's so sad warlock is a meme class through the year of the dragon expansions when the main villain represents the class. I hope warlock shines with some nee cards.
The effect looks outrageous, but I'm not sure if the increased hand size is actually relevant. You still need to draw like mad to keep your hand full or play one card at a time and all that just do discount a mountain giant or play a huge demon. I'm not entirely certain of the intended direction for handlock in the future, but it sure seems interesting.
I'm not sure why this was class-specific, seems like it should be a neutral. The effect is overall great, Vilespine Slayer was borderline broken and this doesn't require you to combo it with a different card. Even if not used as a combo disruptor, it can at best destroy an enemy minion, disable your opponent to play a second copy they run in their deck and potentially any generated or discovered copies. Great card.
*so did all sidequests, so far revealed :D They never said they would cost 1. Idk, imo it's nice not they didn't limit the design space of sidequests, it didn't hurt the flavor as in rpgs there should be quests of various required effort and rewards and mechanically you won't necessarily play it turn 1 so it makes sense not to always be 1 mana.
Very cool card! Can be played very early, rewarding you with a buffed taunt whenever you don't take damage or help stabilize with early [Hearthstone Card (time out) Not Found] when in a pinch.
Great with oaken summons in wild, potentially better than Hecklebot. It's also a better tech card for big priest than, for example, Flight Master, since it's a good-statted taunt minion as well so it's not bad on its own. I don't believe there are any 1-drops to worry about, but still I'm not sure if there is any good reason to play this in standard.
So simple, yet so amazing. This card is the bridge between healadin and dragon paladin, opening doors to many new deckbuilding options. Maybe Zandalari Templar will finally see some play now.
The big health on this might actually be a drawback if you want to trigger the deathrattle right away, but probably not since you can combo cards like Necrium Vial if it survives. Was missing Elven Minstrel, this looks even better!
Solid stats with hellfire effect (that doesnt hurt your hero)? Count me in!
I think it actually does as it says all other characters (other than this dragon). So a hellfire on a 5/5 body that requires you to build around dragon. Control warlock doesn't have much staples so it should be easy to fit dragons in.
Why would they even print this now? You can slot it in pirate warrior in wild I guess, but I don't see this existing in standard unless they print more warrior pirates this expansion. Even then I don't think it will be relevant at all.
Mostly a meme, but if priest gets any card draw ever it might be good with Talanji in a Galakrond deck. It has vanilla stats and can protect you against Hakkar and bombs, but I doubt it's gonna be used as some sort of tech card. I don't see this getting played in anything seriously, but it will create some fun moments.
Worse? It has rush itself with 4 attack and it's a beast, how is it worse other than being more than 1 mana?
Love highlander support but seeing the rest of expansion, the effect just seems dull to me. Random dragons could be really anything with the updated dragon roster, so I expect it to be just okay most of the times when played.
7 mana in even warlock
Good in handlock, taunt is good and it's an even card, which is relevant in wild. On a sidenote, it's so sad warlock is a meme class through the year of the dragon expansions when the main villain represents the class. I hope warlock shines with some nee cards.
The effect looks outrageous, but I'm not sure if the increased hand size is actually relevant. You still need to draw like mad to keep your hand full or play one card at a time and all that just do discount a mountain giant or play a huge demon. I'm not entirely certain of the intended direction for handlock in the future, but it sure seems interesting.
I'm not sure why this was class-specific, seems like it should be a neutral. The effect is overall great, Vilespine Slayer was borderline broken and this doesn't require you to combo it with a different card. Even if not used as a combo disruptor, it can at best destroy an enemy minion, disable your opponent to play a second copy they run in their deck and potentially any generated or discovered copies. Great card.
*so did all sidequests, so far revealed :D They never said they would cost 1. Idk, imo it's nice not they didn't limit the design space of sidequests, it didn't hurt the flavor as in rpgs there should be quests of various required effort and rewards and mechanically you won't necessarily play it turn 1 so it makes sense not to always be 1 mana.
Might I ask why?
Very cool card! Can be played very early, rewarding you with a buffed taunt whenever you don't take damage or help stabilize with early [Hearthstone Card (time out) Not Found] when in a pinch.
Great with oaken summons in wild, potentially better than Hecklebot. It's also a better tech card for big priest than, for example, Flight Master, since it's a good-statted taunt minion as well so it's not bad on its own. I don't believe there are any 1-drops to worry about, but still I'm not sure if there is any good reason to play this in standard.
Great for magnetic but also another 1-drop for bwonsamdi in combo priest.
Probably too slow to see play but can sometimes create a tight situation if your opponent can't deal with stealth.
Good rush hunter card, but I feel the effect is kind of slow and it may not be worth it to combo
Easily goes into every galakrond deck, very powerful and versatile. I guess they have to make sure we play the new expansion lol
So simple, yet so amazing. This card is the bridge between healadin and dragon paladin, opening doors to many new deckbuilding options. Maybe Zandalari Templar will finally see some play now.
The big health on this might actually be a drawback if you want to trigger the deathrattle right away, but probably not since you can combo cards like Necrium Vial if it survives. Was missing Elven Minstrel, this looks even better!
Lifesteal is very good in warlock, and this can go face. Very good spell that requires you only to run a few dragons.
I think it actually does as it says all other characters (other than this dragon). So a hellfire on a 5/5 body that requires you to build around dragon. Control warlock doesn't have much staples so it should be easy to fit dragons in.