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Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1620 Posts 1210

Geno9999's Comments

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    In tandem with Boom Wrench, this will put out a stupid amount of damage very quickly, either clearing boards or whittling down the opposing hero's life to finish off with Odyn or other endgame finishers.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    There's a lot of good applications for having any armor potentially costing 0, such as being able to play Stoneskin Armorer for the draw on curve, amping up Sanitize when you're under pressure from an aggro deck.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Probably more worthwhile as a 2 mana Draw 2 specific minions like Testing Dummy than a 2 mana Draw 2 in a Taunt Warrior deck.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Oh hey, it's an Unstable Ghoul with Lifesteal!

    ...

    That's it, it's 2024, I don't think that's particularly worth.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Sleeper Harbringer Celestia. Someone is gonna get this off of a random 3-drop roll and make someone hesitant to drop a Titan on curve tho

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Potential with Paladin and DK, the former just for the sheer number of bodies to buff, the latter for the sheer number of bodies... as corpses.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Cute little taunt, but 3 damage removal is quite common, not sure if it'll be that effective even against aggro decks.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Much better than Taelan Fordring, even though the tutoring isn't quite as specific as his, being tied to a battlecry rather than a deathrattle is a significant speed up for combos.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Like Cactus Construct before it, this will see play in a wide assortment of decks, from aggressive wanting consistent curves to control that want some early game tempo to soften up the aggression without taking too much time away from their endgame.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Not entirely sure if the she'll be worthwhile, but getting a board that's immediately buffed by a 0-mana Cultivation is pretty nutty. Does Druid have enough Trent tokens to do so... unlikely.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Absolute staple in Dragon decks, a 1 mana 3/2 that buffs a dragon in the future is nuts.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Suddenly Gaslight Gatekeeper appears to be a really great enabler for this, but I still worry about the timing of this card coming down. The slower the giant, the easier it is to be answered back with removal and AoE.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    The Mini is great, the base not so much. Not transforming/remembering the Corrupted activation is also a big ding against this, as it significantly limits Rogue's ability to bounce and replay this over and over.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    While there's a good number of 3 or 4-cost 4 health minions in the game, Honorable Kill has proven to be a bit of an awkward activator. Sure the Rush helps, but this is just another filler

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Much more effective soft "remove a minion" than Frog, and much better than Dragon because of the cost. I can see this making appearances here and there in slower decks.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    There's potential with Hunter's Master Call and Fetch! of tutoring this over and over, but that seems much slower than Pogo Hoppers and Astral Automatons

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    Cute card, don't think the Origami cycle of cards are actually that powerful enough to see much play.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    AH AH AH AAAAAAAAAAAAAAAAAAAHHH!!!
    *five minutes of breathing into a paper bag to calm down from a Boomsday PTSD nightmare*

    Okay, so knee-jerk aside, Deathrattle might be the thing that absolutely kills this card, but then again it's on a 2/1, it's going to get triggered. The question is getting the next turn is too slow for Inventor to see standard play again.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 2 months, 1 week ago

    I'm interested in this, as cheating out certain High cost High Value cards a turn or two early has proven to be game winning before. It's a rather small discount, and there is a slight challenge in building enough spells to get discounted but not too many that the targets you want are missed completely.

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