Control Shaman really lacked efficient healing before so this is absolutely fantastic there (and a great target off Dungeoneer). And thanks to the Corrupt OTK they also have an endgame plan now (even though I think Mutanus fucks that deck way too hard to be playable)
So I was sort of iffy on the Quest before, but this is exceptionally good with stuff like Pounce, not to mention the snowballing potential. Maybe midrange Druid will not be hopeless after all.
Love the flavour, question the usefulness. Druid already draws a lot and uncontrollable draw is...dangerous. It would certainly help in decks using Anacondra because you can effectively give yourself a failsafe in case your board gest wiped and you need more fuel.
Doesn't specify minions, so....better not be at lower health than your minions.
I do wonder how it targets though. if the first blast kills the target, will the second one seek out a new one? I would hope so, but who knows with the janky stuff in this game.
I genuinely can't tell if this is good or not. A 1 for 1 isn't that great usually, but cost reduction of any kind can be a game changer in many situations, but the inherent randomness makes it whacky.
I guess it helps Big Demon DH a lot because the discount will almost always be relevant.
Couuld be cool with Mask of C'thun...and pretty much nothing else (except maybe Grand Finale). I'm not too sure about a 7-drop that requires you to have another specific card in hand in order to be of use.
Could be incredibly strong with Hot Streak, but maybe that's too optimistic. I feel like you're still better off with Spring Water, even outside of Spell Mage.
Seems a bit too random and hard to execute. A bad topdeck unless you're playing 4D chess and extremely difficult to properly set up since any competent opponent will smell it coming from a mile away and take counter measures. Pretty baller if you somehow manage to keep their board clean though (and Priest will despair if Mutanus misses the target).
Could have some really disgusting results with Imprisoned Phoenix though. Just imagine triple Pyroblasting your opponent into submission.
Control Shaman really lacked efficient healing before so this is absolutely fantastic there (and a great target off Dungeoneer). And thanks to the Corrupt OTK they also have an endgame plan now (even though I think Mutanus fucks that deck way too hard to be playable)
Now there's some fat Handbuff payoff. This looks pretty insane if that deck does come together. Aggro will not have fun against it.
It's not gonna happen, stop making it happen.
But you know...since it'll always cost at least 6-mana...it has good stats for the cost.
So I was sort of iffy on the Quest before, but this is exceptionally good with stuff like Pounce, not to mention the snowballing potential. Maybe midrange Druid will not be hopeless after all.
Love the flavour, question the usefulness. Druid already draws a lot and uncontrollable draw is...dangerous. It would certainly help in decks using Anacondra because you can effectively give yourself a failsafe in case your board gest wiped and you need more fuel.
Not bad stats wise, but are 2/1s actually going to help you in any relevant way at random stages in the game?
Doesn't specify minions, so....better not be at lower health than your minions.
I do wonder how it targets though. if the first blast kills the target, will the second one seek out a new one? I would hope so, but who knows with the janky stuff in this game.
I genuinely can't tell if this is good or not. A 1 for 1 isn't that great usually, but cost reduction of any kind can be a game changer in many situations, but the inherent randomness makes it whacky.
I guess it helps Big Demon DH a lot because the discount will almost always be relevant.
Seems a tad slow considering the current pool of Fel spells isn't all that great.
Pretty sick with Raise Dead
I see Duels is coming to Standard.
Sounds painful. I love it.
Couuld be cool with Mask of C'thun...and pretty much nothing else (except maybe Grand Finale). I'm not too sure about a 7-drop that requires you to have another specific card in hand in order to be of use.
If it's good enough for Demon Hunter, it'll certainly work in Mage
Could be incredibly strong with Hot Streak, but maybe that's too optimistic. I feel like you're still better off with Spring Water, even outside of Spell Mage.
Not limited to the turn it's played and therefore extremely strong. Delayed effects with full control are always good.
Seems a bit too random and hard to execute. A bad topdeck unless you're playing 4D chess and extremely difficult to properly set up since any competent opponent will smell it coming from a mile away and take counter measures. Pretty baller if you somehow manage to keep their board clean though (and Priest will despair if Mutanus misses the target).
Could have some really disgusting results with Imprisoned Phoenix though. Just imagine triple Pyroblasting your opponent into submission.
Seems a tad boring but I guess it's supposed to support the Divine Shield handbuff stuff.
Hard to evaluate, but could be really sick (and make Showstopper a legit tech card)
I appreciate the trend of randomly inserting Murlocs into Demon Hunter from time to time for no clear payoff.