Kovachut's Avatar

Kovachut

HearthStationeer
Joined 03/31/2019 Achieve Points 675 Posts 756

Kovachut's Comments

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    I wasn't talking about delaying, but rather cancelling Mecha'thun's deathrattle entirely. A few days ago I played against this archtype. What I did was, that I waited on my opponent to draw their deck before I played the albatross. Since I was playing a control N'zoth priest, I had some seances in my hand to make extra copies of the bird. But those weren't even necessary - as soon as my opponent reached the bottom 4 cards of their deck and used the soularium prematurely (imho that was a misplay), I just played the albatross behind a taunt and denied Mecha'thun's deathrattle. The opponent didn't have ways to clear it, so they went for the Mecha'thun failed combo & concede play - the albatross's deathrattle triggered first, which denied the 10/10's deathrattle. That's what I meant.

    I was surprised, that that deck didn't run Gul'dan. If they had included it, the opponent would have been able to clear my albatrosses, to stall the game, to draw the remaining cards of their deck and quite possibly to win. I don't know if the current Mecha'thun lock runs the dk or my opponent had a different build, but the albatrosses can really screw up our opponents if we time them correctly.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Tbh ever since we got albatross, I lost interest in running the rat. I prefer to play the albatross a few turns before the opponent goes for the combo, so that I deny the 10/10's deathrattle. This is way more reliable.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    I might be naive for saying this, but you never know. Wild rarely receives balance updates. I remember, that when I created the hpwn thread 1 year ago, there was a discussion among the devs about the oppressors in the wild format and bb was listed as one of them. So that card was on their radar even back then, but I guess the low win-rate of Big Warlock prevented it from getting a change. So the devs settled down with changing Barnes' cost to 5 and I don't know about you, but I'm one of the ppl who thought the nerf came in too late for it to matter. LyraSilvertongue explained the Barnes case a couple of posts above mine, so you can read all about it there.

    My point is that external factors can affect the implementation of some balance changes. From what I heard, this was the case with Naga Sea Witch.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Kinda sad, that someone had to complain about the power level of this deck on Iksaar's wedding picture and to flame the devs there, in order to accelerate the nerf patch. If only this was avoided.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    I strongly disagree, that Mr. J. needs another weakness beside setting our health to 15. The last time I've played with him was back in RoS and let me tell you, that he was a perfectly fair card. I didn't do anything crazy or game breaking with him. In fact, oftentimes I had difficulties playing him on an empty board and when I did, I lost some games either because the opponent had burst in hand or I didn't have good answers for their next threats.

    Now, I won't deny the fact, that warlock gained some fantastic removals since then (plague of flames, dark skies, nether breath, keli'dan etc) and that Leeroy got hof-ed recently, but even w/o Sac Pac Mr. J. feels like a perfectly balanced win-condition. You can overwhelm the opponent with your HP, but that takes time and during that time you are extremely vulnerable to burst and to tempo swings. If you lose board control and can't regain it, you are a goner. 

    Personally, I can't wait for the nerfs to go live. I am looking forward to playing control warlock in standard. But if you ask me, I don't think people would include that legendary in their decks. There are stronger late-game combos with Betrug and Plot Twist or Galakrond. The latter card can summon 4 demons and equip a 5/2 weapon, if he is fully invoked, and still allow you to do something with the excess mana while not putting your health at risk. 

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    It depends on how it gets nerfed. 1-2 years ago I've made a thread about the possible nerfs to BB in hpwn and one of people's suggestions was being able to use it for spells that cost 5 or less. That would kill a lot of the utility of this spell, but it will preserve the Mechathun deck. In that thread I had also stated that changing the cost of BB would hit only the aforementioned combo deck hard, since you would need more Emperor ticks for the combo, while Big Warlock would cheat out their big minions one or two turns later. None of these suggestions sounded optimal, but what can you do?

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Hallelujah, can't wait for the changes to be implemented.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    I'm kinda salty about the Sac Pac change. It's not because it's going to get nerfed, but because it's going to happen only due to the fact, that the devs don't like how the spell acts as a removal against the dh's demons. Imho it should have been changed years ago. It was never fun, when you played Mr. J and then your opponent responded with a single answer and ended the game like that. That "hero card" was the fairest of them all, since playing it made you very vulnerable to an unanswered board/burst, and it deserved way more respect after the hero cards were first introduced.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Interesting, really. And what's more interesting is that the interaction you've witnessed is a proof, that all dormant-related ones are inconsistent. Like in this video, hysteria uses Wild Bloodstinger and it pulls a dormant minion, but it doesn't damage it. (0:36)

    I've witnessed an inconsistency myself. Yesterday I wanted to test an interaction between Psychopomp and dormant minions and it worked. But in hysteria's video Sword of Justice doesn't successfully buff a dormant minion despite losing a weapon charge, which sounds like a bug (0:54).

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    If someone is wondering at what time Frodan talks about OoC, it's 16:05.

    In reply to Omni/Stone is Back!!
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago
    Quote From MurlocAggroB

    Because the Longbow has to be cast on 7 mana, whereas Metamorphosis can be cast for only 5. That means you have potentially 5 mana to do things with after casting the spell, and you can set it two turns earlier. In a tempo class like Demon Hunter, flexibility is extremely important.

    Also, weird point to bring up now. Metamorphosis sees tonnes of play.

    + The HP can't be oozed.

    + Skull of Gul'dan can make it even cheaper.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Man, what's with the Legend players these days? I beat some with my N'zoth priest and a couple of them sent me their "friend requests". Before you say it, no, I don't think they were interested in the deck code.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Sadly, I can't test the deck, because I'm lacking the legendary spell, Patches, Keleseth and Kayn and I don't want to craft those cards. Sorry.

    In reply to None
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Btw today I was defeated by a guy, who ran Guardian Augmerchant, because they gave divine shield to their Battlefiend. Do you think it's worth adding this in the deck? It would make some minions stickier.

    In reply to None
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Ooh, Keleseth. Nice choice.

    In reply to None
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Definitely an egg. I haven't played the egg version of cubelock myself, but whenever I played against it, I felt like the eggs were weak inclusions. Imho that's the case with the eggs that give you a 3/4 beast. Maybe N'zoth is too slow in this meta, but I saw some decks running that legendary and the eggs gave it bad deathrattles. The only good thing about them is the synergy with Plague of Flames. So, yeah, run this new legendary.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago
    Quote From RavenSunHS
    Show Spoiler

    So did anybody have any success with this card? Especially in Wild?

    I have been trying him in Evenlock, and truth is I either win or lose before I can actually draw Kanrethad Prime (literally, I have yet to see the card in my hand).

    Cubelock can hardly find any serious room for him.

    I guess I'll switch to Zoolock but I am afraid the card doesn't really have any serious impact in whatever deck, given the opposite synergies of its two forms…

    Any experiences with him?

    Isn't the card good enough? I always thought it made sense in decks with big demons like Reno or Cubelock. Well, if the latter deck doesn't have any room for it, as you claim, then maybe just in Reno? Or zoo, like Superkowboj1 suggests?

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago
    Quote From sto650

    Here ya go, the quote you asked for. I highlighted the part that shows that you're upset.

    Quote From Kovachut

    Personally I would have liked the new ladder way more if it were a bit too challenging. Maybe I am just kinda salty for gaining easy stars prior to Diamond 5

    That's because I was and still am kinda salty about the easy stars PRIOR to rank 5 Diamond. The grind afterwards was relaxing, which I wanted to commend.

    Regarding the quote - I already stated multiple times why I think like so, so I'm not going to repeat myself. I'm just a person, who doesn't like things handed to me on a silver plate.

    [edit] But I must say, thanks for reading my walls of text. I know my posts could be annoying at times.

    In reply to The new ladder system
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago

    Those are some great news. Btw I have a question. Shouldn't Battlefiend also get a slight nerf? It really reminds me of pre-nerfed Small-Time Buccaneer, which was considered to be too good for a 1-drop. Even though the 2/2 demon is a class specific card, the fact that it can get buffed so easily should have raised red flags too.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years ago
    Quote From dapperdog
    But team5 has got to stop printing cards for week 1 nerfs. Glad they are addressing it, but this should have been theoretically dealt with before its even shown to us.

    +1

    I always wonder why some obviously overtuned cards get passed the drafting stage and are let into the game before the devs finally give them their proper adjustment.

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