He is tied to Noxus in many ways. Leblanc once served on his court before betraying him also Noxus's capital was once his fortress. In league he has interaction with most Noxian champions.
Ah well thank you. Mord isn't a champion I'm as caught up with the lore on, so I appreciate the clarification. It sounds to me like him becoming a Noxus champion is entirely possible in that case, which might explain a card like this.
I think this is too low impact. Sure it costs 0 but you are doing very little and you are also giving the enemy a chance to act before you make use of the vulnerable as well. I just don't feel like its good enough.
Actually is there a chance that Mordekaiser is going to be Noxian down the line? He could be in the same boat as Rek'sai in that she is from the Void but lives in Shurima, because I believe that Mordekaiser in tied to Noxus in some way.
It is worth noting that this card replaces your deck with a set amount of cards, rather than replacing your deck with the amount in it. So if you have a draw heavy deck in Targon you could put this in as a way to avoid running out of cards. It is almost never useful but its worth noting I feel since I've beaten Tahm/Soraka a few times in the past just by making them run out of cards.
Edit: If TLC or Maokai become issues it could also be a tech against them.
I mean...this will see play if Rek'sai does but only really because you will need a lot of lurk effects. I don't think that trading two cards for two random lurkers is going to be impressive. If you spend this late game hoping to get threats and end up getting hatchlings, it will feel pretty bad.
Am I missing something or is this going to end up being about as awkward to play as Katarina? You are spending 3 mana and a card to get one attack off. Sure its going to buff your other minions but that will require a reliable follow up after spending that 3 mana on a minion that doesn't even go back to your hand like Katarina does.
This is embarrassingly bad. I don't know if they want Rek'sai to be an aggro deck or a midrange deck but I think this doesn't fit either. For aggro it is too slow and for midrange it is too unimpactful.
I seriously have doubts about this one...on the turn you play this you can't really be sure that the effect will even go off when you attack with it. If it is left as a 1/1 it is pretty much a spooky poro...which is pretty bad.
Worth noting that someone from the Dev Team as replied to the recent controversy, which is somewhat promising. It is of course impossible to say whether they will follow up on it until 2.11.0 rolls around but that is something worth keeping in mind. I do think that those at Riot to tend to be pretty good at getting the clue, so given that they've stated they will be trying to absolve the issues I think there is reason to be hopeful.
They made all these control cards for hunter...and none of them are even remotely playable. You can't do slower hunter because the class has no sustain, and hitting things with your face is only going to make that worse. I want these cards to be impactful but none of them will be at all.
I agree with you on a lot of that, pretty much all of it. In my opinion having more ambitious changes should be their approach, because if they did so regularly then they wouldn't even need to worry about going over board. That deck would go down for a bit and could come back up next patch when they gave the deck a boost to bring it back up a bit. I'm not asking for them to solve the balance for the game. I am just asking that they keep things fresh and interesting like they implied they intended to back when they started the game.
As for the other decks I agree with that as well. I think TLC is the worst offender outside of Azirelia and if that deck isn't addressed then a meta shift is impossible since that deck serves as a gate keeper for anything that tries to go for the long haul. I used HS as an example but you are right that they have been more aware and more proactive, though that has been pretty recent and up until then they built a bit of a reputation for silently leaving the game in a less than ideal state.
Yeah, and that is not going to be the mentality that keeps them afloat in my opinion. The thing that made LoR so note worthy in its early stages was the fact that they gave the impression that they wanted to keep things in motion with constant changes in the form of both nerfs and buffs. Without that I don't feel like the game has a lot to offer that sets itself apart from other games. I'm not saying the game is bad, but is it so much better when compared to MTG or HS if it just takes the same mentalities as they have and just rely on new cards and nothing else to change things up? In my opinion it isn't, not when those games have such a large following comparatively. You need something that will not just keep players interested, but that will draw players in as well from other CCGs.
I'm not trying to sound like a fanatic that is assuming the end is nigh. I am just saying that the end will be nigh somewhere down the road if this level of disappointment becomes the norm.
Ah well thank you. Mord isn't a champion I'm as caught up with the lore on, so I appreciate the clarification. It sounds to me like him becoming a Noxus champion is entirely possible in that case, which might explain a card like this.
I think this is too low impact. Sure it costs 0 but you are doing very little and you are also giving the enemy a chance to act before you make use of the vulnerable as well. I just don't feel like its good enough.
Actually is there a chance that Mordekaiser is going to be Noxian down the line? He could be in the same boat as Rek'sai in that she is from the Void but lives in Shurima, because I believe that Mordekaiser in tied to Noxus in some way.
I want to know what the hell this thing is from a lore perspective. When did Noxus get access to insane shadow demons?
It is worth noting that this card replaces your deck with a set amount of cards, rather than replacing your deck with the amount in it. So if you have a draw heavy deck in Targon you could put this in as a way to avoid running out of cards. It is almost never useful but its worth noting I feel since I've beaten Tahm/Soraka a few times in the past just by making them run out of cards.
Edit: If TLC or Maokai become issues it could also be a tech against them.
I mean...this will see play if Rek'sai does but only really because you will need a lot of lurk effects. I don't think that trading two cards for two random lurkers is going to be impressive. If you spend this late game hoping to get threats and end up getting hatchlings, it will feel pretty bad.
Am I missing something or is this going to end up being about as awkward to play as Katarina? You are spending 3 mana and a card to get one attack off. Sure its going to buff your other minions but that will require a reliable follow up after spending that 3 mana on a minion that doesn't even go back to your hand like Katarina does.
This seems alright. Unlike the overwhelm one this only needs to gain 1 or 2 attack to be reasonable.
This is embarrassingly bad. I don't know if they want Rek'sai to be an aggro deck or a midrange deck but I think this doesn't fit either. For aggro it is too slow and for midrange it is too unimpactful.
I seriously have doubts about this one...on the turn you play this you can't really be sure that the effect will even go off when you attack with it. If it is left as a 1/1 it is pretty much a spooky poro...which is pretty bad.
Worth noting that someone from the Dev Team as replied to the recent controversy, which is somewhat promising. It is of course impossible to say whether they will follow up on it until 2.11.0 rolls around but that is something worth keeping in mind. I do think that those at Riot to tend to be pretty good at getting the clue, so given that they've stated they will be trying to absolve the issues I think there is reason to be hopeful.
They made all these control cards for hunter...and none of them are even remotely playable. You can't do slower hunter because the class has no sustain, and hitting things with your face is only going to make that worse. I want these cards to be impactful but none of them will be at all.
I agree with you on a lot of that, pretty much all of it. In my opinion having more ambitious changes should be their approach, because if they did so regularly then they wouldn't even need to worry about going over board. That deck would go down for a bit and could come back up next patch when they gave the deck a boost to bring it back up a bit. I'm not asking for them to solve the balance for the game. I am just asking that they keep things fresh and interesting like they implied they intended to back when they started the game.
As for the other decks I agree with that as well. I think TLC is the worst offender outside of Azirelia and if that deck isn't addressed then a meta shift is impossible since that deck serves as a gate keeper for anything that tries to go for the long haul. I used HS as an example but you are right that they have been more aware and more proactive, though that has been pretty recent and up until then they built a bit of a reputation for silently leaving the game in a less than ideal state.
Yeah, and that is not going to be the mentality that keeps them afloat in my opinion. The thing that made LoR so note worthy in its early stages was the fact that they gave the impression that they wanted to keep things in motion with constant changes in the form of both nerfs and buffs. Without that I don't feel like the game has a lot to offer that sets itself apart from other games. I'm not saying the game is bad, but is it so much better when compared to MTG or HS if it just takes the same mentalities as they have and just rely on new cards and nothing else to change things up? In my opinion it isn't, not when those games have such a large following comparatively. You need something that will not just keep players interested, but that will draw players in as well from other CCGs.
I'm not trying to sound like a fanatic that is assuming the end is nigh. I am just saying that the end will be nigh somewhere down the road if this level of disappointment becomes the norm.
Mogwai isn't alone in that sentiment, not even among streamers.
It might be alright? Could be used for value while also pushing your opponent toward fatigue at a greater rate than you.
One of the better frenzy effects. Not sure if its good enough though.
Way too slow. I don't really see a world where you can afford to try and pull this off.
This didn't work with the snapjaw and it hasn't worked with the 100 other attempts. It won't be worth it.
I think this could have been 3 mana....but maybe I'm overvaluing the repeated trigger that the original had.