Powerfull but a turn 6or 7 card probably… But 4 mana draw 3 is already good, and if it comes with a stick Even better, but no sure ir Will ve played, Will depend exclusively on how good the invoke cards are
This is a big threat on board so long as Warlock has health but almost a dead card if it doesn’t. Unless there’s lots of support and healing cards for Warlock I don’t see this becoming a thing.
First of all, 12 hand size is insane, any warlock would want to run this because of life tap, second drawing 4 for 7 plus a 4/4 body is incredible as well, like sprint and then summoning a free 4/4. So many of these cards are OP but this might be the craziest if not most powerful.
These kind of cards are what give me hope and fear (at the same time) for Shaman. So much Damage! And very easy conditions, good statline, and a it of balance. Solid shaman card.
This is a really interesting card. The fact that it keeps its cost at 5 mana means you could get some really greedy high cost legendarys with a big discount. That’s pretty cool but this is still an unreliable RNG card that may be too slow even for the greediest Shaman decks. I’m getting Chameleos vibes from this.
This isn’t super powerful by itself but it does create a pretty big threat in board. My only complaint is that those dragons that hatch take forever to attack the face.. First they’re eggs and then they hatch but still can’t attack face so you can’t really setup Vessina or Bloodlust with them, they’re for board control rather than aggro purpose I suppose. Not sure if they’d really be too OP if they had charge considering that there’s a fair amount of couterplay to this card.
This card is something a lot of people are hyped for. I get it, it does seem particularly strong, but of course the problem is running dragons for rogue. I guess that if high tempo dragons get printed, maybe this card will be played in tempo dragon rogue. The legendary dragon for rogue is not the high tempo dragon rogue would need to make such an archetype viable, so I am excited to see what blizzard is going to release.
I think this card will see play in at least some of the Galakrond Rogue decks that will see the light of day this expansion, but I’m actually not so sure whether it is good on its own or not.
The card is obviously unplayable in a non-Galakrond deck. Could be featured in a Miracle Galakrond rogue, but I feel like the tempo of this card is just too low, since you have to pay 2 mana for the invocation effect.
Edwin will love this, if you save the 3 coins you can use all of your mana for whatever cards you play and then just play these 3 coins to play Edwin. That and other rogue shenanigans. But we’ll see just how well Rogue manages the whole invoke thing, things like shadowstep should not be underestimated with the mechanic after all. It might be too weak or strong as heck, will have to see.
Big Deathrattle Rogue still feels a way off, even though it’s been getting support with Anka. But this is a good piece of the puzzle – the problem with Anka is that if you don’t draw her, your big deathrattles become stranded in hand. This gives you another way to cheat the deathrattles out early, and it curves well with Necrium Blade, Necrium Vial, and Anka alike. Glad they’re not giving up on the archetype!
These type of cards (sherazim, malone, etc) had one weakness. It was them doing nothing on the turn they were played. The stats of the cards didnt match the mana Cost too. But this has prime stats for a 5 mana card andddd you dont need to pay the mana Cost again. Im not even talking about the togwaggle’s scheme sheninagns too.
Do you really want to play this though? If I remember right Glimmeroot was played cause it added value to a decent 3/3 on curve at a time. This card’s ability is harder to pull off in some cases so it might end up being a 2/2 for 2 mana for nothing which is really bad. This card is not good apart from giving you information on what the opponent is holding and I’m not sure if you want to put this in your deck just for that.
Good solid card, great for a lot of Paladin decks. Also improved Healbot but that was for rogue mostly. Also this is god in arena, think Paladin will definitely go up some tiers.
Powerfull but a turn 6or 7 card probably… But 4 mana draw 3 is already good, and if it comes with a stick Even better, but no sure ir Will ve played, Will depend exclusively on how good the invoke cards are
This is a big threat on board so long as Warlock has health but almost a dead card if it doesn’t. Unless there’s lots of support and healing cards for Warlock I don’t see this becoming a thing.
First of all, 12 hand size is insane, any warlock would want to run this because of life tap, second drawing 4 for 7 plus a 4/4 body is incredible as well, like sprint and then summoning a free 4/4. So many of these cards are OP but this might be the craziest if not most powerful.
Is an arguably better Lightning Storm. And hey, Shaman did play a bit of Dragons himself, with the
These kind of cards are what give me hope and fear (at the same time) for Shaman. So much Damage!
And very easy conditions, good statline, and a it of balance. Solid shaman card.
This is a really interesting card. The fact that it keeps its cost at 5 mana means you could get some really greedy high cost legendarys with a big discount. That’s pretty cool but this is still an unreliable RNG card that may be too slow even for the greediest Shaman decks. I’m getting Chameleos vibes from this.
This isn’t super powerful by itself but it does create a pretty big threat in board. My only complaint is that those dragons that hatch take forever to attack the face.. First they’re eggs and then they hatch but still can’t attack face so you can’t really setup Vessina or Bloodlust with them, they’re for board control rather than aggro purpose I suppose. Not sure if they’d really be too OP if they had charge considering that there’s a fair amount of couterplay to this card.
This card is something a lot of people are hyped for. I get it, it does seem particularly strong, but of course the problem is running dragons for rogue. I guess that if high tempo dragons get printed, maybe this card will be played in tempo dragon rogue. The legendary dragon for rogue is not the high tempo dragon rogue would need to make such an archetype viable, so I am excited to see what blizzard is going to release.
I think this card will see play in at least some of the Galakrond Rogue decks that will see the light of day this expansion, but I’m actually not so sure whether it is good on its own or not.
Actually quite like this card for quest rogue. Any card that gives me the chance to get Shudderwock for Tess is ok with me.
The card is obviously unplayable in a non-Galakrond deck. Could be featured in a Miracle Galakrond rogue, but I feel like the tempo of this card is just too low, since you have to pay 2 mana for the invocation effect.
Edwin will love this, if you save the 3 coins you can use all of your mana for whatever cards you play and then just play these 3 coins to play Edwin. That and other rogue shenanigans. But we’ll see just how well Rogue manages the whole invoke thing, things like shadowstep should not be underestimated with the mechanic after all. It might be too weak or strong as heck, will have to see.
Big Deathrattle Rogue still feels a way off, even though it’s been getting support with Anka. But this is a good piece of the puzzle – the problem with Anka is that if you don’t draw her, your big deathrattles become stranded in hand. This gives you another way to cheat the deathrattles out early, and it curves well with Necrium Blade, Necrium Vial, and Anka alike. Glad they’re not giving up on the archetype!
wish this was neutral with worst stats, serves as a good tech card against some strategies
especially in wild can kill shudderwock shaman
These type of cards (sherazim, malone, etc) had one weakness. It was them doing nothing on the turn they were played. The stats of the cards didnt match the mana Cost too. But this has prime stats for a 5 mana card andddd you dont need to pay the mana Cost again. Im not even talking about the togwaggle’s scheme sheninagns too.
Its a good card that helps priest survive the early aggro if you run bigger cost cards.
So 3 Mana kill a minion no restriction and 2 Mana activate the hero power…….. Wth priest just power creeped onto rogues assassinate.
Do you really want to play this though? If I remember right Glimmeroot was played cause it added value to a decent 3/3 on curve at a time. This card’s ability is harder to pull off in some cases so it might end up being a 2/2 for 2 mana for nothing which is really bad. This card is not good apart from giving you information on what the opponent is holding and I’m not sure if you want to put this in your deck just for that.
If im correct that card allows you to play 4 velens and do 64 dmg with two holly smite :O
Combo will be like prophet +2x vivid nightmare + power word: replicate + 2x holly smite.
Good solid card, great for a lot of Paladin decks. Also improved Healbot but that was for rogue mostly. Also this is god in arena, think Paladin will definitely go up some tiers.