Huh...so maybe Control Paladin does become a thing. I mean we do have Equality and Barov to turn this into an efficient boardclear. Not sure why it has tradeable though, I doubt i'd ever want to shuffle this back in my deck.
Not sure about this one. Mage usually runs too many small spells that could eat up the buff. If you do get it on a high value spell early on it's pretty scary though.
That seems pretty insane. the only downside I could see is that you can't always conserve your charges when trying to actually curve out. I guess you keep the weapon in hand until you actually need it.
Now I don't think this will lead to anything, but the applications this has in Hunter with all the handbuffing and shuffle stuff is undeniable. Drawing it of Ingenuity and then playing two 4/5 on turn 3 (with coin) sounds like a big boy play.
I mean...it's not terrible, Possessed Lackey is already proof of concept for this kind of effect, but I don't really believe in Big Warrior at this point in time.
Either way it probably won't see play. We don't have specific Treant synergy anymore and +1 attack probably matters very little when you compare it to all the other buff spells.
Not really sold on this. It's pretty good once you get into the 8-10 mana bracket but before that there's a good chance your options will all be poor summoning choices.
I guess it depends on how efficiently you can overload in this kind of deck. At least it's a good payoff for the Quest that isn't just burn.
Huh...so maybe Control Paladin does become a thing. I mean we do have Equality and Barov to turn this into an efficient boardclear. Not sure why it has tradeable though, I doubt i'd ever want to shuffle this back in my deck.
Well, I guess this is the intended Quest Payoff.
Gotta say I#m pretty happy that Mage just sort of folds to aggro or else this might be a problem.
Not sure about this one. Mage usually runs too many small spells that could eat up the buff. If you do get it on a high value spell early on it's pretty scary though.
Demon Hunter will love it. Rogue will try and fail to build a working deathrattle deck.
That seems pretty insane. the only downside I could see is that you can't always conserve your charges when trying to actually curve out. I guess you keep the weapon in hand until you actually need it.
Considering how long quests will take to complete this sounds pretty reasonable.
Unfortunately it competes with Venomous Scorpid so as long as 3-attack weapons don't run rampant there's little to no reason to run this instead.
Now I don't think this will lead to anything, but the applications this has in Hunter with all the handbuffing and shuffle stuff is undeniable. Drawing it of Ingenuity and then playing two 4/5 on turn 3 (with coin) sounds like a big boy play.
Arena filler but probably really good there because of the concept of tradeable.
does it count itself?
I feel like the tradeable isn't needed, this is just generally a good card (Rogue did not have a way to efficiently kill a turn one 1/3 thus far)
Not impressed, but since the Quest is actually pretty good this will probably find a place.
Yay, Vilespine Slayer is back.
Rogue Quest support I guess. They probably didn't want to have to spend the entire set on making that one work so they dumped this into neutrals.
I mean...it's not terrible, Possessed Lackey is already proof of concept for this kind of effect, but I don't really believe in Big Warrior at this point in time.
Looks like the kind of card that exists only to enable degenerate combos and nothing else. I doubt it will replace Whackhammer in Tempo decks.
That....is pretty damn sick and can spiral out of control really fast. I hope they playtested this enough.
Is this better or worse than Treenforcements?
Either way it probably won't see play. We don't have specific Treant synergy anymore and +1 attack probably matters very little when you compare it to all the other buff spells.
Okay we get it, we're supposed to play Pirate Warrior again. I was getting bored of Rush Warrior anyways...
Rip Armorsmith, she never stood a chance.
I guess ResidentSleeper Warrior is back in business. Why do they insist on making me suffer....
Not really sold on this. It's pretty good once you get into the 8-10 mana bracket but before that there's a good chance your options will all be poor summoning choices.
I guess it depends on how efficiently you can overload in this kind of deck. At least it's a good payoff for the Quest that isn't just burn.