Radiant Strike is just outdated and bad... so I hope you aren't serious to compare new cards to it. If Radiant Strike was a new card it also would also give tough but then... let's just accept that there are bad cards in the game
So it's confirmed: improvise is the LoR version of living weapon.
That's an insane consistancy boost for any equipment synergy deck and i am quite sure that both Fireth, Reaper of the Sands and Ionian Hookmaster will do great work in the equipment archetype
If improvise means that these units create a random weapon from this set and equip it then these Cards are INSANE for equipment decks.
Equipments in mtg suffer from the fact that they cause you deck to have fewer creatures (unless they are living weapons) that can be controlled out easier with removal than just having more creatures.
Equipments make one's deck less consistant because they are dead cards without units to carry them.
Having a equipment unit hybrid makes equipments A LOT more consistant and equip synergy a lot more viable.
Also it combines sooo well with the new ionian landmark because you still can fetch your equipment of choice while making sure you always have equipment even if you shouldn't draw the landmark
So if it is what I think it is improvise is going to be the key for equipment decks to be viable/strong and I am quite hyped for that.
When I have to rate the powerlevel she is a 4-5 star champion
When I have to rate the gameplay of her archetype... -1 star
so let's hope she is not half as strong as she looks because NOBODY needs a high variance archetype to be competetive as it's hurting competetive integrity a lot
Okay riot... I am not sure who told you that more hearthstone is what players wanted, and I don't care that this is proably going to be a LoR exclusive champion with norra,
...get this highroll shit out of office... NOW
Chimes and husks were bad enough we don't need even worse rng mechanics in the game, that make players saltier than needed.
I hope the portal archetype is shit and not even close to competetive because if it is... you will find me playing mtg only
Master Yi actually is pretty nuts if you ask me, not because huge attack quick attackers would be so impressive but much more because yi is proably THE best unit to use Retreat/Return on as it lets him dodge any removal for 2 mana and activate Flow.
The fact that he buffs yis everywhere is just very huge when you consider that recalling him to dodge removal is not nearly as troll as it would be with other self buffing units.
I mean... 0 mana Recall to be allways ready to interact? Am I seeing things or will Master Yi the hardest to remove champion after Kai'Sa in the game
The equipment is big enough and Interesting enough to not be terrible... but I don't see any yordle besides Poppy use this and Poppy isn't a discard archetype
It's proably a good thing that supercharge is 4 mana now so that he can't hit on turn 3 with overwhelm spellshield and quickattack...
By the way: I am quite sure that yi is going to be the secondary champion for Lee Sin decks as both archetypes have very similar playstyles/requirements
Uhm what does the disciple have to do with Quinn? I mean it might pair with Lee Sin aswell as it's a flow enabler but with scouts? I don't see the synergy at all
A recall engine that unlike The Mourned actually generates value on nexus strike and levels Yasuo faster and doesn need an action to be replayed... count me in!
Something to consider with equipment cards is that that even didicated equipment decks won't be capable of running more than 6-8 equipments maindeck because they need allies to be in play and are dead cards for as long as you don't draw decent targets.+ that stacking equipment is prevented so that you never want to have more equipment than units
Therefore you shouldn't have too high hopes of any unit that synergizes with equipment, as that requires very dedicated builds that have to tone down their amount of interaction considerably to run enough equipment and units
Radiant Strike is just outdated and bad... so I hope you aren't serious to compare new cards to it. If Radiant Strike was a new card it also would also give tough but then... let's just accept that there are bad cards in the game
So it's confirmed: improvise is the LoR version of living weapon.
That's an insane consistancy boost for any equipment synergy deck and i am quite sure that both Fireth, Reaper of the Sands and Ionian Hookmaster will do great work in the equipment archetype
If improvise means that these units create a random weapon from this set and equip it then these Cards are INSANE for equipment decks.
Equipments in mtg suffer from the fact that they cause you deck to have fewer creatures (unless they are living weapons) that can be controlled out easier with removal than just having more creatures.
Equipments make one's deck less consistant because they are dead cards without units to carry them.
Having a equipment unit hybrid makes equipments A LOT more consistant and equip synergy a lot more viable.
Also it combines sooo well with the new ionian landmark because you still can fetch your equipment of choice while making sure you always have equipment even if you shouldn't draw the landmark
So if it is what I think it is improvise is going to be the key for equipment decks to be viable/strong and I am quite hyped for that.
When I have to rate the powerlevel she is a 4-5 star champion
When I have to rate the gameplay of her archetype... -1 star
so let's hope she is not half as strong as she looks because NOBODY needs a high variance archetype to be competetive as it's hurting competetive integrity a lot
Exactly the level 2 effect that I expected norra to have,
exactly the level 2 effect I never wanted to see in this game.
Now you only need to hit The Tea Maker from the myterious portal every time to start an infinite loop ;)
Okay riot... I am not sure who told you that more hearthstone is what players wanted, and I don't care that this is proably going to be a LoR exclusive champion with norra,
...get this highroll shit out of office... NOW
Chimes and husks were bad enough we don't need even worse rng mechanics in the game, that make players saltier than needed.
I hope the portal archetype is shit and not even close to competetive because if it is... you will find me playing mtg only
Master Yi actually is pretty nuts if you ask me, not because huge attack quick attackers would be so impressive but much more because yi is proably THE best unit to use Retreat/Return on as it lets him dodge any removal for 2 mana and activate Flow.
The fact that he buffs yis everywhere is just very huge when you consider that recalling him to dodge removal is not nearly as troll as it would be with other self buffing units.
I mean... 0 mana Recall to be allways ready to interact? Am I seeing things or will Master Yi the hardest to remove champion after Kai'Sa in the game
3 mana +2/+2 + double spell activation is neat. Is it really good? No but I think it's good enough to be played in it's archetype and that fair enough
The equipment is big enough and Interesting enough to not be terrible... but I don't see any yordle besides Poppy use this and Poppy isn't a discard archetype
Highly competetive card, just as every Back Alley Barkeep card
0/5 stars
2 Stars because this card is flexible but not more because both sides kinda are 1 star cards on their own
As snnuy already mentioned in his video, this spell can be quite good in fated decks as a failsafe for large units.
Also I could see this working with ephemeral units as those tend to die anyways and be overstatted.
Targon SI also have the mikhaels ephemeral combination and I would think that with the right build a janky midrange deck could work
About back alley bar:
Does "new cards" mean created cards?
Whoever worded that card should have added to the description what a new card because this way it could mean everything yet nothing
Seal in steel is potentially SUPER powerful ... or completely bust and I am absolutely not sure what of both is realistic.
The darkin lodestone looks... not that good? I mean it's felxible but both modes look rather meh
It's proably a good thing that supercharge is 4 mana now so that he can't hit on turn 3 with overwhelm spellshield and quickattack...
By the way: I am quite sure that yi is going to be the secondary champion for Lee Sin decks as both archetypes have very similar playstyles/requirements
Well but neigther The Mourned nor Vastayan Disciple have scout so they can't attack twice per turn even if you can play them twice per turn
Am I missing something or does the idea not add up?
Uhm what does the disciple have to do with Quinn? I mean it might pair with Lee Sin aswell as it's a flow enabler but with scouts? I don't see the synergy at all
To be fair it's (almost exactly) an old mechanic that now got it's own keyword
Vastayan Disciple is the 1drop that Yasuo decks never knew they needed.
A recall engine that unlike The Mourned actually generates value on nexus strike and levels Yasuo faster and doesn need an action to be replayed... count me in!
Something to consider with equipment cards is that that even didicated equipment decks won't be capable of running more than 6-8 equipments maindeck because they need allies to be in play and are dead cards for as long as you don't draw decent targets.+ that stacking equipment is prevented so that you never want to have more equipment than units
Therefore you shouldn't have too high hopes of any unit that synergizes with equipment, as that requires very dedicated builds that have to tone down their amount of interaction considerably to run enough equipment and units