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Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1620 Posts 1210

Geno9999's Comments

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 2 weeks ago

    Any Shaman deck that's even considering going slow is already planning on putting two copies of this into their deck.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 2 weeks ago

    Somewhat slow cycling, but getting a discount on powerful Battlecries makes up for it.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 2 weeks ago

    Good early defensive card, also shouldn't ignore how annoying 0/1 taunts can be in blocking board lethal.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 2 weeks ago

    Big Spell Tutoring without the usual Big Spells only deck building requirement! The big spells introduced with this expansion look particularly juicy too!

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Fantastic card, I can't imagine a Demon Hunter deck in the new year not running this. Very versatile effect, fitting into Aggro for the potential damage and board wrestle, and more combo/control oriented decks as a speed bump.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Good cheap buff, Divine Shield is practically Paladin's class keyword. Shroomcavate giving both Windfury and Divine Shield also makes this buff very appealing.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Oh HELLO HELLO HELLO! Absolutely should be on everyone's mind whenever they see Muster for Battle on curve, really snowball early wide boards, almost but not quite as powerful as Crusader's Aura does.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Considering how good Crusader's and Deputization Auras are, and how common Divine Shield is for Paladin, this is an easy 2 of in every Paladin deck other than Big Pala.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Way too slow to build up to a meaningful AoE damage (probably 3-4 damage), even in fast cycling decks.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Just an okay card. Probably not in the first 20 cards you'd think about putting into your deck, but probably works in when you realize that you have a good number of Rush minions or are a Highlander deck trying to fill out to 30 with just 4 sets of cards.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Hard for me to judge this one, but it doesn't seem that there's that many locations left over post-rotation, and typically decks so far either run 2 copies of a single location or a single Prison of Yogg

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    My brain is melting from the possibilities, but so far Sea Giant board buffer and 4 mana 10 5/7 is going to be the most common configurations.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Imagine if we showed this card to someone back when they were all arguing over Piloted Shredder, and then said "this is mid actually, only like, one deck plays it."

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Just an okay value card, especially with the second roll with the mini

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    While I think this is weaker than Testing Dummy, I don't think that means that this is a bad card, Boom bots should not be underestimated in wrestling over the board or getting in some burn.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    While there's a number of strong minis (Rogue's Sandbox Scoundrel immediately comes to mind), I'm very doubtful that they're powerful enough to justify spending 9 mana playing this guy. Especially when even within the same class, 8+ mana cards tend to need to be game winning/ending to see play.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    I like that it targets the highest cost in hand and not totally random. Instead, the building challenge is working around minions that benefit from being damaged or even dying. Amusingly, could even make a case for Crimson Expanse to copy something like a Grommash, but I'm not holding my breath for that deck.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Really makes leaving cards like Zilliax or Testing Dummy or even Fireworker up really dangerous.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    I think even if Testing Dummy is the only real target, this is a really good activator for it, almost pushes it to Owl Warlock from Alterac Valley territory.

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    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    The problem with Patrons is that they exist in a world without a Warsong Commander to really push them and Frothing Beserker back into relevancy. Sure the extra tempo is tempting for Odyn decks, but probably loses out to more control oriented builds.

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