This just sounds waaaay too easy to complete. I mean...you can literally just take part of the Face Hunter shell, mix it with Lock and Load and suddenly turn into Shadowreaper Anduin.
Literally only read the first stage and it's already 5 stars. I don't care if it sucks, permanent control Hero power gives me big peen.
And now I've read the rest and I am fully erect. Lock and Load is being taken literal and everyone who stands in its way will get Shadowreaper flashbacks.
Would make me play Wandmaker in Paladin but the amount of available secrets probably pollutes the pool too much. I guess it's decent Quest support (which still sucks)
Now on paper this is terrible design, effectively making you second guess every ladder game and then getting frustrated whenever you mulligan'd the wrong way. Also I wonder if she'll always choose the base hero or randomize skins (otherwise you can significantly narrow it down depending on your opponent's aestheetic choices).
Personally I still love this. It's just such a stupid gimmick, I can't be mad at it.
Also, expect a multitude of bugs. I heavily suspect this hasn't been playtested nearly enough to work consistently.
What have you done? The stale memes will be here any second, we have to hide!
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
That being said, I really like this one, probably one of the better quests. The gizmos are all really powerful by themselves. It's basically a Rogue Ysera with extra steps.
This looks like the kind of thing that's absolutely broken in Duels but complete trash everywhere else. If it had 3 durability it might have been worth, but at 2 it's just a bit too weak for my taste.
Man, Evolved Kobold really didn't age well. NOt sure if you'd put that into any actual deck considering Imprisoned Phoenix is still a thing and no other class desperately craves spell power. that being said, the tradeable definitely saves this.
Maybe rogue can use it with the new Garrote spell?
Man they are really not kidding with that Handlock support. This looks like the kind of proactive stuff that deck needs (although I wonder if it might be too much at this point and maintaining a big handsize just isn't possible over the course of a game and so these cards become bad topdecks)
Outside of that this feels like it could be a legit win condition in certain types of decks. Maybe some really funky Stealth Rogue pops up that uses this for some truly degenerate lethals, or maybe you just run it at 1 in any deck that regularly summons big minions? It literally is "double the attack of two minions", that has to do something despicable.
Also this has some pretty funky implementations in Hunter, mainly cconsidering stuff like Zixor, Sunscale Raptor, Wolpertinger and a whole bunch of other stuff.
I don#t think I understand the effect. Does it remove the card from your deck like a draw? Because that would be awful against silence. If it stores copies however it becomes an autoinclude for any control deck.
For his neutral special he wields a G U N
This just sounds waaaay too easy to complete. I mean...you can literally just take part of the Face Hunter shell, mix it with Lock and Load and suddenly turn into Shadowreaper Anduin.
Finally Professor Slate has a true home.
Literally only read the first stage and it's already 5 stars. I don't care if it sucks, permanent control Hero power gives me big peen.
And now I've read the rest and I am fully erect. Lock and Load is being taken literal and everyone who stands in its way will get Shadowreaper flashbacks.
Would make me play Wandmaker in Paladin but the amount of available secrets probably pollutes the pool too much. I guess it's decent Quest support (which still sucks)
Eye Beam 2: the Revengening
Also, what the hell is that creature?
Now on paper this is terrible design, effectively making you second guess every ladder game and then getting frustrated whenever you mulligan'd the wrong way. Also I wonder if she'll always choose the base hero or randomize skins (otherwise you can significantly narrow it down depending on your opponent's aestheetic choices).
Personally I still love this. It's just such a stupid gimmick, I can't be mad at it.
Also, expect a multitude of bugs. I heavily suspect this hasn't been playtested nearly enough to work consistently.
What have you done? The stale memes will be here any second, we have to hide!
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
That being said, I really like this one, probably one of the better quests. The gizmos are all really powerful by themselves. It's basically a Rogue Ysera with extra steps.
This looks like the kind of thing that's absolutely broken in Duels but complete trash everywhere else. If it had 3 durability it might have been worth, but at 2 it's just a bit too weak for my taste.
Arena fodder, but at least decent one.
NOw that just seems pointless. The Spell Damage statue from Dalaran was better than this and it saw basically no play.
Mechanical Studies.
He just never graduated.
Man, Evolved Kobold really didn't age well. NOt sure if you'd put that into any actual deck considering Imprisoned Phoenix is still a thing and no other class desperately craves spell power. that being said, the tradeable definitely saves this.
Maybe rogue can use it with the new Garrote spell?
I have no idea why but I just really like this. It's so simple, flavorful, and striaghtforward. What a nice gal, I hope she's doing well.
Man they are really not kidding with that Handlock support. This looks like the kind of proactive stuff that deck needs (although I wonder if it might be too much at this point and maintaining a big handsize just isn't possible over the course of a game and so these cards become bad topdecks)
Battlegrounds card pog.
Outside of that this feels like it could be a legit win condition in certain types of decks. Maybe some really funky Stealth Rogue pops up that uses this for some truly degenerate lethals, or maybe you just run it at 1 in any deck that regularly summons big minions? It literally is "double the attack of two minions", that has to do something despicable.
Well, I guess Elwynn Boar is real after all.
Also this has some pretty funky implementations in Hunter, mainly cconsidering stuff like Zixor, Sunscale Raptor, Wolpertinger and a whole bunch of other stuff.
This is a good time to be a Hunter guy.
I like how Tradeable single handedly enabls tech cards again.
I don#t think I understand the effect. Does it remove the card from your deck like a draw? Because that would be awful against silence. If it stores copies however it becomes an autoinclude for any control deck.
Could be kind of fun in Handlock. All their payoff cards don't have taunt and this is just a more efficient Sunfury Protector.
Arena meme or Spell Mage tech.