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Topandito

Joined 03/29/2019 Achieve Points 905 Posts 478

Topandito's Comments

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 8 months ago

    I see that removal options will be staying awful...and unless they are nerfing combat tricks they won't get better that way either. Looks like there isn't any point to trying control still.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Yeah the only solution is entirely nerfing those burst speed spells. If you buff the removal all that will do is up the entire power level of the game and more importantly it would be upping the power level of very specific regions and thus leaving the region balance lopsided all over again. Buffing is fine if done when necessary but seeing power levels reduce rather than increase is usually healthier.

    That said I would be shocked if they actually start nerfing all of these burst speed combat tricks since I very much don't think that Riot sees them as an issue. I would love to see that happen but I think a considerable amount of outcry would be needed and I don't think that such outcry is currently present. Some people enjoy having the game in a heavily combat trick focused state.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Eh...with the current pool of cards I don't think this is good enough to be used if I'm honest. I just don't think its consistent enough given the massive amount of mediocre deathrattle cards.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I mean I want to see this played, but it really depends on Druids direction. At the moment nothing midrange or tempo focused has really been played because all that Druid does is either Tokens or Survival of the Fittest. Neither of those decks want this I think. If we see a compelling reason to push in a new direction this might see use though.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I mean I tend to think that Viego is too strong but for some reason the community appears to see things differently. Maybe they are missing something, or more likely than that, maybe we are. That said I do think that the fact that he usually comes down as a 5 mana 6/5 or even 7/6 makes it so that you're really not risking much in playing him ever. Worst case he requires some insane amount of removal to keep him from steam rolling the opponent and best case he...well he steam rolls the opponent with endless pressure and a win condition if he sticks around long enough to level.

    As a note though they usually make these new champions too strong on release...I just think Viego is more blatantly obvious in his being over tuned since he rarely even comes into play with the stat line they designed him with.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Yeah, the main issue I feel is that you are heavily encouraged by the game to play combat centric decks. All removal options are grossly inferior to combat tricks of similar cost. Even some of the best ones like Mystic Shot are sad when you compare them to things like Troll Chant or the newly buffed Twin Disciplines. Such makes it extremely hard to remove a target and punishes you aggressively for playing from behind because for every spell you use to remove their stuff they have a more efficient card that protects it. I don't really see that being fixed any time soon either, so I've been drifting away from the game recently because I just get tired of how snowbally the game feels. 

    I could be wrong about all of this, but its the way I feel on the subject at the very least. 

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Yeah I'm not super into Viego's design myself. He is the ruler of the shadow isles he shouldn't be a pretty boy.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I don't know what you meant to put for Midenstokke Henchmen but I will assume its 4 health up from 3.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I like it at least. I always enjoy shuffling effects, so that will be amusing at the very least. The fact that this is on a body that isn't awful is a bonus as well since any of my past attempts at using Counterfeit Copies have ended with it bricking my hand.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Yeah this is going to be strong I think. Even if not a staple it will find a place, and personally I think it could be a staple for sure.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I assume this can't target the same thing twice, and with that in mind I don't see why you would play this over Mystic Shot. I mean you could play both but I'm not sure why you would do that either. I feel like they could have made this without the discard and it could have been fine, maybe you make it only hit units if that seems too scary but I don't think this is worth it as is.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I'm not sure I like this design. A 1/3 can be small but it can also be massive in the right match up when you get it for free and don't even spend a card in hand to gain it. I just feel like having predict randomly drop stats on board by pure chance isn't something I'm thrilled by.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Fair, we all have our own tastes. I like any chance Demacia has to play the value game, and you like the huge insane effects that are flashy, nothing wrong with that. That said I don't think this will be good, the meta we have now sure won't allow it and though the new set and up coming updates might change that considerably, this would need a huge change to be viable. Puzzles are fine and I can understand them being fun but I just like some reliable cards like 4 mana birdman that can fit into a deck and make it a little less trash than it once was...at least so I hope.

    Edit: Also I do think I was likely overly aggressive with my first comment. The card not being for my tastes doesn't mean that it shouldn't be printed.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Yeah I really don't know what justifies this being slow speed. If it was fast speed still likely no, but at slow there is nothing to think about.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I don't really think this is very good...I mean...maybe, but Waking Sands isn't a good card. Sure this is a 1 drop that generates a card but its not even a high value card, or a card with decent utility. It is just a 1 drop that gives you awkward bad stuff.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    Fair, I'd say it lines up decently well with The Fangs. I do tend to think that this is a bit weaker if it doesn't make use of its attack effect but it is still reasonable.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I mean you are first of all leveling viktor, something that I feel isn't as easy as it seems since I rarely see him do so before he loses...and you need to entirely skip a turn and do nothing, this card is even slower than War Mother's Call which at the very least begins immediately building you a board. On top of that this card is not in a ramp faction. I just think some memes stop being fun when they are too far beyond the realm of realism. 

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I don't even see why they bothered printing this. It is so bad that not even a meme can be formed from it.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 9 months ago

    I personally love this card. I don't know how good it is but value generation needs to be a thing more so in classes that aren't Targon. This isn't as good as invoke obviously but I am fine with it being worse so long as value exists outside of one faction.

  • Topandito's Avatar
    905 478 Posts Joined 03/29/2019
    Posted 2 years, 10 months ago

    I think if you are doing a Lurk deck with Pyke you will be playing this. Having a solid 1 drop is vital, and whether you are using Rek'sai or not you will still need to have an early game. I actually like this a lot more than the Xer'sai Hatchling since it isn't as easy to just ping off. I also appreciate them giving both sides of the lurk package a lot to work with so that they're a little less reliant on being played together.

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