Going a little against what most people will probably make and creating a really simple card. Bit of an odd form of support for Evolve Shaman, allowing you to get an 8/8 on turn 4 (in Wild, or until Old Gods rotate).
Feedback:
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Demonxz95: DH can attack quite a lot of times in a game, and even at 7 or 8 mana, this would be good. I'd make it more expensive.
Wailor: 8 mana 7/8 isn't that crazy, and the chances of seeing it again after trading a second time are slim. The second version wouldn't see much play, you don't trade that many cards in a game.
linkblade91: Considering you won with Mecha'Zoth iirc, I obviously don't want you to submit that, lol! The idea is good, same with Elise. I don't like Xavius, he's basically an engine that gives 3/3s for free, but the 7 cost restriction may be enough.
BloodMefist: Interesting idea, but like with Link's Xavius, it's a free engine. It's not as bad, since 1/3s aren't that threatening, but they're more annoying, since they have Taunt.
R: Cool idea, but you can't use the art, since it's already used by a (admittedly, uncollectible), card. You should probably make it a giant, and use the giant wording as well.
Neoguli: Interesting ideas. I think I like the Lurker a tad more.
FieselFitz: Graazek is fine, but you need to change the art, and shouldn't hit itself. Brogon needs to cost at least 30 to be balanced, and even then, it's probably too strong.
Fedrion: I'd limit the Battlecry to basic totems, since you can fairly easily bring this to 0 mana.
Was that the most epic guitar solo this game has seen in a trailer? Yeah, probably!
I'm making a prediction here: There will be multiple Hero Powers per Hero card, either upgradable ones, or you can pick one of 3 for each Hero when you play them.
There's absolutely 0 chance the mercs don't get cards, and almost as little of a chance they're not Hero cards.
Drek'thar is either neutral, or part of the mini-set (unlikely because of Cookie in Deadmines). Or they're increasing the number of Legebdaries per class to 3.
Two new ideas while I figure something out with the other one:
Some Elemental support + an undead minion for the expansion starring Kel'Thuzad. Might lower the cost and stats to be able to play an Elemental on the same turn, as well clarify it only cares about YOUR turn.
Support for 0-Attack minions, though there's not much in Barrens. Might move to Rastakhan. Should probably cost 3.
Feedback:
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Swizard: This is insane! Play a bunch of beast, Stonetusk Boar or [Hearthstone Card (King Crush) Not Found], and you have an OTK.
BloodMefist: Really neat idea, and pretty decent synergy with Deathrattle/egg decks.
BasilAnguis: Cool idea, but it needs to be a minion. Sorry.
Neoguli: Good design, but the wording seems a little clunky. Not sure how to improve it, though. Maybe 'Immune while attacking', but that's very different.
Demonxz95: Cool idea, but Shaman was more about storms and wind that expansion. Also, not sure that's a dinosaur.
linkblade91: I prefer the neutral Devilsaur, since there's a lot of classes that can attack, mainly Rogue, Druid, Demon Hunter, Shaman as of late, and Warrior. Shouldn't it be Giant Devilsaur, though? I also like Swiftfoot Charger.
Wailor: Not sure the Chamaleosaurus counts, since it's more a salamander than a dino (I know, semanthics). I prefer the Chewer more anyway, the second version looks good.
bananenparty: Love it! It certainly qualifies, even if only on a technicality. Not sure the name fits the effect.
Not super happy with the art or name, but I like the overall design. It's basically a Flame Imp that draws a card, which I think is balanced, since Hunter doesn't have much healing.
First idea, wanted something that synergises with both Divine Shield and Taunt:
Not 100% set on name and stats. I'm also contemplating giving it either Taunt or Devine Shield as well.
Feedback (lots of DS here, wow):
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linkblade91: Not sure a lot of people would run this, since breaking DS looses you the Lifesteal. It also encourages going face instead of trading, which kinda goes counter to DS.
Demonxz95: I think both are a tad strong, mainly because of Lothraxion the Redeemed in Odd Pally. I think the Sentinel is a tad more balanced.
Wailor: Hopebringer is interesting, but I don't see you having that many DS minions on the board at the same time. The Elemental works better, though it needs some support around it.
R: Seems balanced, since a typical deck doesn't run that many Poisonous cards.
I'll just point out that Build a Snowman is just a better Pyros.
Any good Deathrattles in Standard for Warlock? There's the eggs in Wild.
"How is it even possible?"
Yep, they did. They also removed the card from the schedule on their site.
Deus Vult! Deus Vult! Deus Vult!
I imagine it'll look and play similar to DH Sigils. Which means this card has a bit of anti-synergy with itself.
Drek'Thar is such a buff to Big decks, especially Shaman, Priest and DH! NVM, I can't read.
Glorious Gandam, these look amazing!
Don't think this is more than a coincidence, those things are planned long in advance.
"When I gwow up, I'll be as big as daddy!"
Going a little against what most people will probably make and creating a really simple card. Bit of an odd form of support for Evolve Shaman, allowing you to get an 8/8 on turn 4 (in Wild, or until Old Gods rotate).
Feedback:
Demonxz95: DH can attack quite a lot of times in a game, and even at 7 or 8 mana, this would be good. I'd make it more expensive.
Wailor: 8 mana 7/8 isn't that crazy, and the chances of seeing it again after trading a second time are slim. The second version wouldn't see much play, you don't trade that many cards in a game.
linkblade91: Considering you won with Mecha'Zoth iirc, I obviously don't want you to submit that, lol! The idea is good, same with Elise. I don't like Xavius, he's basically an engine that gives 3/3s for free, but the 7 cost restriction may be enough.
BloodMefist: Interesting idea, but like with Link's Xavius, it's a free engine. It's not as bad, since 1/3s aren't that threatening, but they're more annoying, since they have Taunt.
R: Cool idea, but you can't use the art, since it's already used by a (admittedly, uncollectible), card. You should probably make it a giant, and use the giant wording as well.
Neoguli: Interesting ideas. I think I like the Lurker a tad more.
FieselFitz: Graazek is fine, but you need to change the art, and shouldn't hit itself. Brogon needs to cost at least 30 to be balanced, and even then, it's probably too strong.
Fedrion: I'd limit the Battlecry to basic totems, since you can fairly easily bring this to 0 mana.
Yep, totally agree! Hearthstone's VA and writing team are awesome!
Too bad there's no way to know who they are, Blizzard, why isn't there a credits section in the game?
Was that the most epic guitar solo this game has seen in a trailer? Yeah, probably!
I'm making a prediction here: There will be multiple Hero Powers per Hero card, either upgradable ones, or you can pick one of 3 for each Hero when you play them.
Any news on this front?
I almost forgot to upload for my own comp. Barely managed to do it with 30 seconds left, lol!
Good luck to everyone!
There's absolutely 0 chance the mercs don't get cards, and almost as little of a chance they're not Hero cards.
Drek'thar is either neutral, or part of the mini-set (unlikely because of Cookie in Deadmines). Or they're increasing the number of Legebdaries per class to 3.
Ok, who had 'Freeze Shaman support' on their Apocalypse bingo?
Two new ideas while I figure something out with the other one:
Some Elemental support + an undead minion for the expansion starring Kel'Thuzad. Might lower the cost and stats to be able to play an Elemental on the same turn, as well clarify it only cares about YOUR turn.
Support for 0-Attack minions, though there's not much in Barrens. Might move to Rastakhan. Should probably cost 3.
Feedback:
Swizard: This is insane! Play a bunch of beast, Stonetusk Boar or [Hearthstone Card (King Crush) Not Found], and you have an OTK.
BloodMefist: Really neat idea, and pretty decent synergy with Deathrattle/egg decks.
BasilAnguis: Cool idea, but it needs to be a minion. Sorry.
Neoguli: Good design, but the wording seems a little clunky. Not sure how to improve it, though. Maybe 'Immune while attacking', but that's very different.
Demonxz95: Cool idea, but Shaman was more about storms and wind that expansion. Also, not sure that's a dinosaur.
linkblade91: I prefer the neutral Devilsaur, since there's a lot of classes that can attack, mainly Rogue, Druid, Demon Hunter, Shaman as of late, and Warrior. Shouldn't it be Giant Devilsaur, though? I also like Swiftfoot Charger.
Wailor: Not sure the Chamaleosaurus counts, since it's more a salamander than a dino (I know, semanthics). I prefer the Chewer more anyway, the second version looks good.
bananenparty: Love it! It certainly qualifies, even if only on a technicality. Not sure the name fits the effect.
Welcome! To Jurassic Card! (sorry, had to)
First idea:
Not super happy with the art or name, but I like the overall design. It's basically a Flame Imp that draws a card, which I think is balanced, since Hunter doesn't have much healing.
Evil movie Optimus Prime be like:
First idea, wanted something that synergises with both Divine Shield and Taunt:
Not 100% set on name and stats. I'm also contemplating giving it either Taunt or Devine Shield as well.
Feedback (lots of DS here, wow):
linkblade91: Not sure a lot of people would run this, since breaking DS looses you the Lifesteal. It also encourages going face instead of trading, which kinda goes counter to DS.
Demonxz95: I think both are a tad strong, mainly because of Lothraxion the Redeemed in Odd Pally. I think the Sentinel is a tad more balanced.
Wailor: Hopebringer is interesting, but I don't see you having that many DS minions on the board at the same time. The Elemental works better, though it needs some support around it.
R: Seems balanced, since a typical deck doesn't run that many Poisonous cards.