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Topandito

Joined 03/29/2019 Achieve Points 905 Posts 478

Topandito's Comments

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Well this is likely to become a staple for Warrior. It is just so solid and even if it only draws 1 card it is a strong enough play.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Well this will be annoying. If secret paladin is good (which at this point I think is very possible) then this will likely be a must have. Casting three secrets and getting to ping minions or face while you are at it is pretty nuts.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago
    Quote From PetiteMouche
    Quote From Topandito

    Well I mean...its hard to have much much of an opinion until we've seen more poisons. As far as I know we only have Paralyzing Poison and Deadly Poison.  I think we need more than that to make this worth while personally.

    Nitroboost Poison and no we don't need any more

    I admit I forgot about that card, though its worth noting that I seriously suspect nitroboost to be getting a nerf in the release patch.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I mean....fuck this. Its not interesting design Blizzard, stop it. This card is just the the embodiment of some angry child being like "If I can't have fun you can't either!"

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I don't think this is very good. If you want this to be good you need to delay playing it, and if you want it to be good you also want to keep minions in hand. So this is basically asking you to just sit there for a while. If you are playing your minions you are likely not going to have a huge collection of targets for this when its bigger, and if you are playing this early on to buff your minions then its likely not very impactful.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Well I mean...its hard to have much much of an opinion until we've seen more poisons. As far as I know we only have Paralyzing Poison and Deadly Poison.  I think we need more than that to make this worth while personally.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Seems really strong for 2 mana. I would be surprised if this didn't turn out to just be a solid utility card for Priest.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I think this won't be very good. It will be rare that you have the chance to even reach this point in a game, and even when you do you will have the chance that you just threw away this exact card during the process of getting there. It could be this is just played without the mill effects and it used as a chef nomi style win condition but even then I don't really think that the consistency of reaching fatigue without dying will be there.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Its insane. This can't be bad. I don't know what else to say about this. Its going to be strong in any deck really. Not sure there is a deck that will say no to this. 

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    It is much better than the other one, but I still don't know when you would play a card like this. In a lot of match ups this will almost be a dead card. In others this could be strong but its a 3 mana do nothing the turn its played against those decks and those decks will usually be hurling everything at your face from turn 1.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Slow awkward and not even that good at countering the thing its countering. If this is good it means you have a big board that can make use of this and that your opponent only has single target removal or isn't removing anything. If that is the case what spells are your enemies playing? If they are playing tools to heal and you have a huge board and they have no removal, you have already won. If they are playing value generation they are insane. If they are hitting your face you are likely about to die. If they are wiping the board this usually won't help you.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I think this will be a bit too tricky to play. It will just require you have a solid board already and without one its an understatted unit that does nothing. On top of that it doesn't even trigger its effect instantly unless you have something to force it to proc right when you play it. The only class that can damage its own unit instantly without another card being ready is mage and I don't think this will be played there.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Seems interesting. I don't really think that the watch posts are going to be a thing in the end though unless we see more and all of them are solid. The two we have are made to counter entirely different game plans, so when one is good the other will usually be bad. Even then its sorta doubtful that they will be insane even in those ideal match ups.  

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I think this will be okay at best. A lot of people are discussing razormane and things like that but I don't think a card like this ever justifies a bad card like that. This either needs some consistently solid frenzy options that you are fine with having even without drawing Saurfang or it won't be used I bet.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I think this will be pretty strong. Its a less than stellar stat line for a 3 drop but the effect isn't a small one so I think Warrior will like this. That said it seems that they are pushing Warrior to be something more tempo driven than its usual game plan. Both with these and the removal of some defensive tools in its core set.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I mean this really can't be weak. Worst case its a 6 mana 4/4 that does 2 to all enemies. Best case it is wiping the board with something between 5 to 8 damage. 

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Seems pretty scary. Seems they are pushing a pretty aggressive game plan for Paladin, which is a shame since that is what it has been since Librams took off. None the less it seems like this could offer some pretty nasty burst damage.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    This will be weak sadly. It isn't good enough on stats and although taunt inherently protects this thing, nothing but the most aggressive decks will usually lack a way to deal with this over the taunt walls that might be in the way.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    I have trouble seeing this being played. If you are going for tempo or aggro I think Druid has better methods and if you are going for huge taunts at the end of the game I think you'd rather just have more of them alongside ramp cards, of which a fair amount aren't leaving.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 3 years, 1 month ago

    Impossible to really judge. No deathrattles have been shown so far, or at least very few, and without knowing them we can't know if this will be any good.

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