So right now Nintendo has a deal where you can play the Switch version of Overwatch free through the week if you have a subscription to Nintendo Switch Online. I found out by accident that if you download the game and go into the settings, you can link it to your Blizzard account and redeem the "digital goodies" that you could normally only get by buying the game, including the Overwatch cardback for Hearthstone. Just thought I'd throw this out there for anyone who might want the cardback without having to buy the full game.
So I've been debating whether to take my card in another direction due to feedback of it being too swingy with getting a big minion with charge. I came up with another take on the idea, so let me know what you think (original on left for comparison).
The new Siren is much more control oriented, and plays more into the N'Zoth theming by letting you steal a specific Deathrattle from your opponent that N'Zoth could summon later. Let me know what you prefer (I'll try to come back tomorrow and give some more feedback).
"In memory of the brave souls we lost at her last karaoke night."
My version of a siren that takes control of sailors with her voice before drowning them. She's guaranteed to take out one minion, but if it's particularly powerful you can use it to take another one out.
Feedback under the sea spoiler tag:
Show Spoiler
Cg8889: And I immediately realize I'm not the first one to use a siren. Dang it. Hopefully mine is distinct enough. But anyway yours looks pretty good, the only thing I'd change is the wording to say "force it" instead of "have it" for consistency with other cards.
KANSAS: Not sure if it's the most ocean-y but I like the effect.
DavnanKillder: Both cards are good, but I really like the flavor of the Deepfiend Drowner. You might want to take the stats down a notch though to compensate for it being basically unkillable by your opponent.
Demonxz95: I think Diving Agent fits more as a Rogue card. Does it have to survive to get returned to your hand, because otherwise I wouldn't call that a drawback. I'd still go with Submerged Bomb out of the three though.
MenacingBagel: I'd raise the cost to 5 and move it to Demon Hunter, I think the effect fits in better with DH's disruption cards.
TheHoax91: I'd go with the (2) less version.
Neoguli: it's interesting, but right now it only really synergizes with the Sphere of Sapience so I'm not sure how useful it really is except as a way to decrease the amount of cards in your deck.
Arkasaur: That is a great card, love the flavor and effect (and makes good use of the dual-class mechanic). I'd leave it as 4/4 though.
grumpymonk: I don't know about either of these cards, the Naga Fel Witch is decent but lacks much underwater flavor, and Oacha'noa is better but also terrifying in certain (coughdruidcough) decks.
BloodMefist: I like it, good callback to Fatespinner.
Valor1204: Not a bad idea, but maybe not the best fit for Rogue. You'd need to have a way to either give them attack or kill them on your own because otherwise you're stuck with useless minions on your board.
Wailor: I'd go with the Hammerhead out of the three.
linkblade91: You could probably drop it down to +1, it's already powerful enough (I could also see this as a Prime legendary).
Does drinking count? Because if not I'll have to come up with another idea.
The idea is that the goblin is so drunk he can never hit the right target. A more chaotic card, but with some element of control in the sense that you can attack what you don't actually want to hit, or try to use him to get past taunts or stealth.
Feedback time:
Show Spoiler
Valor1204: I like it, fits the theme and is a pretty good card. It might fit better as a Priest card but it works either way.
Inconspicuosaurus: It's a decent card, but not all that interesting in effect or flavor (heh). If you stick with the idea I'd at least try to find more interesting artwork.
Cg8889: There's good ideas in this, but I think it's too complicated. Either ditch the gain +3/+3 or the (5) or more requirement, I don't think having both is a good idea.
linkblade91: It's pretty interesting, but personally I don't know if the flavor (heh) is there enough IMO.
Demonxz95: I like it, actual good support for Freeze Shaman (but I may be biased since I love trying to make Freeze Shaman viable).
Allows for big combos with VanCleef and similar cards, but counterbalanced by having to play her later in the game.
A little feedback since everyone else seems to have posted already
Demonxz95: You could try reworking it so you still get the flavor of all the Lackeys in a way that fits one of the classes better. Maybe it could cast the abilities of all 7 Lackeys (either randomly or on one target depending on what class you go with)?
I'm back with some feedback, sorry for the delay but college is a bit of a time commitment.
In reverse order for those who haven't submitted:
thepowrofcheese: I think it could use some more flavor. I'd suggest "Cast a random Hunter Secret and Rogue Secret" but at least something to emphasize the different classes.
Pokeniner: The balance on this version is wonky. Maybe set the Overload to 1 and make it permanent? Or playing the spell has Overload unless you Combo it? I'm just not feeling it in it's current form.
Wailor: I'd reduce the health restoration on Crew Cook to 1 since Rogue isn't supposed to have good healing, you can reduce the mana on Serpentine Fang to 1 since you already have to give your hero Attack and it'll take damage, and Feed the Swarm is good as is. Serpinetine Fang is the best of the three IMO.
Neoguli: Aura effects don't normally apply to Health gains, so this one is a little weird. I like the flavor though, maybe just change the effect to be more Warrior-y (like gaining Armor or a bonus for taking damage).
TheHoax91: Not a bad idea, but it feels more like a Rogue ability than Paladin and Rogue/Mage is already in the game. Maybe switch it to Paladin spells and make it a Paladin/Rogue.
She'll help you learn how to Spellburst! Good for draws and Libram decks.
Feedback time:
Demonxz95: I like it, but I feel like that would make more sense at 2 mana.
BloodMefist: Fits with Scholomance mechanics and good effect, I like it. Although I'd either come up with a more serious name or find sillier artwork, there's some dissonance in the flavor there.
KANSAS: I don't know, it seems too powerful and doesn't feel very Shaman-y.
linkblade91: Interesting. Witchwood Apple might make more sense now with the increased Treant support.
R: I'm not feeling it, unless it was a dual-class card it doesn't make sense for one class to get cards from another. Also it seems weird to limit it to just the basic and classic sets.
grumpymonk: I really like the flavor of it, but maybe it should be a Battlecry or Outcast effect for one turn, since this could be VERY powerful if used with the right cards.
Cg8889: I think it works, just rephrase it to "the highest Cost minion" to bring it in line with Expired Merchant.
frosthearth: It's pretty powerful, maybe change it to just a spell you played this turn instead of the last spell to make it a bit trickier to play and less consistent.
Turn 1 with Lightning Blooms if you're lucky enough to get all four cards in your opening hand. You'll see this in a Trolden video eventually, mark my words.
I'm only submitting Paladin cards from here on out. :P
Thanks to everyone who voted for me, and extra thanks to Nirast who came up with a much more balanced idea for my card and pretty much won me the competition. Hopefully for the next competition I'll have more free time to give feedback to others, since I very much appreciate receiving it.
I've had a problem where my avatar theme, forum title, and profile header keep getting removed and I have to go back in and reset them. It's happened multiple times in the past. Any idea why this keeps happening?
Missed last week's competition(s), but I had to make sure to get back for the last week.
I figured Gadgetzan was a good place to work a Pirate into another class, so this is guy is meant to synergize with Grimy Goons handbuffing. Let me know if this is a good statline for it, since I have to plan around the handbuffs.
I'll try to come back and give feedback later today.
You're welcome!
So right now Nintendo has a deal where you can play the Switch version of Overwatch free through the week if you have a subscription to Nintendo Switch Online. I found out by accident that if you download the game and go into the settings, you can link it to your Blizzard account and redeem the "digital goodies" that you could normally only get by buying the game, including the Overwatch cardback for Hearthstone. Just thought I'd throw this out there for anyone who might want the cardback without having to buy the full game.
Thanks for the input. If only I remembered to come back and submit it before the deadline.
Whoops.
Anyway, good luck to the other contestants!
So I've been debating whether to take my card in another direction due to feedback of it being too swingy with getting a big minion with charge. I came up with another take on the idea, so let me know what you think (original on left for comparison).
The new Siren is much more control oriented, and plays more into the N'Zoth theming by letting you steal a specific Deathrattle from your opponent that N'Zoth could summon later. Let me know what you prefer (I'll try to come back tomorrow and give some more feedback).
"In memory of the brave souls we lost at her last karaoke night."
My version of a siren that takes control of sailors with her voice before drowning them. She's guaranteed to take out one minion, but if it's particularly powerful you can use it to take another one out.
Feedback under the sea spoiler tag:
Cg8889: And I immediately realize I'm not the first one to use a siren. Dang it. Hopefully mine is distinct enough. But anyway yours looks pretty good, the only thing I'd change is the wording to say "force it" instead of "have it" for consistency with other cards.
KANSAS: Not sure if it's the most ocean-y but I like the effect.
DavnanKillder: Both cards are good, but I really like the flavor of the Deepfiend Drowner. You might want to take the stats down a notch though to compensate for it being basically unkillable by your opponent.
Demonxz95: I think Diving Agent fits more as a Rogue card. Does it have to survive to get returned to your hand, because otherwise I wouldn't call that a drawback. I'd still go with Submerged Bomb out of the three though.
MenacingBagel: I'd raise the cost to 5 and move it to Demon Hunter, I think the effect fits in better with DH's disruption cards.
TheHoax91: I'd go with the (2) less version.
Neoguli: it's interesting, but right now it only really synergizes with the Sphere of Sapience so I'm not sure how useful it really is except as a way to decrease the amount of cards in your deck.
Arkasaur: That is a great card, love the flavor and effect (and makes good use of the dual-class mechanic). I'd leave it as 4/4 though.
grumpymonk: I don't know about either of these cards, the Naga Fel Witch is decent but lacks much underwater flavor, and Oacha'noa is better but also terrifying in certain (coughdruidcough) decks.
BloodMefist: I like it, good callback to Fatespinner.
Valor1204: Not a bad idea, but maybe not the best fit for Rogue. You'd need to have a way to either give them attack or kill them on your own because otherwise you're stuck with useless minions on your board.
Wailor: I'd go with the Hammerhead out of the three.
linkblade91: You could probably drop it down to +1, it's already powerful enough (I could also see this as a Prime legendary).
Does drinking count? Because if not I'll have to come up with another idea.
The idea is that the goblin is so drunk he can never hit the right target. A more chaotic card, but with some element of control in the sense that you can attack what you don't actually want to hit, or try to use him to get past taunts or stealth.
Feedback time:
Valor1204: I like it, fits the theme and is a pretty good card. It might fit better as a Priest card but it works either way.
Inconspicuosaurus: It's a decent card, but not all that interesting in effect or flavor (heh). If you stick with the idea I'd at least try to find more interesting artwork.
Cg8889: There's good ideas in this, but I think it's too complicated. Either ditch the gain +3/+3 or the (5) or more requirement, I don't think having both is a good idea.
linkblade91: It's pretty interesting, but personally I don't know if the flavor (heh) is there enough IMO.
Demonxz95: I like it, actual good support for Freeze Shaman (but I may be biased since I love trying to make Freeze Shaman viable).
Coming in pretty late but this is what I've got.
Allows for big combos with VanCleef and similar cards, but counterbalanced by having to play her later in the game.
A little feedback since everyone else seems to have posted already
Demonxz95: You could try reworking it so you still get the flavor of all the Lackeys in a way that fits one of the classes better. Maybe it could cast the abilities of all 7 Lackeys (either randomly or on one target depending on what class you go with)?
I'm back with some feedback, sorry for the delay but college is a bit of a time commitment.
In reverse order for those who haven't submitted:
thepowrofcheese: I think it could use some more flavor. I'd suggest "Cast a random Hunter Secret and Rogue Secret" but at least something to emphasize the different classes.
Pokeniner: The balance on this version is wonky. Maybe set the Overload to 1 and make it permanent? Or playing the spell has Overload unless you Combo it? I'm just not feeling it in it's current form.
Wailor: I'd reduce the health restoration on Crew Cook to 1 since Rogue isn't supposed to have good healing, you can reduce the mana on Serpentine Fang to 1 since you already have to give your hero Attack and it'll take damage, and Feed the Swarm is good as is. Serpinetine Fang is the best of the three IMO.
Neoguli: Aura effects don't normally apply to Health gains, so this one is a little weird. I like the flavor though, maybe just change the effect to be more Warrior-y (like gaining Armor or a bonus for taking damage).
TheHoax91: Not a bad idea, but it feels more like a Rogue ability than Paladin and Rogue/Mage is already in the game. Maybe switch it to Paladin spells and make it a Paladin/Rogue.
Nirast: I like it, not much else to say.
This guy is meant to boost evolve decks for Shaman and bring them to Rogue, a class with plenty of tokens to take advantage of it with.
I'll try to come back and post feedback later after I finish some assignments I need to get done.
I couldn't fit both of them into the minion portrait, so I just went with the big softy here.
Next up, chicken mech? Chicken mech.
Oh, it feels good to be back.
She'll help you learn how to Spellburst! Good for draws and Libram decks.
Feedback time:
Demonxz95: I like it, but I feel like that would make more sense at 2 mana.
BloodMefist: Fits with Scholomance mechanics and good effect, I like it. Although I'd either come up with a more serious name or find sillier artwork, there's some dissonance in the flavor there.
KANSAS: I don't know, it seems too powerful and doesn't feel very Shaman-y.
linkblade91: Interesting. Witchwood Apple might make more sense now with the increased Treant support.
R: I'm not feeling it, unless it was a dual-class card it doesn't make sense for one class to get cards from another. Also it seems weird to limit it to just the basic and classic sets.
grumpymonk: I really like the flavor of it, but maybe it should be a Battlecry or Outcast effect for one turn, since this could be VERY powerful if used with the right cards.
Cg8889: I think it works, just rephrase it to "the highest Cost minion" to bring it in line with Expired Merchant.
frosthearth: It's pretty powerful, maybe change it to just a spell you played this turn instead of the last spell to make it a bit trickier to play and less consistent.
Nope, every time I go in to fix it (like I had to do today) the drop-down menus are reset.
Turn 1 with Lightning Blooms if you're lucky enough to get all four cards in your opening hand. You'll see this in a Trolden video eventually, mark my words.
Now this is the kind of content I've been waiting for
When will you guys add a banner around the Demon Hunter name to match the other classes?
I didn't know which quest to pick so I did both.
Next up, a Boomsday minion.
I'm only submitting Paladin cards from here on out. :P
Thanks to everyone who voted for me, and extra thanks to Nirast who came up with a much more balanced idea for my card and pretty much won me the competition. Hopefully for the next competition I'll have more free time to give feedback to others, since I very much appreciate receiving it.
See you all next season!
I've had a problem where my avatar theme, forum title, and profile header keep getting removed and I have to go back in and reset them. It's happened multiple times in the past. Any idea why this keeps happening?
Kind of a death-version of Youthful Brewmaster.
Next up, something from GvG.
Missed last week's competition(s), but I had to make sure to get back for the last week.
I figured Gadgetzan was a good place to work a Pirate into another class, so this is guy is meant to synergize with Grimy Goons handbuffing. Let me know if this is a good statline for it, since I have to plan around the handbuffs.
I'll try to come back and give feedback later today.