Alright so today I felt like playing some bomb warrior games. Immediately I got punished because in about 90 minutes I only managed to play three games as two of them were mirror matchups. Oh well, that's what I get for playing a slow deck.
Anyway, long story short, I lost both those mirrors. My question is: what game plan should one approach in the bomb warrior mirror match?
My initial thought was to try and win the fatigue game. Bomb warrior isn't an aggressive deck and has a ton of removal so trying to outrush each other seems like a waste. My gameplan was to hard mulligan for Dr. Boom, Mad Genius and to not play a single draw card. My opponents, on the other hand, hastily played all their Acolyte of Pain and Shield Block. In the end both times their Elysiana was better than mine and despite me being 4-5 cards ahead in fatigue I lost.
So, how should one approach the bomb warrior mirror? Try to rush them down and stuff their deck with bombs ASAP, or take it slow and wait for fatigue?
"Everyone says they hate it and don't do it" what? No. It's just a vocal minority who keeps complaining about netdecks because the homebrewed decks they come up with aren't strong enough to compete in the meta. Rather than actually trying to improve their decks they go for the easy way out and complain that everyone is an evil, scum of the earth netdecker.
Netdecking happens in every card game. It is something that is inevitable and cannot, nor should, be prevented.
A stale meta isn't the fault of these scummy netdeckers either. That's entirely on Blizzard and their balancing qualities. If there's only a few decks out there that see play, it's because those are significantly stronger than the rest. That's not the player's fault.
Flark is your last ditch effort. Once you've ran out of cards (which is usually the case around turn 7) you drop him so that you can magnitize the four bombs with your top decks to get that last bit of damage in.
Don't cut him, if that's what you were wondering. The reason he seems lackluster is because you're usually in a losing position when he comes into play.
Sounds like a fun combo. The mage discount hero power + the discount and repeat buff is insane too. You can discount cards in your hand by 4 mana each turn. Was finally enough for me to beat Jepetto on heroic.
Alright so today I felt like playing some bomb warrior games. Immediately I got punished because in about 90 minutes I only managed to play three games as two of them were mirror matchups. Oh well, that's what I get for playing a slow deck.
Anyway, long story short, I lost both those mirrors. My question is: what game plan should one approach in the bomb warrior mirror match?
My initial thought was to try and win the fatigue game. Bomb warrior isn't an aggressive deck and has a ton of removal so trying to outrush each other seems like a waste. My gameplan was to hard mulligan for Dr. Boom, Mad Genius and to not play a single draw card. My opponents, on the other hand, hastily played all their Acolyte of Pain and Shield Block. In the end both times their Elysiana was better than mine and despite me being 4-5 cards ahead in fatigue I lost.
So, how should one approach the bomb warrior mirror? Try to rush them down and stuff their deck with bombs ASAP, or take it slow and wait for fatigue?
Hmm works on my desktop as well. Probably just an issue with my laptop.
Issue can be closed.
Mobile or pc? It seems to be working on mobile for me as you mentioned. I'll try it on my desktop later today.
Not sure if this is intended or not but...
See my post made 5 minutes ago in this thread for instance: https://outof.cards/forums/hearthstone/card-discussion/394-wild-what-about-valanyr
I quoted someone who mentioned two cards Val'anyr and Rummaging Kobold. If I hover over both cards in their post, it shows both of them.
If I hover over either card in my own post (in which I quoted their post) it doesn't show them.
Did you read the part where he said it's mainly for even paladin?
"Everyone says they hate it and don't do it" what? No. It's just a vocal minority who keeps complaining about netdecks because the homebrewed decks they come up with aren't strong enough to compete in the meta. Rather than actually trying to improve their decks they go for the easy way out and complain that everyone is an evil, scum of the earth netdecker.
Netdecking happens in every card game. It is something that is inevitable and cannot, nor should, be prevented.
A stale meta isn't the fault of these scummy netdeckers either. That's entirely on Blizzard and their balancing qualities. If there's only a few decks out there that see play, it's because those are significantly stronger than the rest. That's not the player's fault.
Flark is your last ditch effort. Once you've ran out of cards (which is usually the case around turn 7) you drop him so that you can magnitize the four bombs with your top decks to get that last bit of damage in.
Don't cut him, if that's what you were wondering. The reason he seems lackluster is because you're usually in a losing position when he comes into play.
What list are you running? The one that used to be standard with a few upgrades?
I recently played against someone running mech even paladin. Seemed quite interesting with some decent high-roll potential.
Sounds like a fun combo. The mage discount hero power + the discount and repeat buff is insane too. You can discount cards in your hand by 4 mana each turn. Was finally enough for me to beat Jepetto on heroic.
viciousSyndicate's reports and the free hsreplay information are all I need. No need to waste 5 bucks a month.
Still not a single word on Barnes or big priest...
Oh well, it was too good to be true anyway.