Decent follow-up to a T1: Battlefiend, the stealth does effectively guarantee that you'll not only have +2 attack the turn you summon it, but +2 the following turn.
If a 4 mana Illidari Inquisitor or 1 mana Window Shopper with Raging Felscreamer is what it takes for DH to be relevant, then hey, have been worse cornerstones.
... This is just Psychic Scream. Well, not as disruptive as Scream was, as only one card gets shuffled into the deck. But that has it's own disruptive benefits, because they have to pay the 2 mana tax on it to get the minions back in hand, and most board states would mean that they overdraw and/or only get back a few of the minions.
While I'm never playing this on 2, know that I will absolutely try to do the most crazy deck digging turn to assemble my Sonya combo finisher while you have to deal with my surprise pirate boarding party.
Really needs a Miracle (hah) Druid to cycle through their deck fast to upgrade this enough... When they already have Contaminated Lasher available with a much easier requirement?
On one hand, good to see Combustion type cards again. Unfortunately, the good +2 Spell Damage minions are all rotated out too.
Gonna feel really bad when you draw late, especially since DH is limited to, what, just Going Down Swinging for multi-attacks right now?
Decent follow-up to a T1: Battlefiend, the stealth does effectively guarantee that you'll not only have +2 attack the turn you summon it, but +2 the following turn.
Not a fan of this one, needs more things like Raging Felscreamer to make it feel worthwhile.
If a 4 mana Illidari Inquisitor or 1 mana Window Shopper with Raging Felscreamer is what it takes for DH to be relevant, then hey, have been worse cornerstones.
Feels like he could be broken with Treasure Distributers and Southsea Deckhands, but the OTK is probably cheaper off of Sonya...
Encourages an interesting sort of Miracle, where the mass draw turn IS the Miracle turn.
... This is just Psychic Scream. Well, not as disruptive as Scream was, as only one card gets shuffled into the deck. But that has it's own disruptive benefits, because they have to pay the 2 mana tax on it to get the minions back in hand, and most board states would mean that they overdraw and/or only get back a few of the minions.
I'll repeat what I said over on Papercraft Angel:
*Remembers that Reno, Lone Ranger exists*
AAAAAAAAAAAAAAAAHHH!!!
Let's do the Time Warp again once per game!
A good tea set for Thieves, even if it's only as another Velaroc activator.
While I'm never playing this on 2, know that I will absolutely try to do the most crazy deck digging turn to assemble my Sonya combo finisher while you have to deal with my surprise pirate boarding party.
Dang, why isn't this a 3/3?
A 1 mana cycle is only just okay, but throwing in a coin does make a rather strong case to go as hard as you can into the pirates tribe
Works with tokens, such as from Watercannon, but it's no Construct Quarters
Baseline is not that great, you're effectively adding a 2 mana 4/3, but the mini absolutely opens up for some scammy plays
Pretty good, possibly even good enough to be splashed in non-pirate tribal decks as a efficient weapon and tempo builder
It'll be a miracle if she never sees a nerf during this expansion, nevermind the entire Standard rotation cycle.
A very very very good kitty, goes in nearly every Paladin deck.
Really needs a Miracle (hah) Druid to cycle through their deck fast to upgrade this enough... When they already have Contaminated Lasher available with a much easier requirement?