I don't think that Warlock will use this. They have a lot of solid aoe even with the rotation and I don't think that this is enough of a boost over hellfire to justify the cost it comes with.
Seems interesting. A little pricey perhaps but interesting none the less. There is a new way to reduce the cost of this but you usually won't be able to rely on anything of that sort.
I like this a lot. Solid stats, spell synergy, healing. It gives me a little bit of everything I want. That said I hope that the librams aren't becoming holy spells or something...cus no.
Wow that is a good card. Like I don't see this not being played. I mean the only reason I could see this not being played is if the 1 turn difference between turn 4 when you would play nova and 5 when this upgrades matters so much that you can't afford to wait.
I love this. Its a solid mid game body and its far less toxic than that squid with the mask for five mana. On top of that it gives Priest something I feel they have actually lacked the last few expansions, which is healing.
I mean this might see play if there is a lot of secrets at once. It depends how things work out in that respect. If you are dealing with 1 or 2 secrets at a time the 4 mana 5/4 that removes one is likely better since you'd usually rather just not deal with the secrets instead of taking them like this.
It could be good. Not sure it makes much sense in DH but I'd rather they push these sorta things rather than support the way they have been played since release.
I mean its solid and could be good. That said its definitely pushing a slower game plan and those are at a point where I've given up on them in hunter. It could be used as a method to draw spells to blast the face with though if nothing else. Like Arcane Shot or Quick Shot or whatever else.
I mean....this card is pretty okay at best. Even if you buff it in hand you're not gonna blow anyone's mind with this. It isn't insanely weak or insanely strong. It is just sorta there.
Seems weak to me. Obviously its a bit soon to say that without seeing the other cards. I do find it odd that the name suggests beast synergy might be a thing in DH.
I think this will see very little play not because it is weak but because it is not hitting face. DH thus far still lacks any reason to go a different route outside of aggression and weapon damage.
I mean it costs 10 and its a massive board wipe. It will likely have its condition met, especially if you use the apprentice that was released along side it. Once again they seem to be pushing control though and once again it will depend on the defensive options available since there are way too many sources of direct damage from hand available right now. Especially in Rogue and DH.
Very interesting. I would be shocked if this is only going to be basic hero powers as well since most times they make something that changes or empowers your heropower at the same time as printing these. That said even at the worst its a nice little aoe ping.
Its a very powerful effect. If secrets are worth playing then this guy will easily empower them. Its just a matter of how easy it is to get this down alongside several secrets. Even 1 isn't the worst though, and if you get 2 or 3 then you've made an insane play. Not sure if this is good enough to be played as a turn 8 move alongside a bunch of secrets though. I think it needs to be more natural than that.
I mean it could be strong. It tutors for an important card so there is that. If it does see play, with the current selection of spells it is most likely to be in Druid....and I will hate it I'm sure if that happens.
I mean I like the card, and I can see it being played. Its a pretty solid effect considering that its such a small requirement. I'm sure there are a few classes that lack any key 4 mana cards that could just slip this in. Even if they do have a few this card isn't one you will usually be in that big a hurry to get down since its purely a value tool. You can likely hold off till you've drawn those 4 mana cards you need to run.
I don't think that Warlock will use this. They have a lot of solid aoe even with the rotation and I don't think that this is enough of a boost over hellfire to justify the cost it comes with.
Seems interesting. A little pricey perhaps but interesting none the less. There is a new way to reduce the cost of this but you usually won't be able to rely on anything of that sort.
Seems interesting and cool. Not sure its that strong but worst case it can give you some solid value.
I like this a lot. Solid stats, spell synergy, healing. It gives me a little bit of everything I want. That said I hope that the librams aren't becoming holy spells or something...cus no.
I mean...its a 4/3 with rush and divine shield. The cost reduction is just gravy for a card like this.
Really not feeling it with this card. I love the flavour and I love the idea behind it...but those first four turns are so rough for this card.
I want to like this, but I also feel like those first 4 turns where this is so mediocre really hurt the chances for this card.
Wow that is a good card. Like I don't see this not being played. I mean the only reason I could see this not being played is if the 1 turn difference between turn 4 when you would play nova and 5 when this upgrades matters so much that you can't afford to wait.
I love this. Its a solid mid game body and its far less toxic than that squid with the mask for five mana. On top of that it gives Priest something I feel they have actually lacked the last few expansions, which is healing.
I mean this might see play if there is a lot of secrets at once. It depends how things work out in that respect. If you are dealing with 1 or 2 secrets at a time the 4 mana 5/4 that removes one is likely better since you'd usually rather just not deal with the secrets instead of taking them like this.
It could be good. Not sure it makes much sense in DH but I'd rather they push these sorta things rather than support the way they have been played since release.
I mean its solid and could be good. That said its definitely pushing a slower game plan and those are at a point where I've given up on them in hunter. It could be used as a method to draw spells to blast the face with though if nothing else. Like Arcane Shot or Quick Shot or whatever else.
I mean....this card is pretty okay at best. Even if you buff it in hand you're not gonna blow anyone's mind with this. It isn't insanely weak or insanely strong. It is just sorta there.
Seems weak to me. Obviously its a bit soon to say that without seeing the other cards. I do find it odd that the name suggests beast synergy might be a thing in DH.
I think this will see very little play not because it is weak but because it is not hitting face. DH thus far still lacks any reason to go a different route outside of aggression and weapon damage.
I mean it costs 10 and its a massive board wipe. It will likely have its condition met, especially if you use the apprentice that was released along side it. Once again they seem to be pushing control though and once again it will depend on the defensive options available since there are way too many sources of direct damage from hand available right now. Especially in Rogue and DH.
Very interesting. I would be shocked if this is only going to be basic hero powers as well since most times they make something that changes or empowers your heropower at the same time as printing these. That said even at the worst its a nice little aoe ping.
Its a very powerful effect. If secrets are worth playing then this guy will easily empower them. Its just a matter of how easy it is to get this down alongside several secrets. Even 1 isn't the worst though, and if you get 2 or 3 then you've made an insane play. Not sure if this is good enough to be played as a turn 8 move alongside a bunch of secrets though. I think it needs to be more natural than that.
I mean it could be strong. It tutors for an important card so there is that. If it does see play, with the current selection of spells it is most likely to be in Druid....and I will hate it I'm sure if that happens.
I mean I like the card, and I can see it being played. Its a pretty solid effect considering that its such a small requirement. I'm sure there are a few classes that lack any key 4 mana cards that could just slip this in. Even if they do have a few this card isn't one you will usually be in that big a hurry to get down since its purely a value tool. You can likely hold off till you've drawn those 4 mana cards you need to run.