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GameTheory345

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Joined 05/29/2019 Achieve Points 475 Posts 386

GameTheory345's Comments

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years ago

    Galakrond Warlock is by no means "not as strong as the other decks". It is probably the strongest deck in the game behind Demon Hunter, with the ability to aggressive when needed. Of the two viable Warlock decks (zoo and Galakrond), Galakrond is far better. However, if your goal is simply to rank up the ladder as fast as possible, then Aggro/Tempo Demon Hunter is your best bet. You should hurry though, since the class is facing another nerf soon.

    In reply to Need help!
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years ago

    The problem isn't necessarily with Elusives in general, but rather the number of Elusives per deck and the popularity of the decks that run tons of Elusive units. If you're playing Bannerman, you're running some Challenger units, some Purifies and some Single Combats. But the reason people don't fill their entire deck with them is that then you'll lose to a different deck instead. Elusives are an interesting concept, but the ability itself is so niche and specific that you can't run cards that counter them without just making your deck bad. And Runeterra is about winning more games than you lose, not about making that one Elusive player feel bad for a few minutes. 

    No deck can run every single card in the game, and you can't build a deck made entirely of counters. The fact that Elusives warrant this style of gameplay since they can't be interacted with normally is what makes them a problem. The fact that they can single-handedly counter entire gameplan is a problem. Another part of the problem is that Elusive units are meant to come at a cost; the fact that they can't be blocked comes at the cost of low stats, usually. However, considering the other abilities Elusives have like drawing or lifesteal coupled with their ability to easily buff their unblockable board makes this less of a drawback.

    And your point about countering Elusives with other Elusives is what's known as meta warping, where one single strategy is so dominant that it becomes the only strategy in the game. It makes the existence of all the other cards in the game useless. One of the first questions to answer during deckbuilding becomes "how do I counter Elusives". If people can't play the decks they built like the game advertises because of Elusives, then it's not a fun game. I downloaded Runeterra, not Elusive simulator. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    These are two ideas I had, but I'm not sure if Russell is a downside enough.

    In terms of feedback:

    @anchorm4n:

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    I like the idea, but the downside could be negated too easily in the later game, especially playing a very aggressive deck since you can play this with an empty hand, draw 2 and play both of those cards immediately.

    @TheHoax91:

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    I think that's really cool, but the downside could be negated in any situation where your opponent is already at full health or near full health. Besides, Paladin doesn't have too many lifesteal cards (only Ancestral Guardian and Bronze Explorer) and most neutral lifesteal cards are not good enough to see play. I really like the effect, but the downside might need tweaking, but that's up to you.

    @Wailor:

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    Icecrown Lich: Does this mean all your minions come down frozen? Then that's not a downside since summoning sickness is already in the game. The only downside to this is that your opponent could play Snap Freeze or Ray of Frost and deal 4 damage instead of 2. 

    Unstable Nightmare: I think this card is either too good or too bad. If it's not outcasted, it's literally a 4 mana 7/7. If it ends up on the right or left side of your hand, it's 4 mana do nothing.

    Spark Elemental: This is similar to [Hearthstone Card (Dust Elemental) Not Found], but the fact that it costs 0 and only overloads 1 is interesting. It is on the bland side though.

    @Nirast:

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    I see absolutely no use for this card other than Sacrificial Pact and Mass Hysteria shenanigans. If there's another use, please tell me.

    @Xarkkal:

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    That's overpowered. This is essentially a 6 mana Deathwing with an 8/8 taunt. Sure it could get silenced, but then it's still a 6 mana 8/8. "Summoning" Deathwing will not activate its battlecry, in case that's what you meant.[/spoiler
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    As a dirty brainless aggro player, I'm quite excited for Galakrond or Aggro warrior in this expansion. Warrior already had lots of "damage your own things" effects in the Galakrond lists we have now (i.e. Risky Skipper and Bloodsworn Mercenary), so I feel like Bloodboil Brute and Bonechewer Raider will feel at home there. Imprisoned Gan'arg seems nuts if you draw it early, similar to N'Zoth's First Mate into Patches the Pirate but on turn 3 and much less tempo. I feel like this card fails when you don't have anything else to fill in the 2 mana spot since you're then just letting your opponent build up a board over 2 turns and all you have is a Fiery War Axe and a 2/2. Kargath Bladefist seems good enough to run in any Warrior deck, aggro or not, so that's just icing on the cake.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Dshake My Head.

    In reply to None
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    One thing that I think not enough people appreciate is Blizzard's meme attempts and the flavour text. A good bit of it is really bland, but sometimes they're gold (one of my favourites is Level Up!).

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Why can't token support be neutral? It's not like tokens are a Druid-exclusive mechanic

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    It was a really fast reveal season this time around, so we'll just be waiting for a week and a half until they drop the expansion. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Isn't this card called Scrapyard Colossus? Don't quote me on that but I've seen the name on some other websites

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Just a note: minions that go Dormant DO NOT retain buffs, enchantments or any of the sort. When the minion awakens, it is a base copy of the minion. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    What does Spellbreaker have to do with this card? Both cards serve a similar purpose and have advantages and disadvantages over one another. When you say "[Hearthstone Card (died for this" you imply there's some insanely broken combo potential, like "Mountain Giant died for Evocation". 

    ) Not Found]
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    But we get complete duplicate protection now, meaning these 3 packs are worth more than normal.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I agree that on its own it looks pretty damn strong, and this is also what my first impression was as well, but in my opinion, there's no deck that wants this. Of course, it's great to buff with Embiggen and to pull from Strength in Numbers, but with the amount of big stuff that's already in the deck, this just feels like a win-more card. If Blizzard has something in mind for this card then I'm willing to eat my words, but as of right now it looks like a card that would be great but has no place in the decks that Druid has to offer. 

    When I said terrible I was exaggerating, but what I meant was that I don't see a Druid deck that runs this card as of right now. All the big beast support cards (e.g. Oondasta, Stampeding Roar and Predatory Instincts) and most of Druid's slower control-esque tools (e.g. Ferocious Howl, Flobbidinous Floop and Wardruid Loti) will be rotated, and I'm sceptical if Blizzard is willing to print more cards that support the archetype.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    You get so many rewards from Runeterra that opening a trash common really comes at no consequence other than a minor inconvenience that you'll have to play a bit more later. Runeterra is already so unbelievably generous in its F2P model, don't take it for granted. I've been playing for about one week since the mobile launch in Singapore and I've already been able to craft 2 entire decks, the only thing I'm missing is some of the champions. And besides, if you're just going to get rid of all "feelsbad" moments from pack opening, why not give everybody a full collection from the beginning?

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago
    Quote From YourPrivateNightmare

    Embiggen Druid already works, this just makes it better. It's a great target to summon off of Strength in Numbers and gives you more stuff to play should you need more gas.

    Too bad there's no more big beast support left, could have been fun.

    I get the notion that's why it wasn't printed when there was beast support.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I'm probably going to get downvoted into oblivion or reported for saying this...

    Show Spoiler
    But I swear the first time I played that card I heard "anal berries"

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    This card looks terrible, but if I see a hydra wearing full plate armour with visors on each head, I'm running for the hills.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I couldn't understand a single word of that video but the idea of Illidan Stormrage reacting to the garbage version of himself is so hilarious to me.

    Oh and I guess the card's ok.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    That looks like the skeleton of a murloc to me. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    When I think of Paladins, I imagine holy warriors and knights in shining armour, crusading for the good of the people and are adept at divine magic. When Blizzard thinks of Paladins, they think of Murlocs.

    Jokes aside, it might not even be too bad to run outside of Murloc Paladin for generating extra resources, it may be an interesting tool for aggressive decks as a refill plus some face damage. It's probably worse than Ancharrr (I'm so sad Pirate Warrior fell off, I love Pirates and this card in particular) since it can't thin your deck and adds a random Murloc instead of a specific one, but maybe that's not too big of an issue.

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