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GameTheory345

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Joined 05/29/2019 Achieve Points 475 Posts 386

GameTheory345's Comments

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Cool deck. One suggestion though, the Former Champ seems really awkward sometimes, especially when you don't have Mutate or Evolve in hand, especially when you don't have control over the board. I tried cutting it and the Earth Shock (I didn't run into many decks that warranted a Silence) for two Underbelly Anglers, and I must say it's really helpful if you lose the board. My biggest drawback to playing this deck is that I don't know when to go all in and when not to, so I often play into removals like Plague of Death or Flamestrike, but with double Underbelly Anglers I can easily refill my hand and the board, potentially setting up for a The Storm Bringer or a Bloodlust lethal.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I agree! Thank you for posting an insightful comment that really highlighted the nuances of the deck and your experiences with it!

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I saw this post 2 hours too late.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I don't know about until the next expansion, but as far as we know the wild cards will last until the next update. This could be a nerf/buff/HoF patch, another event like Rise of Mechs, or maybe a new wave of different wild cards. That could be interesting.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I played LoR too, but I don't think it feels "dusty". Obviously, if you played a game that just came out and played nothing but that for a long time, coming back to another game will feel awkward no matter what.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    And if you look closely, you can see the decklists get more and more orange as you continue down.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    My problem with this game is that there are only so many champions in League, and only so many regions. Unlike Hearthstone which is based on WoW, a massive expanse with vast territories to explore and delve into, LoR is limited to the base game itself. They can only add so many champions to LoR, before they have to start making new ones completely from scratch, which at that point would split it from it's roots in League (which may be a good or bad thing). I feel like LoR will be a strong competitor for Hearthstone (highly doubt it would be the new CCG king, given all the previous supposed Hearthstone "killers"), but unless they come up with a way to compete with Hearthstone's expansion system, the game will become stagnangt.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Yeah, the line should be sloping in the complete opposite direction. I feel like they just threw some random numbers to maker an image, but it coincidentally is entirely wrong.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Would there eventually be a filter where we can split between different card games? Not that I don't want to see either HS or LoR, but it's kinda annoying to see the content of both diluted by each other.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From YourPrivateNightmare

    and much like in the real game, Noxus are just giant dickheads

    As someone who plays an unsettling amount of Talon and Darius, I take offense to your statement and will promptly take action by smashing a giant axe over your head.

    In honesty, I am a "dirty aggro player" in Hearthstone, so that will likely transition over to this game as well.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Being a member of the hellhole that is League of Legends, I will definitely give this a try. However, I'm not giving up Hearthstone entirely for this, because Hearthstone has honestly pulled me through some tough times, and the game and it's forums had been a place of solace for me.

    I'm also basically addicted to the game, but that's besides the point.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From Zwane

    The mana cheat king of the moment. I remember a certain mage nerf to counter those mana cheated boards, which required you to do nothing for 4 turns. Shaman can play anything he wants and then cheat out 3 4-mana minions for 4 mana on turn 3/4, and then evolve it a turn later to get even more value at turn 5. It will be the only deck I play until they nerf it to hell. Sorry mage.

    People are comparing Evolve Shaman to Combo Priest, but I really don't see the similarities. First off, Combo Priest is the most board-centric deck in the game right now, so that facotr can be exploited. If you can keep the board clear for the early turns, you can solidify your game plan and snowball your lead. Beause Combo Priest doesn't have any cards that directly impact the board (aside from [Hearthstone Card (Wild Pryomancer) Not Found], but it's moreso used to gain a larger lead when the Priest is ahead), they can be shut down if you remove their minions turn after turn. However, if the Priest highrolls into Injured Tol'vir + Circle of Healing Turn 1, unless you have exactly Backstab + Eviscerate, you've probably lose the game.

    On the other hand, Evolve Shaman has a completely different gameplan. They seek to do multiple things: one, they can create a massive board spontaeneously via Desert Hare + Evolve, or they can abuse the understatted battlecry minions when running Corrupt the Waters. Evolve Shaman is so much more consistently powerful compared to Combo Priest; even if they don't hit their turn 4 Evolve combo, they still have good enough cards to win through tempo. No class can deal with four 4 drops on turn four, nonetheless an 8 drop before turn 8 with Mogu Fleshshaper. This is closer to Conjurer Mage, where once the deck gets it's combo off, it's basically unstoppable.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From Bersak

    200? He opens around 800! At least he did before he pressed the button. I don’t watch those card openings anymore so idk if that’s still accurate. 

    I honestly would do the same in his position. HS is 80-90% of his life for years now and his full time Job at the same time. Seems not that awefull to invest 2-3k/year into your ow business.

    I suppose it makes sense that buying hundreds of packs is not too dissimilar to investing in your self-employed company. And I threw a random number when I said 200, I just know that he buys both bundles every expansion, plus several hundred more packs as well. And besides, pack opening is something that (for some reason) draws lots and lots of attention, probably from people that are excited for the new expansion and want to see the new cards, but can't wait to get back to their device and open their own packs. Being a relativel new F2P player, I can at most afford around 40 packs per expansion, which usually guarantees me 2 legendaries plus 1 free one from the release of the expansion. Depsite opening so many packs on my own, I can't resist watching people bust open hundreds of packs and say stuff like "ohh, I got (insert legendary card name). That's pretty good, I'll make a deck out of that". 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    There are so many unexplored paths for Hearthstone to delve into, not just in creating new and unique ideas, but to build upon concepts that are already in the game. This is what makes me excited as a player, since realising this Untapped Potential reveals that there is still vast amounts of room for development in the game. Even now, we are seeing unique mechanics, some of which have been dabbled upon by the custom card community, being made into real cards. Honestly, as much as we all through bullshit at the developers for broken combos, unbalanced cards and un-fun experiences (and sometimes political issues), Hearthstone is genuinely one of the most fun games I have played.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From frenzy
    Quote From Bersak

    Yea i never got to see that! But Kripp had it for years before he pressed his disenchant button. Probably allmost the only guy who ever had duplicate golden legendarys ;

    Ha ha - dupe GOLD legendaries! 6400 dust to craft two gold ones from scratch - that's more than my entire deck!!

    I mean, the guys buys ~200 packs per expansion, and plays an obscene amount of arena. I would do anything to have a collection that's a fifth of that size, but as someone that has once made some pretty financially irresponsible choices on Hearthstone, I think I'll settle with what I have. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I agree 100%. The Hong Koong protests are an incredible feat of determination in people fighting for their rights, but if you want to support it, a game tournament is not the place to do it. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    You'd rather have chat spam ResidentSleeper or OMEGALUL? At least this way it helps raise awareness.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Title. I crafted Highlander Warrior, but I'm missing Siamat, Octosari and Darius Crowley, and am instead running a couple wild cards. I have enough dust to craft one of them, which one of the three legendaries is the best one to craft for now?

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From clawz161

    The problem you're having if you took a deck that you ALREADY KNEW was a RNG meme, and expected to enjoy playing it when you don't enjoy playing the game that way. I don't understand the reason for the thread tbh. Literally pikachu face meme, "I can't believe the random cards are bad" :O

    This is exactly my point. If you're playing a meme deck and your goal is to win, you're not going to have fun. Playing an RNG meme deck is fun because of all the stupid stuff that can happen from playing it, not because you can win.

    In reply to Renounce Warlock?
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From YourPrivateNightmare
    Quote From AliRadicali

    Among the class cards, I expect Flamewaker, Babbling Book, Call of the Wild and Evolve to do some heavy lifting. I think the paladin cards are heavily overrated in light of the average power level that existed in their glory days. Secret Paladin is garbage now and I don't think these 2 will change that.

    Personally I think Emperor T Ragnaros and Sylvanas are going to have the most impact. A bold prediction, I know, but there it is. I think N'zoth isn't nearly as strong as he used to be: there are tons of cards that summon wide boards nowadays, Phaoris, Nomi, Zul'jin, Kangor's Endless Army, Tip the Scales, etc. The current pool of deathrattles isn't terribly exciting, and the only current deck that naturally synergises with N'zoth is the meme that is quest Warlock.

    wouldn't say Secret Pally is garbage. It has some of the best secret synergies in the game...but it just runs out of steam within 5 turns, which is where MC comes in. Secret Paladin would have been amazing during RoS if Divine Favour hadn't ben Hall of Famed.

    It1-mana secrets are amazing with Sunreaver Spy and Secretkeeper.

    Also, I still feel like Ragnaros doesn't really fit into anything (although I would very much like to run it in Cyclone Mage just for the potential turn 4 Rag with double Elemental Evocation)

    I agree that Secret Pally is definetly not garbage, but it's been long since the glory days of Secret Pally of old. J4CHKIE played some Secret Pally last night, and it was quite successful, being able to run down lots of the slower N'Zoth decks and going toe-to-toe with some of the slower aggro decks like Aggro Warrior and Highlander Warrior and Paladin. Being able to be guaranteed to draw Secretkeeper via Crystology is nuts, allowing you to play Secretkeeper plus a secret on the following turn, or coin Secretkeeper out on turn 1. With Bellringer Sentry and Mysterious Challenger you can consistently belt out secrets without losing tempo. However, the probelm arises that Paladin does not have many good secrets anymore. Blizzard made a good choice with Avenge, being probably the best secret to snowball a board lead next to Competitive Spirit, but other secrets like Hidden Wisdom and Never Surrender! just don't help push aggro-wise.

    Hunter has mutliple very aggro-based secrets like Snake Trap and Explosive Trap and secrets that can be used to force the opponent into a suboptimal play like Rat Trap, Freezing Trap and Pressure Plate. As a result, Hunter can utilise the secrets either to push for aggro or use the extra room from the opponent's suboptimal plays to push for more aggro. On the other hand, Paladin's secrets do not pose a threat, since they are all so defensive. Although Paladin secrets are much harder to play around than Hunter's, they punish the opponent not through damage, but by simply lessening the impact of their actions, which is not what an aggressive deck looks to do. Despite Paladin having very strong ways to put out secrets (like the aforementioned Mysterious Challenger and Bellringer Sentry) and strong payoff cards for having secrets (like Mysterious Blade and Commander Rhyssa), those secrets don't do as much as they used to. The gameplan of Secret Pally has essentially changed to be a more bord-centric deck, but use secrets to cement the board state. Therefore, it's less like Secret Pally, and more like Aggro Pally with Secrets because why not.

    EDIT: Also, this is the first time I've been able to have all of the card commands work first try. This is an amazing moment for me.

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