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Thonson

HearthStationeer
Joined 03/24/2019 Achieve Points 1740 Posts 1724

Thonson's Comments

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    I just built a Face DH and got a one and done victory for the week.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    I think the shuffle minion is meant to reduce the amount of cards in hand so that maybe you don’t discard too many resources with this legendary.  So basically when combined with the weapon the intent seems to be play cards and/or shuffle them back to your deck.  Then with very few cards in hand and weapon online play the 7/7, swing weapon to replace what discarded.  But with Razorfen Beastmaster who needs to worry about playing this guy from hand, right?

    Not sure how good it’ll be but DH has in the past been a class to just spam small stuff, go face, and scam some quick wins.  With the 7/7 it could do more of that, but if you don’t have control of the board it could get some value via your opponent getting spooked and trading into it but not much else.

    I am happy though to see a few things like Bibliomite as I always liked trying Ping Combo DH with Metamorphosis, and shuffling pieces back in when it’s too soon could help.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Already thinking how I can use this in a Ping Mage list!  Imagining a Wild list where Mordresh does 40 damage in one turn!

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    the 3 mana 4/4 would be at worst.  At best a SHR survives a turn and you get a cheap buff for value trading or just going face.  Meta breaking?  No.  Could it be good in a board-based meta?  Yeah.  Depending on the meta this could still see play outside of just straight up Dude decks.  As someone who plays Wild I'm curious to see if it would make the cut in Odd Paladin.  But most likely it'll be like you said, if they are a Renathal Odd Paladin maybe.  Too many other cards to include in that deck to slot this in, unless you're talking extra card slots in general.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Would be great to get sub-tribes for stuff like this, or even an expanded list of tribes like "Orc" or "Human" and stuff like that.  I'm surprised we didn't get some Horde and Alliance symbols added to some cards to create some sort of faction specific interactions.  But maybe in the future.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    There are also Dread Imps from Dreadlich Tamsin, Seeds of Destruction, and Impfestation, imps off of Fiendish Circle, Imp Gang Boss, Piggyback Imp and its token, Bloodbound Imp, [Hearthstone Card (Imp Swarm) Not Found], and Wicked Shipment in Standard to put imps on the board.  These of course are not super strong cards but could be great for Imp shenanigans, and the amount of imps you can generate also help to Infuse the new Rafaam.  Bloodbound Imp could help the Warlock Questline make a comeback with additional impish strategies (maybe...)

    One more that comes to mind for Wild is Imp-losion.  Also Jumbo Imp could finally get the respect he deserves in an Imp deck.  Invoking Galakrond, the Wretched is another way to generate Imps, or using the Gala HP.  And who could forget the amazing Mad Summoner?!  SOOOO MANY IMPS!!!  Or you could summon a never ending Imp portal with Neeru Fireblade who I forgot is still Standard, or the original warlock quest Lakkari Sacrifice.  There are a few others I'm sure, but after being reminded that Impbalming is a card I am not listing anymore.  Any others are just bad and not going into an Imp deck anyway.

    EDIT: Actually Doubling Imp could be good.  But is it going to make the cut over the new 4 mana 3/3 that can summon two copies instead of one?  No, but it might make the cut over other garbage imp cards I've already listed off.  :)  Probably better than Imp Master too.  And Rafaam's Scheme... Imprisoned Scrap Imp though!  Especially with the copying imps could be nice.

    Rustsworn Initiate also makes an imp token.  Blood Imp.  And how could Malchezaar's Imp ever be forgotten?  Witchwood Imp and Desk Imp round out the list.  I said I was stopping and not naming every imp card... but I did it anyway.  Well, at least it's here if anyone is looking for an extensive imp listing.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Yeah, I loved Ey’sor decks.  You just had to have good mulligan and early draws to get rolling.  The nerf to Bloom actually makes this a lot harder to get double Ey’sor early.  But that occasional turn 2 double Bloom into Ey’sor and Totemic Reflections was a hell of a turn!  If even one survives until turn four the Splitting Axe got you going again!

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Bomb Pirates list was good enough to get to Diamond ranks, stalling out around D8.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Another “one and done” brawl for me this week.  Can’t wait for new and interesting brawls.

    In reply to All-Star Squad
  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    So it IS available on iOS now but for some reason not in all regions... so while I wait for it to be in my region all these other players are building their collections and learning better strategies.  Cool.  Was excited at first but the hype is already lost for me personally and I never even got a chance to play.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Lifesteal C'Thun but with a more difficult buff condition, and he doesn’t gain actual stats…

    I… LOVE IT!!!

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    And still no word on iOS inclusion..

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Flux, I literally never considered that the big final expansion might be to help with the transition into a 4 set rotation, but that is a brilliant deduction!  Whether you thought of that or someone else pointed it out to you, bravo to whoever put that together.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago
    Quote From Gilbie

    Dupe clause is removed for Legendaries if you previously owned that legendary, so it is an easy explanation.

    Isn't it removed from all cards once you've owned two non-golden copies of them as well?  So if you own all the cards in a set, DE the nerfed cards, and then open up packs you won't be guaranteed anything other than not receiving more than two of the same Common, Rare, or Epic in the same pack (if that old rule still applies... might not as the duplicate protection makes it redundant)

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Usually once they drop the patch with pre-orders the end of month packs switch to the upcoming set.  The only difference is because of the timing this time we will get end of month rewards twice between the announcement patch and the set launch.  So it's not really a "change" but just luck on the players' end to get more free packs prior to launch.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    More than likely it won't be able to be silenced, but they did kind of hint that they could have a card or cards that can interact with locations.  If they allow locations to be silenced you now have a board spot that is permanently taken by a token that can't do anything.  The more likely is that a minion or spell might be able to destroy or remove locations from the board.  But as Nirast said, if they have any cards that can interact with locations it would specifically call out that interaction.  Such as "Destroy an enemy location" or "Remove an enemy location', something along those lines.

    In reply to silencing a location?
  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    Mage and Paladin currently have Mech strategies, but personally would love to see some good Warrior mechs, maybe some additional good neutral mechs.  Especially if they encourage board based play.  Then maybe I can play the old type of Mech Mage in Wild like I really wanted before Shark came along.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 9 months ago

    No Standard play!  I used him in a Wild Odd Paladin a ton after he was printed!

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 10 months ago

    Disappointed they aren't giving out Nathria packs.  Would be one way to start building hype.

  • Thonson's Avatar
    HearthStationeer 1740 1724 Posts Joined 03/24/2019
    Posted 1 year, 10 months ago

    If it’s Standard, I have no clue.

    If it’s Wild, something to do with Shaman. Either a hit to Ancestor’s Call, or maybe a change to Lightning Bloom.  Big Shaman playing Bloom into Call on turn 2 (or turn 1 with Coin) is a little too crazy with things like Colossal minions in the game.

    Are there things that beat Big Shaman? Sure.  But the Wild meta seems like it is being shaped around this one deck right now.  Either play it or play a hard counter to it.

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