Looks powerful on paper but in reality Idont think this will be useful. Not many things you can do with this, besides summon minions that dies in the next trade, or sling random spells like puzzle box but way way worse
The card itself seems absolutely amazing, Truesilver champ for 4 mana is already good, but getting a 4/2 on top of it its amazing . Still don’t know where to play this or if its even gonna be standard playable at all, but if it DOES see play it will be nuts.
This is definitely meant to be played with the 2 cost that makes all neutral cards in your deck into random class cards. Yes random cards aren’t bad but if your hand is mostly empty 5 random cards is better than nothing.
Aggro, Tempo and Cyclone mages will like this card. And because it’s an elemental, I think that it could possibly also do wonders for you too, when we get Elemental Mage again. Miracle Mage would also like this card a lot. Yeah. I just don’t see any downsides for this card, thus making it a 1/2 would be way too many stats for what it’s trying to accomplish.
There are.. some Elementals in standard but none of them really fit into the same deck. SpellSpam mage won’t mind Violet Spellwing, Mana Cyclone, and Chenvaala, but I ain’t sure you’re gonna hit this sidequest’s effect consistently enough.
This will definitely make you put more thought into minion positioning when facing a mage. this basically has potential to wipe out multiple minions if roll keeps going till runs outa dmg.
Ehhh. This isn’t great. It is a quest that’s rather expensive to complete, but on the other hand, you do want to summon minions anyway.. ? so it’s not like it’s that bad. I think it can be powerful in a slow Druid deck.
3/3 stats for two, plus the split in stats makes stuff like Blessing of the Ancients even more effective. Honestly an extremely solid card by all means.
Quest druid approves of this card give a minion health and taunt and summon a 2/2 for 1 Mana. This is pullable from the new dragon since it’s a 1 cost you could use with the new taunt but that’s less important and this has best value with quest.
Considering its a 7 cost 5/10 taunt it’s really nice value wise. Add in the fact you can play the 8 cost summon 5 treants twin spell on curve as 3/3s and your in business. Also possible that play Floop after making it 4/4 treants. A card like this really gives value to pulling some of the other treant summoning cards in the late game.
Ok, so for 7 mana and if properly invoked, you get 5 armor, 2x 8/8 rush (asuming is this way as mentioned) and an amazing Hero Power?
The hype is real, but i have serious trouble seeing how this could not be game changer
Pirate Fire Fly for Rouge looking nice.YAAAARRRR!
Come now sit on santa lazuls lap and tell her all about your evil wishes
This should have been the neutral invoke card that reunites all galakrond decks… Priest get a serious edge in this card
You can also use on your opponent minions
This is incredible strong.
Looks powerful on paper but in reality Idont think this will be useful. Not many things you can do with this, besides summon minions that dies in the next trade, or sling random spells like puzzle box but way way worse
Card seems definitely solid, but i’m not even sure WHERE to play it, since Midrange mech paladin most likely won’t.
I don’t think Sir Finley is allowed to knight people, unless he is secretly the queen…? :D
Also, pretty nice for a Token Paladin Deck
The card itself seems absolutely amazing, Truesilver champ for 4 mana is already good, but getting a 4/2 on top of it its amazing . Still don’t know where to play this or if its even gonna be standard playable at all, but if it DOES see play it will be nuts.
This is definitely meant to be played with the 2 cost that makes all neutral cards in your deck into random class cards. Yes random cards aren’t bad but if your hand is mostly empty 5 random cards is better than nothing.
Aggro, Tempo and Cyclone mages will like this card. And because it’s an elemental, I think that it could possibly also do wonders for you too, when we get Elemental Mage again. Miracle Mage would also like this card a lot. Yeah. I just don’t see any downsides for this card, thus making it a 1/2 would be way too many stats for what it’s trying to accomplish.
There are.. some Elementals in standard but none of them really fit into the same deck. SpellSpam mage won’t mind Violet Spellwing, Mana Cyclone, and Chenvaala, but I ain’t sure you’re gonna hit this sidequest’s effect consistently enough.
This will definitely make you put more thought into minion positioning when facing a mage. this basically has potential to wipe out multiple minions if roll keeps going till runs outa dmg.
2 stars, will not see the light of day… Seems strong but its too slow to compete with actual giants
Ehhh. This isn’t great. It is a quest that’s rather expensive to complete, but on the other hand, you do want to summon minions anyway.. ? so it’s not like it’s that bad. I think it can be powerful in a slow Druid deck.
3/3 stats for two, plus the split in stats makes stuff like Blessing of the Ancients even more effective. Honestly an extremely solid card by all means.
Wow. Hearthstone REALLY wanted Druid to play Treants, huh. I think some might actually listen about this idea.
Quest druid approves of this card give a minion health and taunt and summon a 2/2 for 1 Mana. This is pullable from the new dragon since it’s a 1 cost you could use with the new taunt but that’s less important and this has best value with quest.
Considering its a 7 cost 5/10 taunt it’s really nice value wise. Add in the fact you can play the 8 cost summon 5 treants twin spell on curve as 3/3s and your in business. Also possible that play Floop after making it 4/4 treants. A card like this really gives value to pulling some of the other treant summoning cards in the late game.
Goodbye Control Warrior, I think this card should be legendary, playing against rogues with shadowstep will hurt too much…