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johnyDI

Island
Joined 03/31/2019 Achieve Points 210 Posts 172

johnyDI's Comments

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Pirate warrior now has a chance to be a thing thanks to this card. If the damage it provides wans't enough, 5 health asures that it will live more than 1 turn, while clearing the board/hitting face.

    It's back, pirate warrior came back to standart.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Can pirate Malacron warrior be a thing? if yes, it's because of this weapon. Warrior didn't got many invoke cards, nor were they good.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    It's just playable. Warrior galacron doesnt give you board presence, so any invoke cards that don't have a body attached must pressure for the win, like the invoke weapon warrior has. buuuuut, since Frothing Berserker is still a card, I'll hold my expectations on this card.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

     Supercollider caught may players of-guard for how good it was, mainly due to its intimidation factor, since you equiped it, attacked and still had 2 charges to warn off any minion play from your opponent. This is a one time Possible removal, warrior as many of those, cheaper and better.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Historically, 1 damage aoe spells were only played for two reasons: as an activator (warrior) or had a small cheap body attached to it (shaman)

    This is kinda neither, and warlock as access to way better cards. 

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    This is really that type of cards that has everything to be great, as long as the deck that uses it is good too.

    Unlike the epic card, this one can be more agressive, so maybe with an aggro/secret package this might see play

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    this paladin only class card deck sound insane on paper, and I hope it actually is, but it will need another strategy build into it. And by the looks of this card, it needs to be a control strategy. Two that come to mind are higlander (you play this after you get zephyrs and alextraza from deck) or maybe just full out control. But who knows, won't dismiss the idea just yet

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Of course it is good, why wouldnt it be good? But maybe, maybe, its too good. twin spells are still a thing, as is magic trick, mana cyclone and the new 1 mana elemental that gives arcane missiles.

    In theory, you could play this for 0 mana turn 2, with aprentice - ray of frost(x4) - magic trick(x2) - random 1 manas from magic trick - elemental invocation - arcane missiles from 1 drop -mana cyclone - random 1 drop spells you got from mana cyclone.

    And it doesn't even sound like an impossible scenario. I've done similar things in the first 4 turns of the game many times.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    I swear to god, they are so desperate in trying to nerf sorcerers apprentice. between a quest that summons a dragon, a legendary that summons elementals,  mana cyclone and an absurd amount of 1 mana spell, two of which generate more 1 mana spells, the common agressor is just apprentice, and she will be prsecuted with torches and pitchforks by the community.

    I for once welcome the mob (been acummulating extra copies of aprentice since Ungoro quest times)

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Mage already has good card draw mechanics. Elemental chaining was always awkward and hard to achieve in ungoro. We now have less good elementals, no fire fly and not that many curve minion chains. Besides, this does not draw right away. If you want to draw you don't wait 2 turns for it.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Any removal card that can punish both wide boards or big minions (volcano as a prime example) will ALWAYS be prevalent in the meta and a prime tool on control decks. This is no exception.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Didn't we ditch recruit mechanic 6 expansions ago? 

    It's not that big druid wasn't a good deck, but Yasha'rash and other big guys were key for the deck. We dont have enough big minions worth of this deck right now.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Of all the treant cards we have, this might be the worse one. At this point we have enough token generation, any more is unecessary, so maybe use this slot for other cards that might better complement the deck. Dendrologist comes to mind, as well as Stalardis

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Jebus that's a really strong effect for a deck that can generate more than 3 treants in almost every topdeck!

    And treant deck, is basicly an aggro token deck. you dont give those decks card draw, much less for 0 mana!

    This is just meta defining.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    Even if your were to talk about the new paladin class cards deck, you would not play this. Every class has horrible cards, and playing this just to counter bombs or corrupted blood is not worth enough.

    Even arena won't like it that much, you did pick those neutral cards for some reason.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    In one hand,  Prince Keleseth imidiatly comes to mind, and it's power level.

    On the other hand, Surrender to Madness never really worked.

    This does cost 0 mana, so maybe that's what separates it from Surrender to Madness.

    If you can make your deck good enought to curve out 1 mana later, than this can be meta defining 

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    It needed to be at least a 3-5 mana card, even if the stats were less than optimal.

    While yes, turn 7 will curve to  The Forest's Aid, token druid usually only uses it in the rare ocasions it has not won by then.

    So, while the effect is good and it might see play, it will not be the core of the deck.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 4 months ago

    This might be the final card misssing for treant druid. 
    I already played a little with the archtype, and believe me, it is good. I could never put Dendrologist in the deck as it was really hard to curve into him early, and you don't want to waste mana not playing a 2/3 early game. This card solves it. 

    This is going to be a very token meta as I see it.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Saboter was great but this is just meh. It has 1 saving grace: 5 new hero cards with big hero powers, but does the extra 1 cost for one turn makes such a difference? outside of arena I don't think so.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    What does this expansion have more: dragons or tech cards? 

    assuming that by turn 5-6 no giant dragon has been summoned, this card can be seen as one of the crabs for pirate and murlocs.

    Ans like everyone here says, auto include in all deck in the first month. Can't wait to play mind game with my opponent to see who plays a dragon first.

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