Considering that it starts out at 1, it only needs 2-3 dragons in hand for this to be a better Consecrate. That said, if you're not putting in enough dragons, this card can feel lackluster.
Build your Puzzlebox of Yogg-Saron. Since Mage is usually pointing spells at enemy things anyway, likely gets put into every kind of Mage deck there is.
Spell Mage makes it's return to Standard! How will it fare without any Incantor's Flows remains to be seen, but this is sure to be the card with the highest Win Rate either way.
If there's a slow Mage deck, you know they're packing 2 of these. Just make you regret throwing down giants in their faces, just gaining armor from them while stalling to nuke the board.
Given that this is a Discover to summon and not totally random, in practice I think this is going to be far more consistent than people give it credit for. Sure there's still a handful of low rolls, but it's very unlikely that they'll fill up your options, nevermind twice.
Discovering Secrets is... fine, rotation does trim it back down to make discovering Counterspells and Explosive Runes easy. Probably only sees play in the Spell Mage though.
If this is ever competitive, it's off the back of Horn of Winter. Otherwise, I'm not seeing Frost Death Knight making a comeback this expansion with such meager support. Ah well, there's always next expansion.
Very good handbuff target. Minor synergy with Sickly Grimewalker giving this poisonous, so that it only shoots 1 needle at any given minion, but that's more of a tech inclusion and needs you to buff this to a decent attack anyway.
I will continue to sleep on this, though Death Knight probably is the best class to use this card with how many dying token summons they have.
Cool fun card. Good? Oh no probably not.
Two of these almost guarantees that you have Zarimi activated, and these are pretty well statted dragons to boot!
Considering that it starts out at 1, it only needs 2-3 dragons in hand for this to be a better Consecrate. That said, if you're not putting in enough dragons, this card can feel lackluster.
Draws your whelps, draws your Alex, just that easy
Oh it's fine, Priest doesn't have any damaging Hero powers without Benny around...
*Remembers that Reno Jackson exists*
AAAAAAAAAAAAHHH!!!
Should be quite versatile for Priest, giving extra healing in a pinch or easy 0 mana Overheal activatiors.
Great historical meme, not so great card when there's barely any self silence targets for it...
Build your Puzzlebox of Yogg-Saron. Since Mage is usually pointing spells at enemy things anyway, likely gets put into every kind of Mage deck there is.
A fine tutor, can even curve into a Blizzard if that's how you want to build your deck.
Spell Mage makes it's return to Standard! How will it fare without any Incantor's Flows remains to be seen, but this is sure to be the card with the highest Win Rate either way.
5 mana is a bit high, though I will say it wouldn't be too hard to kill a minion with 4 damage.
If there's a slow Mage deck, you know they're packing 2 of these. Just make you regret throwing down giants in their faces, just gaining armor from them while stalling to nuke the board.
Given that this is a Discover to summon and not totally random, in practice I think this is going to be far more consistent than people give it credit for. Sure there's still a handful of low rolls, but it's very unlikely that they'll fill up your options, nevermind twice.
Feels like a good arena card for Mage, not too sure if an Elemental Mage can claw it's way to relevancy in Standard though.
Discovering Secrets is... fine, rotation does trim it back down to make discovering Counterspells and Explosive Runes easy. Probably only sees play in the Spell Mage though.
Even with it being cheaper than Swarmguard, I think that the corpse cost to get copies of this is way too high to replace those
If this is ever competitive, it's off the back of Horn of Winter. Otherwise, I'm not seeing Frost Death Knight making a comeback this expansion with such meager support. Ah well, there's always next expansion.
Very good handbuff target. Minor synergy with Sickly Grimewalker giving this poisonous, so that it only shoots 1 needle at any given minion, but that's more of a tech inclusion and needs you to buff this to a decent attack anyway.
For every Hydralodon, there's 2-3 Hi'reeks, pass.