Start with Ancharrr and you'll be able to pretty much play pirate warrior already.
Go for Grommash Hellscream afterwards if you want to play bomb/enrage warrior. Ancharrr is also required for both decks, hence why you should craft that one first.
The other legendaries aren't really mandatory so I'd start with those two.
I didn't know Team RankStar is taking form elsewhere, it's good to know, thanks.
I still think VS reports are better, because they are data-based, but since they make Wild Reports only every now and then, it's always good to hear the opinion of dedicated Wild players trying to write up regular reports in a team (individual reports are inevitably biased IMO, at least a team can give a more reliable insight, even if their tiers might not actually represent the reality of the meta).
Yeah I completely agree. I prefer vS' meta reports over everything else, but Reno's team provides good insight on what's going on on the wild ladder. Even if not always fully factually correct and unbiased, it's still really useful information.
Vicious Syndicate is the way to go, those guys really know their stuff. Their suggested builds for meta decks are very effective as well.
I really don't trust HS Replay, their meta picture isn't very accurate. For example, it ranks Murloc Paladin as a Tier 1 deck when in reality it's close to Tier 3.
That's because hsreplay's meta page looks at nothing but winrate. Aggressive decks will always have a higher win percentage than they actually should have due to having a lower skill floor. This makes decks like murloc paladin look better than they are because they stomp unrefined and meme decks which are often played at lower levels.
And to further add to my previous post, I'm kind of embarrassed that I forgot to mention Targus' reports from this very website. Every week they get you a good summary of all of hsreplay's data. Even if you don't have hsreplay premium the article provides you with a lot of insight in good builds and what decks are proving to be the strongest at the higher levels.
I just read Vicious Syndicate for data-based reports.
I used to read Team Rankstar too, but that's not there anymore.
HSR is a good website for glimpses here and there on raw dat, but Wild is not very well covered, especially if you don't have Gold subscription.
You know rankstar will be back on a new website right? They partnered with someone else. I don't remember who though.
@OP: hsreplay is best used for mulligan statistics. Which cards to keep and which not.
ViciousSyndicate.com have the best standard meta reports. They also do a wild report every now and then if you're interested.
If you're interested in wild, check Renojackson hs' Twitter account. He's busy making a new form of meta reports for the format and his team has always covered that format the best.
Tempostorm is generally not a very reliable source. They often seem to base rankings on their gut feeling rather than actual analysis. ViciousSyndicate are more reliable in that regard and usually more accurate.
If you have time still, give it a shot. Until just now I was stuck at rank 2 too before I went 6-1 to finally get that goddamn card back. If you get a lucky streak going you might get there within an hour and never have to worry about it agaain.
I've spend atleast 150 hours in Enter the Gungeon, you should definetly check it out if you like Rogue-lites.
This thread is nearly a year old...
Is some bot bumping threads and then removing its message?
Bot is obviously not removing the posts, we are :) But yes, it was necro'ed by a bot. Feel free to suggest games to play to other ppl in general if you want, tho Morkimus probably isnt going to need it no more :)
Yeah that's what I meant haha. Is there a check in place that prevents notifications from old threads? Cause neither your nor Suchti's reply appeared in my notifications.
Either way, I can fully recommend Risk of Rain 2 to anyone who's into PvE shooters/roguelikes. Game is nearing its release and is already tons of fun (even more so with friends). It's cheap too.
I just performed a quick search but unfortunately couldn't find anything either.
If you're interested in a Thresh/Kalista deck you're probably better off just searching for "Kalista Thresh deck" in any search engine for some inspiration.
Honestly, there's little need for Dragonbane. Kill Command more of less does the same thing anyway in most matches. The only thing this can do is to maybe snowball a priest or mage matchup, which you're favored to win anyway.
This isn't true at all and, honestly, a very poor and shallow comparison.
Kill Command is a single damage output of 3 or 5 damage (depending on your board state) to one target. For one mana more Dragonbane is a 3/5 worth of stats which, if not cleared quickly, puts you at a massive advantage, if not wins you the game outright. It will either win you the board (harder), deal the same amount of face damage as a single Kill Command does, unconditionally, every turn, or forces removal and/or minion trades from your opponent.
There's a reason every hunter archetype runs the card, because it's one of the class' best performers.
OP most definitely made the right decision by crafting it. Even more so now that the beast package got nerfed and might even be replaced entirely in some archetypes.
Its the textbook definition of a card thats very strong but the class is not suited for it. Paladin needs fixing, this card itself is very good
Imagine this card in any class except Druid and Paladin
This times infinity. Certain decks can afford to run highlander versions without any payoff cards except Zephrys (think highlander aggro warrior of the previous expansion). Now imagine Finley in that deck. Having it in the mulligan will boost the deck's winrate to toxic amounts (think Prince Keleseth and Barnes prior to their rotation and nerf, respectively).
Finley isn't weak. The entire class it is in, is. Paladin has been struggling to find a viable archetype for multiple expansions now. Making it a highlander-build would be even more challenging.
Oh, and start of the game should never again be printed on a card. Especially when it's an effect as powerful as upgrading a hero power.
Problem is that both your decks (dragon hunter and galakrond rogue) got hit quite hard by the nerfs. The latter especially. For rogue you're probably better off switching the secret package for the stealth package like most players have been doing (it's considerably cheaper too). As for hunter, if you can afford to go highlander it's far more effective than the dragon variant and extremely versatile.
Really? That isnt described ingame, they need someone with double digit iq to write these descriptions. The description should say currently targetting me. Thanks, this is good to know.
No, it doesn't need to say that at all. You can keep making snide remarks for no reason but Fizz's description perfectly fits the way spells work in the game. Being that the most recent one in a chain activates first. Therefore if it activates before Fizz's effect (so it has been played after Fizz's ability would activate) it will hit Fizz. This is general game mechanics and therefore doesn't need to be specified on every single card, as that would make their descriptions needlessly long.
Although she sees little to no competitive play, I always get stressed out whenever someone drops her. She's really challenging to remove and will lose you the game if you can't deal with her or end the game quickly.
Yeah, champion wildcards can be used to craft a copy of any champion that you want.
The easiest way is to get the weekly vault to a specific level. Level 5+ gives you a random champion and if you reach level 10+ you get a champion wildcard instead.
Also, the region rewards give you a champion and champion wildcard at specific levels. I believe the best strategy is to get each region to level 8 first, as that level gives you a champion as well.
I played her in Corina control and she was super good tool to stabilize against aggressive decks. She doesn't need that much attack, 5 is very easy to achieve and often more than enough to remove any threat (with her challenger of course). Her health + tough makes her super hard to remove. There is no need to buff her, she is just not an aggro card.
Exactly this. Much like Fiora she isn't meant to level up consistently. Both cards serve as fantastic anti aggro tools.
Start with Ancharrr and you'll be able to pretty much play pirate warrior already.
Go for Grommash Hellscream afterwards if you want to play bomb/enrage warrior. Ancharrr is also required for both decks, hence why you should craft that one first.
The other legendaries aren't really mandatory so I'd start with those two.
Yeah I completely agree. I prefer vS' meta reports over everything else, but Reno's team provides good insight on what's going on on the wild ladder. Even if not always fully factually correct and unbiased, it's still really useful information.
That's because hsreplay's meta page looks at nothing but winrate. Aggressive decks will always have a higher win percentage than they actually should have due to having a lower skill floor. This makes decks like murloc paladin look better than they are because they stomp unrefined and meme decks which are often played at lower levels.
And to further add to my previous post, I'm kind of embarrassed that I forgot to mention Targus' reports from this very website. Every week they get you a good summary of all of hsreplay's data. Even if you don't have hsreplay premium the article provides you with a lot of insight in good builds and what decks are proving to be the strongest at the higher levels.
You know rankstar will be back on a new website right? They partnered with someone else. I don't remember who though.
@OP: hsreplay is best used for mulligan statistics. Which cards to keep and which not.
ViciousSyndicate.com have the best standard meta reports. They also do a wild report every now and then if you're interested.
If you're interested in wild, check Renojackson hs' Twitter account. He's busy making a new form of meta reports for the format and his team has always covered that format the best.
Tempostorm is generally not a very reliable source. They often seem to base rankings on their gut feeling rather than actual analysis. ViciousSyndicate are more reliable in that regard and usually more accurate.
Face Hunter shouldn't run Zixor so it's mostly about which deck you enjoy more, highlander hunter or aggro demon hunter.
Both cards kind of fill the same role where they're good to have and will improve either deck, but not exactly mandatory.
If you have time still, give it a shot. Until just now I was stuck at rank 2 too before I went 6-1 to finally get that goddamn card back. If you get a lucky streak going you might get there within an hour and never have to worry about it agaain.
Yeah that's what I meant haha. Is there a check in place that prevents notifications from old threads? Cause neither your nor Suchti's reply appeared in my notifications.
Either way, I can fully recommend Risk of Rain 2 to anyone who's into PvE shooters/roguelikes. Game is nearing its release and is already tons of fun (even more so with friends). It's cheap too.
This thread is nearly a year old...
Is some bot bumping threads and then removing its message?
I just performed a quick search but unfortunately couldn't find anything either.
If you're interested in a Thresh/Kalista deck you're probably better off just searching for "Kalista Thresh deck" in any search engine for some inspiration.
They didn't add the option to add recent opponents for the exact reason you're trying to add them.
Grow up.
This thread is over two months old and back then OP already got a satisfactory answer, as said by himself.
Why, pray tell, are you bumping this?
This isn't true at all and, honestly, a very poor and shallow comparison.
Kill Command is a single damage output of 3 or 5 damage (depending on your board state) to one target. For one mana more Dragonbane is a 3/5 worth of stats which, if not cleared quickly, puts you at a massive advantage, if not wins you the game outright. It will either win you the board (harder), deal the same amount of face damage as a single Kill Command does, unconditionally, every turn, or forces removal and/or minion trades from your opponent.
There's a reason every hunter archetype runs the card, because it's one of the class' best performers.
OP most definitely made the right decision by crafting it. Even more so now that the beast package got nerfed and might even be replaced entirely in some archetypes.
This times infinity. Certain decks can afford to run highlander versions without any payoff cards except Zephrys (think highlander aggro warrior of the previous expansion). Now imagine Finley in that deck. Having it in the mulligan will boost the deck's winrate to toxic amounts (think Prince Keleseth and Barnes prior to their rotation and nerf, respectively).
Finley isn't weak. The entire class it is in, is. Paladin has been struggling to find a viable archetype for multiple expansions now. Making it a highlander-build would be even more challenging.
Oh, and start of the game should never again be printed on a card. Especially when it's an effect as powerful as upgrading a hero power.
Problem is that both your decks (dragon hunter and galakrond rogue) got hit quite hard by the nerfs. The latter especially. For rogue you're probably better off switching the secret package for the stealth package like most players have been doing (it's considerably cheaper too). As for hunter, if you can afford to go highlander it's far more effective than the dragon variant and extremely versatile.
No, it doesn't need to say that at all. You can keep making snide remarks for no reason but Fizz's description perfectly fits the way spells work in the game. Being that the most recent one in a chain activates first. Therefore if it activates before Fizz's effect (so it has been played after Fizz's ability would activate) it will hit Fizz. This is general game mechanics and therefore doesn't need to be specified on every single card, as that would make their descriptions needlessly long.
I don't even have a single golden hero and I've been playing this game for years. Talk about dedication...
The 1000 win portrait for demon hunter looks really cool though.
Anivia
Although she sees little to no competitive play, I always get stressed out whenever someone drops her. She's really challenging to remove and will lose you the game if you can't deal with her or end the game quickly.
Yeah, champion wildcards can be used to craft a copy of any champion that you want.
The easiest way is to get the weekly vault to a specific level. Level 5+ gives you a random champion and if you reach level 10+ you get a champion wildcard instead.
Also, the region rewards give you a champion and champion wildcard at specific levels. I believe the best strategy is to get each region to level 8 first, as that level gives you a champion as well.
Exactly this. Much like Fiora she isn't meant to level up consistently. Both cards serve as fantastic anti aggro tools.
Have you tried Razakus priest? That's about the only viable 'slow' priest deck out there.
Have you tried a different card game just for the sake of switching things up?
No game is made to play exclusively, that's why there's so many of them. Try a new card game, or even a new game entirely.