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johnyDI

Island
Joined 03/31/2019 Achieve Points 210 Posts 172

johnyDI's Comments

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Has viable has control lock is.

    Volcano has been missjudged because it also hitted your own minion, but in the end it turn out to be a great card.

    This one is cheaper but has less damage range, but, just like volcano, it is versatile to deal with both wide boards or big minions (not both).

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    With all the tokens/lackeys decks available, this card has a power level comparable to oasis surger, and can easily allow you to control the board.

    While there is not viable hand buffing going around now, this card has synergy with that mecanic, something to have in mind.

    Overall, love it. Simple but powerful

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    How many times can you tell "wow I really wanted to have a turn like that, it was brutal"? On that note, how many times do you see yourself answering "Thank god I included this 8 mana card in my deck and saved it in my hand all these turns in the hope of that dream play from my opponent".

    Bad card and that's that. Priest gets no playable legendaries on their own this expansion, they are just dependent on opponent.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From vprr

    Super bad stats for this card, I don't really see this getting any play outside of maybe some use with cards like Chenvaala. It is interesting how this card can give you any of the new 1 mana sidequests. Here are a couple good hits from each class:

    Paladin could get a couple secrets and cheap buff cards.

    Mage has a bunch of nice 1 mana spells.

    Druid has Floop's Glorious Gloop, Worthy Expedition.

    Hunter has Tracking or Secret Plan.

    Priest has Power Word: Shield, Mind Vision, Cloning Device, Holy Smite and Embalming Ritual.

    Rogue has Togwaggle's Scheme, Deadly Poison or Pilfer.

    Shaman has Lightning Bolt, Earth Shock and Blazing Invocation.

    Warlock actually has lots of good hits, namely Mortal Coil, Plague of Flames and Soulfire.

    Warrior has Shield Slam, Omega Assembly and Devastate.

    This is just some of the cards it can give, it certainly is a decent card but I don't think you will ever dedicate a deck slot to include this guy. Probably only see play in decks which can abuse 1 mana spells or found through discover and random effects.

    Very nice list. Don't know if it could have relevance but hunter also has some ping spells whose extra generation could be abusable in a Malygos deck.

    Of all classes, warrior could potencially be the one to make the better use of this card, since it has the smallest 1 mana spell pool and most of them are control or card generation tools. In a control dragon deck this card has the potencial to be the "new" Omega Assembly in terms of card generation and opponent hate.  Warrior still is one of the few classes that can afford to waste 5 mana in a weaker body in order to prepare for a future better turn.

     

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From DoubleSummon
    Quote From Farfelee
    Quote From DoubleSummon
    Quote From Farfelee

    While this is a very nice card that gains you armor, a lackey and an ok body all for 3 mana, it has some competition for that important 3 mana slot in most Warrior decks.

    Are you playing a dragon deck? Scion of Ruin and Smolderthorn Lancer might be a better choice.

    Rush synergy? Scion of Ruin and Rabid Worgen want in.

    More of the aggressive type? Frothing Berserker and Bloodsworn Mercenary are stronger.

    Bombing some fools? Clockwork Goblin and Augmented Elekk are the ones for the job.

    Drawing cards? Acolyte of Pains body is ready!

    Galakrond deck? Scion of Ruin is a must.

    So again, it's a nice card, but Warrior has a lot of strong 3 mana minions that can fit in lots of different decks. Also Warrior doesn't seem to use lackeys all that much unlike Rogue and Warlock. I'm not saying that it won't be able to find a deck, it's just gonna be a little harder than just auto including this in any Warrior deck you make.

     

    Cause you can run a maximum of 4 3 drops in a deck

    Yeah I guess at first that was the direction that my comment was going for. What I was trying to say was that this card doesn't seem to be good enough to compete against the other warrior packages.

    This minion gives you armor which is good for control and a lackey which is better for getting tempo/value, so I see it being used in a control deck.

    So you are going for a control Warrior? In standard, you'll usually want to pair it up with something else like a mech, bomb, taunt, dragon or a rush package. Also you'll want some draw so might as well get an Acolyte of Pain and/or Shield Block. After considering those things, I don't think you'll be looking for another 3 drop.

    I wasn't trying to say that you can only run four 3 drops, but that this card just doesn't really answer any major needs for those decks. Also Warrior doesn't have any Lackey synergy cards for a lackey package (for now that is) so its just going to be more complicated to find a good reason to include this card in your control Warrior deck.

    just so you know, 3 cost cards are the best cards to have the most of in a deck cause you can play up to 3 of them late and they are good early so a deck with a good curve can have up to 8  3 drops and be fine...

    Yes I get what you are saying it gives armor and generates a lackey.. armor is mostly a control thing, generating a lackey is aggro/tempo

    I played Livewire Lance in rush/enrage(RIP enrage keyword) warrior pre TOT event and it was good actually lackeys are good in tempo warrior decks for obvious reasons but tempo warrior got no use for the armor as much as control warrior does.

    So I agree about this card just having better cards that do what it tries to do better and they are more specialized.

    Maybe there will be a warrior card that cares about lackeys or tempo cards that care about armor, there are 5 unknown warrior 2 are for sure invoke gaalakrond cards, 1 or 2 are pirates and then 1 or 2 care about armor or lackeys maybe.. or maybe I am wrong and it's 3 pirates..

    This is probably the last chance for cards to generate/care about lackeys.. team 5 said it's a year long mechanic.

    Was going to make that point about the number of 3-drops you can play turn 9-10 but you beat me to it. 

    Cable rat teach us that lackeys are way to good for the generator body to matter, and shield maiden showed that armor generation on a stick is warriors favorite candy, so put them together and you have the formula for the perfect warrior card, flexible enough to see play in many different decks.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Great card, not because it will break the meta and be used in all deck, but because it will keep armor staking deck under control. And now especially with the rise of highlander decks, it's really easy to include one of in case druids or warriors start to prevail too much in the game.

    Thank God Blizzard introduced this card.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Mehhhh, after introducing a 5 mana 4/6 dragon that heals for 8, do you really value this lifesteal? You only play this card because there is a legendary card that synergises with having many dragons in the deck and hand. 

    The least impactefull dragon explorer of the four. 

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From Lycaon

    Could be of some use in a Big minions deck, specially if your opponent is aggro...

    For you to play it turn 6 vs aggro means that your opponent probably has enough mana to play the drawn card, and he will thank you for the draw. Unless it hits giant or Shivala, but that's going to be your highlight of 1/10 games.

    Big minion decks use good big minions and little to no minion techs.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Anyone getting vibes from Witchwood attempt at making dragon hunter viable? yes I know this expansion is meant to make all classes dragon viable, but so were all classes suposed to be C'thun or N'zoth viable and what Old God did hunter choose? Call of the Wild for 8 mana that's what.

    So I'm putting my money that hunter will ditch the dragons early in the expansion to focus on its true passion: face. 

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From frosthearth
    Quote From IlBelTia

    What exactly does the "new" means? The wording would have worked even without it...

    Also: why the available targets are only enemy minions? Pretty disappointing.

    Presumably because the copies won't be actual copies, but just the same minion with its base stats

    If that is the case this minion can be have viable use in a silence priest of sorts, since you can silence an enemy minion, play this card and get the minion for yourself unsilenced. 

    Will work on that deck if I open this card.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    This will only see play if dragon priest is played. A board clear that depends on your healthy minion dying and you having dragons in hand isn't as viable as people might think. Any possible combo to instantaneously activate it will require you to fill your deck with the combo and dragons, leaving very little space for an actual win condition.

    Again, it will see play but as soon as better cards appear this is one of the first cards to be cut from decks.

     

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    The ability to shut down aggro and tempo decks one turn earlier is great. Doomsayer problem some times used to be that you could kill it turn 2. Now turn 1 barrel could prove to be harder to kill.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    If fire elemental can pop up to relevance from time to time, then this card can stay relevant all the time. And as you all kindly said already, quest shaman is a thing, and aggro overload shaman is also a thing. This is their love-child.

    He who considers this bad is either just playing battlegrounds or is the luckiest player alive for spending the last months playing hearthstone and never facing a single shaman.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Easy to evaluate. Are you vs aggro? can you wait till turn 8-10 to start inflicting damage to your face just for non taunt stats on board? no? then its bad.

    Are you vs control? do you want big stats on board that your opponent can easily remove since you aren't flooding the board every turn so he saved his removoals? its bad.

    Are you vs combo? is it a good idea to go with a strategy that involves hurting yourself? no, then its bad.

    Are you vs midrange? you lucky guy, put those stats on board and win the game!

    Soo, it could be good in some metas...

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Being good against 1 type of deck doesn't make it a good card if you are losing to all other decks. I can only see this played if it has synergy with your deck, and no other class pulls that better than hunter with its beast synergy. With aggressive stats and a disruptive effect vs early zephyrs, I might see it being played should highlander decks become to much prevalent. but another solution is always bomb warrior, so this card won't be the tool to keep highlander in check.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From Bersak

    Don’t compare this card to incmaster solias powerlevel. Mage has Puzzlebox, Power of creation and sometimes plays pyroblast! This is a completly different Situation and much more powerfull

    Not to mention, a turn earlier flamestrike, wich would be played in any control dragon oriented deck.

    Really strong card this one.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    So, Mana Cyclone is a card. As is Ray of Frost and Magic Trick. And all these cards will stay in standart for 1 more year. Yeah, I'm puting my money on Sorcerer's Apprentice being rotated or nerfed between this dragon expansion and the next one.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From frosthearth

    Am I missing something or is this just a bad card? The card doesn't have an immediate effect for 6 mana, the eggs are easily clearable and even if they remain on board you still can't go face with them the next turn. Also this doesn't really synergize with anything yet so I don't see why anyone would play this.

    This card will surpise many of us. Dragon cards are widely associated with either midrange or control decks. Assuming shaman to run the later due to their many boardclears available, this card will become a hard choice for your opponent to either kill them and loss a turn where he's not killing you, or ignore them and assume he also lost the board next turn. It won't be gamebraking, but since its a dragon it will have a home in those decks and will become on more control tool for shaman to abuse.

     

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago
    Quote From p

    Hir'eek, the Bat on turn 5?

    Alexstrasza evolve King Krush

    sign me up!

    This is exacly why I will love this card. Is it bad? maybe. Will it have some higlrolls worthy of youtube and your opponents ragequit followed by adding as friend in order to tell you to die? definitely. 

    The game needs this cards from time to time, and unlike priest when it received some of its worst cards, shaman is in a good spot and doesn't need that much help this expansion. I am ok with good classes receiving bad/fun cards for 1 expansion in order to balance them.

  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 5 months ago

    Drawing is good, and tutor cards always had a special place in meta, so as long as a shuffle strategy is used by rogue, this card will definitely be viable.

     

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