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GameTheory345

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Joined 05/29/2019 Achieve Points 475 Posts 386

GameTheory345's Comments

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I'm glad that they're making these cosmetics available for everyone, since lots of people complained that not everyone had access to her (that's the entire points of an item being exclusive for Christ's sake, but moving on). I think it'd be cooler if we got a "fake" version of Tyrande though, since then it becomes unfair to the people that spent money on acquiring her in the first place.

     

    EDIT: profanity.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From Painkiller1724
    Quote From frosthearth

    Little-spell quest mage will be so fun! You play the quest and sidequests, play a bunch of small spells, draw and generate even more spells. Even better with Flamewaker.

    Me hungry! You Yummy!!!

    This doesn't have to be from small spells though. This into Power of Creation is two 6 drops plus a 6/6. You can likely still play this outside of a casino mage archetype and have it work. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Disregarding all the questions about making copies, this card seems pretty good. It's likely not going to make it into any lists geared towards an aggressive playstyle, but a deck akin to the Miracle Rogue of KnC days may still be in the ballpark with this one. 5 mana is not too steep, and a 7/5 with an upside is pretty good. If nothing, it acts as trading fodder to enforce your board position. 7 attack trades nicely into a bunch of 6 or even 7 drops, and 5 health is not too shabby for surviving some trades and some removal spells like Vendetta, Flamestrike, Swipe, etc. I think this card acts as a threat that cannot be ignored, but due to its cost and ability makes it suited for a slower more tempo-oriented build as opposed to a more aggressive one.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    This might as well be run alongside Dyn-o-matic. Who said Warrior doesn't like some more removal?

    Besides, this expansion is all about dragons, and most of the cards aren't even revealed yet. Nobody said this card had to be run on Control Warrior. If you're playing Dragon Warrior, Dyn-o-matic suddenly becomes really quite bad, and this card starts tp look better.  Factoring in the dragon support from Rastakhan's Rumble, Dragon Warrior may see the light of day once again.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From DoubleSummon
    Quote From GameTheory345

    Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No. 

    Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.

    Not really, if you go aggressive, and galakrond in a board refill and if you used 4 invoke cards you get a 5/2 weapon as well as some demons (probably 4) which is quite good for 7 mana.. 

    The imps might get a good card to pair with as well a quartermaster style card, swarming the board have it's merits too.. 

     

    Yes, refilling the board is good, and yes, the weapon is quite nice reach. However, that's 4 likely subpar minions for 7 mana, where your opponent is likely to have access to their removal spells like Flamestrike, Starfall, Warpath, etc. But the weapon is susceptible to removal (in the case that weapon removal is played), and cannot bypass taunts. Galakrond, the Nightmare, Rogue's Galakrond, at least has the ability to fish for a little more damage to end the game, similar to Myra's Unstable Element. However, this card does not do that. It does not have the ability to fish for more damage due to the resurrected minions likely being very weak statted ones, in addition to them being vulnerable to removal before they can attack (even more so due to the fact that the minions are likely to be very small). Most demons in standard cost 3 or less, with the only worthwhile ones being Illidan Stormrage, Siegebreaker, Dread Infernal, [Hearthstone Card (Rift Cleaver) Not Found] and Jumbo Imp, and to an extent Lord Jaraxxus, [Hearthstone Card (Fel Lord Bertrug) Not Found] and Portal Overfiend. After that, there's nothing left, and since you're in the late game with Zoolock, you've likely lost the game (unless of course you just needed Leeroy or Soulfire off the top for lethal). I really do want Warlock to be a good class despite all that torture I've been through against Warlock in the past, and I hope that this is the expansion to prove me wrong. Seeing the new 4 mana 5/4 draw 3 if you've Invoked card does raise my spirits, so maybe my entire comment chain is wrong.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No. 

    Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Yeah, you're right. I misunderstood how the attack patterns worked. However, are the targets of the minion attacks also predetermined then?

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Will this fill your mana crystals? I suppose it doesn't specify that they're empty, so this becomes a free 8/8 that also allows you to lay a 10 drop. Jesus Christ this is broken beyond belief.

    In reply to Nozdormu the Timeless
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    It looks really interesting, definitely not what I expected an auto battler from Hearthstone to look like. If anything, I expected one from Overwatch, because they already had 3D models and abilities that could be used. I think this is a very unique take on the auto battler genre, and I hope Blizzard develops this further if it continues to be popular. They'll probably introduce new cards and mechanics as sets rotate alongside Hearthstone. That's 135 cards per 4 months, of which a portion of those cards will likely come into Battlegrounds, introducing new mechanics and keywords.

    However, I don't see the same level of strategy as other auto battlers like Auto Chess or TFT. If it's true that the attack patterns are random (aside from taunts), there is no incentive to change positioning except for positional cards like Dire Wolf Alpha or Defender of Argus. In other auto battlers, positioning your units differently could have an entirely different outcome on the game, while in this game it appears to make no difference.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Are Side quests for all classes or only for the 4 League of Heroes classes (Mage, Paladin, Druid and Hunter)?

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Everyone got Marin regardless of whether or not we purchased the ticket, so there's always hope. A smaller chance, considering we're already getting 5 free legendaries, but it's there.

    If not, like you said, he will most certainly be craftable or obtained through packs.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Quoting from the article:

    "If you don’t have a Galakrond as your Hero, or in your hand or deck, then Invoking has no effect."

    So like C'thun, Invoke appears to upgrade Galakrond "wherever it is", so long as it's actually in the game. Besides, from what we have seen, the Invoke cards appear to be relatively understatted, so a mediocre effect for its mana cost only gets paid off by the activation of Galakrond's hero power. From what we have seen, the hero powers are not insanely broken, and actually compliment the class's deck building mindset quite well. However, whether or not the Invoke cards in combination with the activation of Galakrond's hero power is worth playing at all or breaks the game beyond all meaning, is to be determined. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    One important thing about MtG cards is that it has 5 different mana colours; red, blue, green, white and black. A card may not have any colour and is sometimes referred to as "grey" or "brown". In this case, you can use mana of any type to cast that card. However, the card's text may involve an activated ability that requires a colour that's not part of its casting cost. An example is Golos, Tireless Pilgrim; it costs 5 mana of any colour, but it's activated ability costs 2 mana of any colour plus 1 mana of all colours. A card's colour identity is all the mana colours required to activate all of a card's abilities.

    When building a deck for Commander, you choose a Legendary creature or Planeswalker (a type of card that sits there on the sidelines but has activated or passive abilities that can be triggered) to be your Commander. Legendary things work differently in MtG since they don't necessarily signify rarity, but rather it is a trait that only allows one of them to be in play at once. After your commander is chosen, you have to fill the rest of your deck with one-off copies of cards (normally in Magic you can have up to 4) that are within your commander's colour identity. In a game, your commander will be off to the side always available to you, from where you can play it any number of times. There can also be multiple players. Aside from that, the game is played as normal.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    And keep the windows closed, you'll let all the cold air in. Do you know how difficult it is to keep Ragnaros the Firelord as a heater without burning the building down?

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Despite this plague of Shamans, I actually really enjoy Doom in the Tomb and the Wild legendaries. It feels like Blizzard is realising that the game gets stale a couple months after a new expansion, so they're starting to introduce new events to keep the player base happy. Rise of Mechs and Doom in the Tomb have both shaken up the meta a good amount, and feel almost like mini-expansions on their own.

    On a more controversial note, I am willing to say that the meta currently is probably the most balanced it has been in a long while. While all types of Shaman still reign supreme as the most popular lists across the ladder, many other classes have decks that are at least tier 2 or better (sorry Warlock players, but you had your fun with Cubelock, Evenlock and Heal Zoolock in previous sets). 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    To the few people mentioning adding [Hearthstone Card (Sir Finely of the Sands) Not Found]: It's not bad as you go into fatigue, and it can also help you stay alive with powers like Heal or get some reach with powers like Fireblast Rank 2. However, when you're in fatigue, you'd rather just use your combo unless your opponent has lethal on board. Even in that situation, [Hearthstone Card (Zephrys) Not Found] is often a better choice, offering you Twisting Nethers and Tirion Fordrings and Frost Novas to set up the combo.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Highlander Secret Pally is really strong right now, what with all the secret cards from Doom in the Tomb. When the cards leave in the next update however, the deck loses quite a bit of it's power. The deck also gets worse at ranks 5-1 and drops to only better-than-average tier in Legend. It's a good craft; a very fun deck that can whip out some impressive wins, but crumbles hard if you get cucked by draw.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    It's interesting to see how there are many keywords that are similar across games, but you can't say they're "copying" each other. For example, Hearthstone Coined the phrases Battlecry and Deathrattle to mean their corresponding effects, but other games like MtG use "When played" or "When [Hearthstone Card (dies", while Runeterra uses Play and Last Breath. They're literally the same thing, except they're different ways of expressing it. If the art for Counterspell in Hearthstone was the same as that of Counterspell from MtG, then that would be blatant copying. However, because they're written differently and have different art, they're no longer the same. I mean, when it's such simple cards like "draw 2 cards" or "destroy all minions/creatures/monsters", there's no room for creative liberty, so you don't really have much of a choice. But if a unique effect like Ragnaros the Firelord was copied or was very similar to another card, that's a little suspicious in my opinion.

    ) Not Found]
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    If you don't like Hearthstone then stop playing it. Nobody's compelling you to play the game, and it's not like you telling people that you think the game sucks in a passive-aggressive manner is going to change much. If anything, it sounds like you want to get more people to quit Hearthstone for LoR so that you'll have some sense of positive reinforcement.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From Suchti0352

    I have no problem with shamans in general,I'm just sick that every 2. game is against a shaman.

    No matter what the meta is, every other game will be against the meta deck. Highlander Palain tier 1? You'll see a lot of that. Cyclone Mage tier 1? You'll see a lot of that. Razakus Priest tier 1? You'll see a lot of that. I guarantee that if the tier 1 deck was Tempo Rogue instead of Evolve Shaman, you'd say the exact same thing except replace Shaman with Rogue.

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