So... This needs a spell played before it to be... a Tracking on a stick? Not even getting a copy of a card (which would be a major boon for Highlander decks) but just picking a single draw? Excuse me for being overly negative, but this card grader is merely filler.
A baby Altruis doesn't strike me as doing enough damage to build anything around. Neat result out of the numerous random 3-cost rolls, but not going to be hard run anywhere.
Certainly an interesting card, but not necessarily a good card. If it weren't for the Spell Damage package, I'd say that Druid would be the best candidate to use this Karaoke machine with the Festival of Legends package from last year.
Now did they mention if Catch-up packs will update dynamically with set releases and rotations? Or will there be a different "Year of..." pack, likely with the most recent one only available for sale?
Hoo boy, this is kinda silly, especially since it lasts multiple turns. And Paladin has a really good mech reload with Radar Detector still, chances they'll slam board after board with this.
You're never playing this as-is obviously, it's functionally a buff spell that's not a spell. 2 mana for a 3/1 and Rush isn't really tickling my fancy.
Research Project returns! However, Mage ironically has a lot more ways to tank damage than Frost Death Knight, safely hiding behind an Ice Block or Solid Alibi. Could still be a relevant card in a combo deck that wants to get it's pieces asap, but I'm struggling to think of such a deck that'd exist this expansion.
Thinking about how many times I've spent turns using DK hero power, I think it's not that hard to Forge this guy when needed. At the same time however, I'm not sure if the faster decks will want to spend turns Forging or using hero power at all.
At least Hero Cariel is rotating out, but I don't think this quite matches her sheer tankiness potential. Still really good, and basically makes Mages, Druids, and Death Knights invest 2 mana to remove first.
So... This needs a spell played before it to be... a Tracking on a stick? Not even getting a copy of a card (which would be a major boon for Highlander decks) but just picking a single draw? Excuse me for being overly negative, but this card grader is merely filler.
I'll echo everyone else and say that the base form doesn't interest me, but getting effectively a 1 mana 3/3 isn't a bad deal
A baby Altruis doesn't strike me as doing enough damage to build anything around. Neat result out of the numerous random 3-cost rolls, but not going to be hard run anywhere.
Certainly an interesting card, but not necessarily a good card. If it weren't for the Spell Damage package, I'd say that Druid would be the best candidate to use this Karaoke machine with the Festival of Legends package from last year.
Incredibly strong for pirates, don't underestimate extra +1 attack on traditionally aggressive minions.
Now did they mention if Catch-up packs will update dynamically with set releases and rotations? Or will there be a different "Year of..." pack, likely with the most recent one only available for sale?
Weird one to bring back, but Death Knight seems to work rather well since the Ghoul tokens will get a random keyword.
Oh hi Mech Paladin, nice to see you pop into standard every once in a while.
Hoo boy, this is kinda silly, especially since it lasts multiple turns. And Paladin has a really good mech reload with Radar Detector still, chances they'll slam board after board with this.
You're never playing this as-is obviously, it's functionally a buff spell that's not a spell. 2 mana for a 3/1 and Rush isn't really tickling my fancy.
It does make me sweat nervously in the general direction of Unholy Frenzy...
Research Project returns! However, Mage ironically has a lot more ways to tank damage than Frost Death Knight, safely hiding behind an Ice Block or Solid Alibi. Could still be a relevant card in a combo deck that wants to get it's pieces asap, but I'm struggling to think of such a deck that'd exist this expansion.
Thinking about how many times I've spent turns using DK hero power, I think it's not that hard to Forge this guy when needed. At the same time however, I'm not sure if the faster decks will want to spend turns Forging or using hero power at all.
I expect Blood DK in particular to use him the most, but other DKs will appreciate the value provided by him.
The most important piece to the Plague package, otherwise they just feel simply like inverted Soul Shards without as much upside.
At least Hero Cariel is rotating out, but I don't think this quite matches her sheer tankiness potential. Still really good, and basically makes Mages, Druids, and Death Knights invest 2 mana to remove first.
Sort of Restless Mummy that's much better when left alive, just a decent card to have.
I much rather play Aldrachi Warblades, why is this an epic???
Actually a good version of Coordinated Strike, AND a good Outcast to pull out from MotLK's Outcast package.
Remember, this counts ALL minions that died this turn, including your opponent's, though you're obviously juicing this up with 1/1 rushers anyway.