I like this card a lot. The art and the effect both seem good. Druid has a lot of solid nature options as well so it should be able to keep a solid one in hand early on.
Could be interesting. Not really sure what to make of this over all. Could be cool in Druid with all their spells, and even as a way to empower new Ysera's board wipe if you really need it. In Mage it of course has a lot of potential as well.
I think this stat line is just a little too weak. It might be that the 3 health is just that important that you couldn't shuffle it to a 2/2 instead. Maybe it will be hard enough to remove while the Murloc deck is pressuring you.
Its fine if elementals are a thing. Even then it isn't insane though. Just a go to 1 drop to ensure your curve works out. It might high roll now and then though.
Seems fine. It is better than landscaping but it doesn't come with the token synergy that Druid has to offer. I think this will end up being weak in the end since they rotated most of the strong reasons that someone might have to care about tokens
Its a cheap weapon and its neat...but having seen what they have given DH for deathrattle synergy I don't think that these cards will see use because I just don't think DH will care to go down this path.
Could be alright. I don't think its as insane as it looks though.
Seems fine...nothing impressive but if a class cares about big minions for res effects or something this might be good.
Too weak. I think classes that care about life gain will have better options.
Seems fine if you have important weapons to buff.
Annoying if it manages to trigger. If it is played on 3 I feel like it usually will, a fair bit weaker after turn 3 though.
Just an arena card mostly. That said it looks a little closer to playable than most arena cards.
I think its a little too awkward. I could easily be wrong though.
Its a murloc 2 drop. That is about it. Nothing much can be said here.
Its fine I suppose. I like it more than the epic one but I like it less than the rare one.
I don't really like this card. Its pretty meh and even if its good I don't want it to be.
I think this could be played as a decent anti aggro 3 drop. It could just as easily be too unimpactful though.
I like this card a lot. The art and the effect both seem good. Druid has a lot of solid nature options as well so it should be able to keep a solid one in hand early on.
Could be interesting. Not really sure what to make of this over all. Could be cool in Druid with all their spells, and even as a way to empower new Ysera's board wipe if you really need it. In Mage it of course has a lot of potential as well.
I don't see this being that insane but maybe I'm wrong. It is just not going to trigger that frenzy all that often I feel.
I think this stat line is just a little too weak. It might be that the 3 health is just that important that you couldn't shuffle it to a 2/2 instead. Maybe it will be hard enough to remove while the Murloc deck is pressuring you.
Its fine if elementals are a thing. Even then it isn't insane though. Just a go to 1 drop to ensure your curve works out. It might high roll now and then though.
I think this will end up being weak. I think that the difference between this and Twin Slice is a big one. One that will make this do too little.
I don't think this archetype will work out. I could be wrong though and I'd be fine with being wrong.
Seems fine. It is better than landscaping but it doesn't come with the token synergy that Druid has to offer. I think this will end up being weak in the end since they rotated most of the strong reasons that someone might have to care about tokens
Its a cheap weapon and its neat...but having seen what they have given DH for deathrattle synergy I don't think that these cards will see use because I just don't think DH will care to go down this path.